Commando Archive

Thread: No More Time...LordS We Need TH Here NOW!!! CRITICAL...TAKE A STAND!!!

TranquilityTHX
Fri Jan 23, 2004 8:54 pm
#40

I agree with Garvin I don't think he's being irrational. WE NEED A RESPONSE FROM AN OFFICIAL. On more than just the things listed, there are so many bugs, they haven't even acknowledged us!!! We're paying customers too you know.






In game: Myer Av-Raum (Flurry), Drew-Lane (Starsider)
Belce2
Fri Jan 23, 2004 9:07 pm
#41

umm TH responded a few times on this forum already


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=42599&page=1


To be honest, as a group PvPer and one that groups and/or fights with other commandos in PvP, the changes to our burns are a godsend. Only those that only solo would be upset with these changes that improve our ability to work with other commandos in a group and to be honest we have never been a very strong solo pvp class.


Who cares what we can solo.


JohboBocal
Fri Jan 23, 2004 9:17 pm
#42

BTW, where is our commando correspondent?








Jobo & Jobi

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Halmet
Sat Jan 24, 2004 12:58 am
#43






AvaroT wrote:





TechnoHic wrote:

And combat medics should have that instead of such potent diseases. They are mostly medic after all and less combat.





Umm, what is your basis for saying that? The class is called COMBAT medic. Sounds like that's just the way you want it to be, rather than what it actually is.


If you guys think your class is so broken, why play it? Hell, why play the game at all. All I know is, the second I get hit by a flame dot, that's it for me unless i can find water. Hundreds of players knew this months ago, and all flocked to Commando. So if you don't think it's too powerful, you're on crack. You also need to realize, that no one who masters a single class is gonna be worth crap in PVP. Get yourself a decent template and you won't have anything to whine about.






...and another non-commando besets us with his ignorance.



Master Commando
Naritus

Nothing to see here. Move along citizen.
garvin
Sat Jan 24, 2004 1:03 am
#44

The reason I call it a "Commando Killer" and stand by that statement is due to the effects I see it potentially having on our profession...


1) Already you can see people jumping ship...new folks changing their mind...and old folks second guessing their choosen path...


2) We have 1 working weapon that we rely on pretty heavily...if damage and specials are severely reduced, what do we have to fall back on...We shouldn't have to rely on other professions for our specials (i.e. the Launcher Pistol)...Our FT will be still a heavy hitter, but the damage will be severaly reduced thanks to different absorption properties being added and our DoT will be quickly put out...


3) We are a very slow profession...one of the slowest when it comes to specials and non-specials...we also have one of the worst set of accuracies...in a fight speed and accuracy can play a critical role...already if we miss our first shot we are pretty much dead...now with the less damage we will do, we are pretty much dead whether we connect our first shot or not...we can't do enough damage fast enough to get the job done...


So yes...it's a "Commando Killer" in both those who play the profession and the our combat stats.





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tacwraith
Sat Jan 24, 2004 1:14 am
#45

all this instead of just moving the dot to master.


but then again, SOE doesnt read any feedback in the forums. no surprise there.




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'But why?'
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Jazuhl
Sat Jan 24, 2004 1:41 am
#46



tacwraith wrote:
all this instead of just moving the dot to master.
but then again, SOE doesnt read any feedback in the forums. no surprise there.





I've often seem you speak of this idea. Do you mean only FlameCone2 should have a DoT or that a Master Commando would suddenly get 4 stacking DoTs?

-Jazuhl
TechnoHic
Sat Jan 24, 2004 1:47 am
#47

I just got done with a very extensive fight with a TKA.


I won, but he kept healing himself with medic. I was buffed so it kinda cancelled each other out. The thing was, Im guessing he had his health and action so low because he can heal so the only time I brought him down was after he specialed himself to near death I would manage to get up from the KD/Dizzy he laid on me and drop him.


I won but was on my back most of the time, my DOT useless to healing, my initial damage not Incapping in one hit like everyone thinks it does. in fact, I knew I was lucky to live so after he cloned he came back so I ran untill my covert kicked in that I did bout half an hour befor running into him. lol its cheap I know but it kept me alive. What do you want from an Imp thats ballsy enough to walk into coronet overt? There were sure to be more rebs and when I made it back covert he had 10 of his guildies there waiting. I tryed talking to him but he wouldnt even respond, not even with a your a cheap **edit** or anything like that.


Anyway, I was lucky, and when this happens, it will take a lot more than luck to win. I even felt so bold as to try a heavy acids launcher. It missed of course. What would you expect of something with a -120 at 64m?


I also had a friendly duel with a BH with pistoleer mods stacked. I lasted enough to get a flame single and cone on him but it didnt do any damage on him till I was incap. we were both buffed.





CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Damage-Inc-X
Sat Jan 24, 2004 1:48 am
#48

If they do this they should remove the wait time between specials.
TechnoHic
Sat Jan 24, 2004 1:56 am
#49






Damage-Inc-X wrote:
If they do this they should remove the wait time between specials.





I think the wait time for specials should stay, its the ability to heal constantly in the middle of combat that should go. This includes our coming fire extinguisher. The only person that should be able to heal while in COMBAT should be a COMBAT medic. And combat medics should have that instead of such potent diseases. They are mostly medic after all and less combat.



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Xx_Predator_xX
Sat Jan 24, 2004 2:48 am
#50

It does seem the nerf bat will be hitting us fairly hard.Whats the point of having flame single and flame cone if they dont stack? So we learn master commando to use flame cone 2 all the time and never have any variety or stacking options? Doesnt sound very interesting.



Layne - Last Day 2/27/04 -
First Day 5/11/05
Radioactive power 1 cr/u Contact Layne or Fenriz in game for delivery (Vendor or person)
Nighthelm
Sat Jan 24, 2004 4:26 am
#51

Another post brought up an interesting point that I myself was wandering. Could it be that we are being nerfed to oblivion, for the purpose of removing the class completely from the redisign of combat? When in doubt, the devshave always chosen the lazy route, and balancing commando to respect its required skillpts just seems to tough a class. Nerf it to the point of ridicule, people leave, remove the profession. This isnt just a nerf, this is the mother of all nerfs as it nerfs the only thing that was marginally effective. Every thing else in the class is not worth it. We've always been the red headed step child in the devs eyes, I don't see that changing between now and april.



Jered Nighthelm of the Keepers of a New Hope
thepunisher286
Sat Jan 24, 2004 7:15 am
#52


your right, devs are taking the easy way out and taking away our only thing we can actualy use in anything....


our class is the most bogus one next to droid engineer...


we use NOTHING in brawler and marksman in the Commando class, exept Launcher pistol which does us no good since we have no specials for it that are worthy...


HAR - 100% worthless

Rockets - they WORK, but the way they are now is asinine! Rediculously expensive, inacurate, and they are munitions...

Flame - only working weapon, by eliminating stack, they take away our bread and butter ..

Grenades - they "work" if you can call it that... they arent very usefull though.

Launcher Pistol - we will only be as good as a pistol 4... we shouldnt have to go up ANOTHER **edit**ING PROFESION to get good pistol skills for a pistol thats NOT part of the pistoleer tree! Total waste of points..


Why the nerf.. i realy dont see how this will balance ANYTHING... flame was our only thing we could use - if they want to take away flame stack then they better fix something else so we can live off that
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