Commando Archive
Thread: CU Commando Issues/Bugs (includes a explaination regarding our missing specials)
Moge_Tira_Tru wrote:
I see your point Down is always easier than Up. Also Commando will probably be pretty slow firing making it key for Group play but now great for Solo play. I guess what Im getting at is since you are the only DOT in the game and your DOTs spread over all professions I would hate to have to get Commando just to keep up.
Is it still true that no DOT is a Health dot but rather a Secondary DOT? thought I read that somewhere. I know your DOTs no longer cuase wounds, which I for one am happy about.
I was playing with the Nades today and your Radius is -Huge-. I think the Nade speed is nice now that it is Faster. the slow nades on live I found to be to slow.
...btw. I played a Commando on Live for a long time. I dont want anyone thinking Im trying to rain on your parade here. Just trying to bring some Devils Advocate opinions here.
I see your points, and I think, ironically, that Field Tactics IV will actually be an IMPORTANT TREE for pvp and pve post CU--heh, who woulda thought?
But, seriously, I'd prefer to be overpowered, and now I'm seeing the big use of being a powerup profession--uberest weapons in the game, if you can afford the sp to get em good specials.
Speaking of which, I just came up with a VERY SICK template: Master Combat Medic/Field Tactics 4. Pick up Flamethrower3 for additional support...
Message Edited by JoKen_Jash on 04-01-2005 05:49 AM
RSQViper wrote:
Nice work on the commando answers, Helio. I am a bit confused as to why flamethrower is at Flame III though. I mean... the name of the tree is flame so it makes sense to me that the flamethrower would come at flame I or Novice.
Message Edited by Helios_SOE on 04-01-2005 06:10 AM
Helios_SOE wrote:
RSQViper wrote:Nice work on the commando answers, Helio. I am a bit confused as to why flamethrower is at Flame III though. I mean... the name of the tree is flame so it makes sense to me that the flamethrower would come at flame I or Novice.One of the big reasons is that a weapon's power is now specifically determined at what level in the skill trees it is given out. Every weapon in a tier (one horizontal line across the skill tree) has comparable raw DPS in relation to each other. We felt at the time the Flame Thrower needed a little more kick to it, so it had to be moved up the tree some. Any of these certification placements are not final though and could change during testing (much like anything else, really).Message Edited by Helios_SOE on 04-01-2005 06:10 AM
Thank you. I was a bit concerned that the CM master pistol was a higher DPS than the flamethrower. Skill point-wise and tier level-wise, though, it makes more sense. Out of curiousity, does the listed DPS reflect DOT's as well? That would be good to file away.
And am I correct to understand Commando will not have any active specials added? My current prospective combat template is Master Commando, Pistol 0/0/0/3 and Smuggler 0/0/4/0. Will all special abilities be transferrable to Commando weapons? One can only hope to be using last ditch with a rocket launcher as one's default attack.
Helios_SOE wrote:
RSQViper wrote:
Nice work on the commando answers, Helio. I am a bit confused as to why flamethrower is at Flame III though. I mean... the name of the tree is flame so it makes sense to me that the flamethrower would come at flame I or Novice.
One of the big reasons is that a weapon's power is now specifically determined at what level in the skill trees it is given out. Every weapon in a tier (one horizontal line across the skill tree) has comparable raw DPS in relation to each other. We felt at the time the Flame Thrower needed a little more kick to it, so it had to be moved up the tree some. Any of these certification placements are not final though and could change during testing (much like anything else, really).
Message Edited by RSQViper on 04-01-2005 09:37 AM
Message Edited by mindspat on 04-01-2005 06:43 AM
RSQViper wrote:Oh, one more thing (ok two) that is a concern:You say that the flamethrower is always on cone attack (AoE). Well, that can be really dangerous too since you can accidentally hit things you don't want to hit now and draw unwanted attention. That is a bit unnerving since the flame will probably remain the mainstay of the commando community.Also, seeing as the flame thrower is an important weaon to commandos, and looking at the CU notes, it states that commando is a medium ranged damage specialist under secondary. You also state that the flamethrower has lost distance and we need to be closer. It was, what, 17m before? If we have to be closer, I think saying w are medium ranged damade specialists is a bi toff. Sounds like we have to be in just about melee range. Just a few steps out actually.I hope that makes sense for you. My coffee hasn't kicked in yet.Message Edited by RSQViper on 04-01-2005 09:37 AM
Yeah, flamethrowers will not be feasible on the Vette anymore if the DOT is not switchable. Maybe turning it on could be similar to the different damage types of the other weapons? You know, the armor modifying thingie. Going hunting butterflies=less concentrated firespray, but with the cone on. Going on the vette=switch to concentrated fire, working like flamesingle of the past.
I'm hoping that the range change just means that our MAXIMUM range will be changed, not the range of specials.
Bionic wrote:
RSQViper wrote:
Oh, one more thing (ok two) that is a concern:
You say that the flamethrower is always on cone attack (AoE). Well, that can be really dangerous too since you can accidentally hit things you don't want to hit now and draw unwanted attention. That is a bit unnerving since the flame will probably remain the mainstay of the commando community.
Also, seeing as the flame thrower is an important weaon to commandos, and looking at the CU notes, it states that commando is a medium ranged damage specialist under secondary. You also state that the flamethrower has lost distance and we need to be closer. It was, what, 17m before? If we have to be closer, I think saying w are medium ranged damade specialists is a bi toff. Sounds like we have to be in just about melee range. Just a few steps out actually.
I hope that makes sense for you. My coffee hasn't kicked in yet.
Message Edited by RSQViper on 04-01-2005 09:37 AM
Yeah, flamethrowers will not be feasible on the Vette anymore if the DOT is not switchable. Maybe turning it on could be similar to the different damage types of the other weapons? You know, the armor modifying thingie. Going hunting butterflies=less concentrated firespray, but with the cone on. Going on the vette=switch to concentrated fire, working like flamesingle of the past.
I'm hoping that the range change just means that our MAXIMUM range will be changed, not the range of specials.
Unless its just like flame single 1 and when you combo it with say scatter shot from carbineer it does the AoE flame like flame cone 1 etc...??? wont know till we get to test it