Commando Archive

Thread: Weapon Cert.

GraySeven
Wed Apr 06, 2005 1:36 pm
#40

As a Rifleman/TK, I thank the Commando community for its efforts on my behalf....


Yall need a grenade launcher though, instead of just throwing them. Givem some range and a good ROF....



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Barb-Wire
Wed Apr 06, 2005 1:39 pm
#41

so basically the weapon carrying the cert means that we are back to square one when say the DH17 snubby (one of the cutest guns in the game) is only useful at marksmen carbines 3... once you get marksmen carbines 4 there is no real reason to ever pick up a DH17 snubnose again


this is something that really needs to be addressed.


a .45 auto in the hands of a novice has the exact same power as a .45 auto in the hands of a master. the difference is that the weapon is more effective not because of the weapon itself but the skill of the wielder.


what we have here, and is my worst fear in the CU, is that we are relegated at master to using one weapon again and every rifleman running around with a T21 not because they like but because it is the biggest gun they can get in damage. there is no reason to use the DLT20 or DLT20a or E11 rifle once you graduate to the next tier.


i think this flaw needs to be addressed or weapons will be right back to how they are live... everyone running around with only one weapon style and crafters only stocking that one type because its the FOTM weapon.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Heswindu
Wed Apr 06, 2005 1:44 pm
#42






Barb-Wire wrote:

so basically the weapon carrying the cert means that we are back to square one when say the DH17 snubby (one of the cutest guns in the game) is only useful at marksmen carbines 3... once you get marksmen carbines 4 there is no real reason to ever pick up a DH17 snubnose again


this is something that really needs to be addressed.


a .45 auto in the hands of a novice has the exact same power as a .45 auto in the hands of a master. the difference is that the weapon is more effective not because of the weapon itself but the skill of the wielder.


what we have here, and is my worst fear in the CU, is that we are relegated at master to using one weapon again and every rifleman running around with a T21 not because they like but because it is the biggest gun they can get in damage. there is no reason to use the DLT20 or DLT20a or E11 rifle once you graduate to the next tier.


i think this flaw needs to be addressed or weapons will be right back to how they are live... everyone running around with only one weapon style and crafters only stocking that one type because its the FOTM weapon.







QFE


5 stars if I could give it, you are right on.






||||| Zane Falkin | Varis Falkin |||||
___________________________________________
Commando - [ The Crescent Order ] - Jedi Knight
EDY Industries | 12 Pt WS | 12 Pt Chassis, 17 Pt Weapons & Engines Shipwright | DE
//// Tsarin, Talus 5379 -2500 \\\\




Sifer2
Wed Apr 06, 2005 1:46 pm
#43






Helios_SOE wrote:





Sifer2 wrote:


I swear to god if you give them the Underslung Carbine im going to be so pissed. I plan to grab every Carbine box in the game pretty much just to make sure I can get it. But knowing you guys you'll throw it in the one tree I dont have points to get that might in theory be able to use it. Give them a Grenade Launcher or something. But I want the Mini-gun for myself.





Unfortunately, since the underslung carbine is unlike any other weapon that a player can carry, it would need all custom animations made (which we don't have time for in CU). Therefore, no one is getting it.







Well what you know almost two years in(actually more since I hung around forums before launch) and I finally got a direct Dev post response. Yay!


As for the thing about the Underslung animations yeah I had heard you guys mention before it needed new animations since it obviously has be held around the waist. I was simply saying I hope the cert ends up being in Carbineer because they are kind of lacking when it comes to cool guns. The Elite for example isnt very good or cool at all. The Underslung though would match the DE-10 in terms of coolness factor for MasterCarbineers. Its just one of those weapons that makes everyone else drool.






-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

maRRsTu
Wed Apr 06, 2005 1:47 pm
#44

Im presuming we have a couple days till a commando trainer shows up if they havent decided the master cert as of yet



=-Marrstu Taglee-=


-=Master of Nothing=-






Please drop off all auction winnings at -870 -3421, Correllia.


Check out MaRRsTu's shop at Universal Mall, Corellia


Vicotnik
Wed Apr 06, 2005 1:47 pm
#45






Barb-Wire wrote:

what we have here, and is my worst fear in the CU, is that we are relegated at master to using one weapon again and every rifleman running around with a T21 not because they like but because it is the biggest gun they can get in damage. there is no reason to use the DLT20 or DLT20a or E11 rifle once you graduate to the next tier.


i think this flaw needs to be addressed or weapons will be right back to how they are live... everyone running around with only one weapon style and crafters only stocking that one type because its the FOTM weapon.





That's one of my worst fears of the CU too, and I believe it will be much worse than it is on live currently. I mean, on live we actually have reasons to carry a variety of guns because of the many types of resists and AP. With the CU, there's pretty much only three guns/weapons you'll ever need (Best kinetic, best energy and an elemental one if you have a cert for one). Basically, a rifleman will carry a T21, a Jawa and whatever the best kinetic rifle is.


The weapons are faaaar too "leveled", they are faaaar too spread in their stats. There should be variety and diversity, players should get to choose whatever weapon they want because each weapon needs their own individual strengths and weaknesses. Without these, combat will be dumbed down to a best setup for each profession.


Guess Chewbacca was just ignorant to use the bowcaster...





--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
WompRat13
Wed Apr 06, 2005 1:49 pm
#46



Helios_SOE wrote:


Sifer2 wrote:

I swear to god if you give them the Underslung Carbine im going to be so pissed. I plan to grab every Carbine box in the game pretty much just to make sure I can get it. But knowing you guys you'll throw it in the one tree I dont have points to get that might in theory be able to use it. Give them a Grenade Launcher or something. But I want the Mini-gun for myself.


Unfortunately, since the underslung carbine is unlike any other weapon that a player can carry, it would need all custom animations made (which we don't have time for in CU). Therefore, no one is getting it.





Since it is not being included in the CU, is it still in the works for a later date so that the animations can be done for it?
Saratoga
Wed Apr 06, 2005 1:50 pm
#47

If you want to do things right this around commando doest need the unarmed requirement. Commando (Heavy Weapons Specialist) should concentrate on ranged weapons and in particular very heavy ranged weapons. Weapon platoons in the military have the basic hand to hand nothing else, most of their time with weapons is spent working on their crew served weapon or their primary defensive weapon the rifle. If they spend any time hand to hand then their position has been compromised and need to fall back to use their heavy weapons. You got BH right... now lets get commando right:


Give the VK back to the TKs who really need it. I just dont see people fighting unarmed in armor.


Change the prereqs for commando to pistol 4 and carbine 4. simulatestraining in basicranged weapons


Add the WEB cannon to the line. maybe master


Give the proton carbine to carbineers who have had the worst combat profession since launch


Change the name to Heavy Weapons Specialist or something more imaginative







Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
Rakos_Rokarr
Wed Apr 06, 2005 1:51 pm
#48






Helios_SOE wrote:





Sifer2 wrote:


I swear to god if you give them the Underslung Carbine im going to be so pissed. I plan to grab every Carbine box in the game pretty much just to make sure I can get it. But knowing you guys you'll throw it in the one tree I dont have points to get that might in theory be able to use it. Give them a Grenade Launcher or something. But I want the Mini-gun for myself.





Unfortunately, since the underslung carbine is unlike any other weapon that a player can carry, it would need all custom animations made (which we don't have time for in CU). Therefore, no one is getting it.






i take it ur art department is comprised of 1 guy then...2 at best? can do stuff like that in 1-2 hours at best..and im barely a student... programming is another thing but it just cannot be that hard...unless uve shifted a LOT of primary supposed U resources onto the fookie expansion...then thatll make sense.




IGN Rakos
L33t Nubl3t
Mastered the Imperial Assasin Profession
Aristoi
Wed Apr 06, 2005 1:52 pm
#49






Owen-Lars wrote:

Begs even harder and present an ice cold pint of guiness to make the proton carbine a master carbineer weapon


Along with the proton rifle and intimidator pistol those are my favourite weapons in game Only fair to give the best looking carbine to the profesion soley designed around carbines, same with pistol and rifle






Hear!! Hear!! I totally agree the Intimidator pistol should be a MBH or MPistoleer cert.YeahMaster Pistoleersget the DE-10 already,butIreally don't want to have to be MSL touse it.



Aristos Do'Urden} Master Bounty Hunter {
}|{

omadnay
Wed Apr 06, 2005 2:01 pm
#50


Barb-Wire wrote:
so basically the weapon carrying the cert means that we are back to square one when say the DH17 snubby (one of the cutest guns in the game) is only useful at marksmen carbines 3... once you get marksmen carbines 4 there is no real reason to ever pick up a DH17 snubnose again
this is something that really needs to be addressed.
a .45 auto in the hands of a novice has the exact same power as a .45 auto in the hands of a master. the difference is that the weapon is more effective not because of the weapon itself but the skill of the wielder.
what we have here, and is my worst fear in the CU, is that we are relegated at master to using one weapon again and every rifleman running around with a T21 not because they like but because it is the biggest gun they can get in damage. there is no reason to use the DLT20 or DLT20a or E11 rifle once you graduate to the next tier.
i think this flaw needs to be addressed or weapons will be right back to how they are live... everyone running around with only one weapon style and crafters only stocking that one type because its the FOTM weapon.




I agree...
And on the opposite side, while you climb or (the Maker forbid) you don't wish to Master the Profession, you're relegated to using the one weapon your highest box grants you.
At least if you're a master, you may want to use a few different weapons based on their individual advantages and disadvantages.
Not every Player wanted to be a Master in their Professions, SWG offered a free choice of creating your own unique skill sets.

I just believe that all certs should be attained at the Novice Elite Boxes (obviously some before) and then you at least have more variety throughout the profession instead of the certs being pinpointed to certain branches within the Skill Trees... and now Master Boxes.

Other than in the basic boxes, the Skill Trees shouldn't define which weapons a Player can choose.
Let the Players create their own individual characters... a weapon should be a signature of individual character, not an assigned privelage at certain levels.
The Skill boxes should just let them use those weapons better.

And I agree, I was hoping the weapons would be more on par with eachother and that the Skill Mods would control the weapon user's combat prowess.

- Omadda Szool
Kauri

May the force be with you.

Message Edited by omadnay on 04-06-2005 05:04 PM

maRRsTu
Wed Apr 06, 2005 2:02 pm
#51

I do think giving commando the unarmed weapon is silly commandos wont use it. Also keep in mind changing the requirements for commando is not that easy they dont want us to master 3 eleet combat classes.



=-Marrstu Taglee-=


-=Master of Nothing=-






Please drop off all auction winnings at -870 -3421, Correllia.


Check out MaRRsTu's shop at Universal Mall, Corellia


Saratoga
Wed Apr 06, 2005 2:04 pm
#52






Vicotnik wrote:





Barb-Wire wrote:

what we have here, and is my worst fear in the CU, is that we are relegated at master to using one weapon again and every rifleman running around with a T21 not because they like but because it is the biggest gun they can get in damage. there is no reason to use the DLT20 or DLT20a or E11 rifle once you graduate to the next tier.


i think this flaw needs to be addressed or weapons will be right back to how they are live... everyone running around with only one weapon style and crafters only stocking that one type because its the FOTM weapon.





That's one of my worst fears of the CU too, and I believe it will be much worse than it is on live currently. I mean, on live we actually have reasons to carry a variety of guns because of the many types of resists and AP. With the CU, there's pretty much only three guns/weapons you'll ever need (Best kinetic, best energy and an elemental one if you have a cert for one). Basically, a rifleman will carry a T21, a Jawa and whatever the best kinetic rifle is.


The weapons are faaaar too "leveled", they are faaaar too spread in their stats. There should be variety and diversity, players should get to choose whatever weapon they want because each weapon needs their own individual strengths and weaknesses. Without these, combat will be dumbed down to a best setup for each profession.


Guess Chewbacca was just ignorant to use the bowcaster...








Totally agree with you all. Arifle in the hands of a guy in basic is not the same as in the hands of someone who has been in the field a couple years. Same weapon, only the skill of the soldier has changed. Maybe they should do something like armor... have basic and advanced models. That way we can see people inscout trooperarmor with adv E11 rifles like the movies instead of people in scout trooper armor with T21s. We are back to square one with respect to certs



Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
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