Commando Archive

Thread: No More Time...LordS We Need TH Here NOW!!! CRITICAL...TAKE A STAND!!!

Halmet
Sat Jan 24, 2004 8:55 am
#53






Nighthelm wrote:
Another post brought up an interesting point that I myself was wandering. Could it be that we are being nerfed to oblivion, for the purpose of removing the class completely from the redisign of combat? When in doubt, the devshave always chosen the lazy route, and balancing commando to respect its required skillpts just seems to tough a class. Nerf it to the point of ridicule, people leave, remove the profession. This isnt just a nerf, this is the mother of all nerfs as it nerfs the only thing that was marginally effective. Every thing else in the class is not worth it. We've always been the red headed step child in the devs eyes, I don't see that changing between now and april.







You know...your probably right. Why else have they never responded to our top 5 that is now going on 16 pages of pretty much the same thing? why else have they never really recognized any of our problems and bugs and bothered to fix them? The only major thing they actually felt like fixing was the 2.5x melee dmg modifier we got, but they then turned it around on us and it became a penalty.


All we ever get are nerf this, and nerf that and the only time a dev will respond to any of our issues is when they want to dump their load of BS on how the nerf is so much better for "balance" and "fixing" the borked combat....yeah sure balance...fix...for everyone else. (with the exception of pikeman)




Master Commando
Naritus

Nothing to see here. Move along citizen.
-Targus-
Sat Jan 24, 2004 3:07 pm
#54

hehe....i dropped commando for carbine...woaaahhhh what a game....!! lol i suggest you all do the same so they will nerf something else and make commandos pvp gods....hehe seems to be how they do things



Colonel - Imperial Army -
former CRIMSON ELITE 507th/former SE/now part of the Imperial CREED
Bounty Hunter(retired :Commando/Ranger/Carbineer/Fencer/Rifleman/TKM)
...the road is long...the benefits rewarding....
-Targus-n-Talia-

BravenIrish
Sat Jan 24, 2004 3:56 pm
#55

I agree with Garven!


I also understand there is really only so much LS can do.


Only so much here!


But many people are NOT as passionate assome commandos I've seen here. ThereARE other ways. There are other approches then wasting time here. Wasting bandwith. Wasting cries upon unheard ears!


They wanted commandos in the game?


Guess what folks? There are many other forums. There are many other "IMPORTANT" online communities with forums that SOE would take notice of if a HUGE group of SOE customers came together and united as one voice...


One UNIFIED VOICE elsewhere will grab attention eventually.


They wanted commandos right?


Unconventional warfair...F LI C K T H E M!







§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

M
DeusManus
Sat Jan 24, 2004 7:23 pm
#56

yes, there are other ways. i suggest we ALL pm TH and let him know how we feel. dont flame him, asthat gets you nowhere. instead, i suggest a well thought out, eloquent and polite message. that goes much farther with people and he would be more likly to read and think about what you feel. also, writting letters is another good idea. if anyone feels like finding their snail mail address, we should all write letters in the same manner as listed above.im sure an email would do well also.


basicly, since they dont read the forums, they must read somthing else. if we arent heard here, then we must try other methods.



Morauz
Raptor2k1
Sat Jan 24, 2004 9:40 pm
#57

"ATSTs will take less damage from our Specials...Why is this...aren't we meant to be the first line of defense against these beasts? Why are our specials being discounted against them?"


Correction, AT-ST's take less damage from our flamethrower specials. This is a fix that's been needed for some time, as you should never be using an anti-personel weapon to attack a vehicle with 100% heat resistance. That's what our rocket launchers and launcher pistol are for.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Aidn
Sat Jan 24, 2004 10:48 pm
#58

Good post Garvin. Thank you for finally taking a stand. Now we just need to get TH to read this post and give us a response. Not that his response will tell us anything more then we already know I'm getting so sick of this game,I'm ready tojoin the ranks of those who have given up on ourworthless DEVs.



__w_____________________
Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
Unguilded
No current residence

Lifylos
Sun Jan 25, 2004 2:10 am
#59






Raptor2k1 wrote:

"ATSTs will take less damage from our Specials...Why is this...aren't we meant to be the first line of defense against these beasts? Why are our specials being discounted against them?"


Correction, AT-ST's take less damage from our flamethrower specials. This is a fix that's been needed for some time, as you should never be using an anti-personel weapon to attack a vehicle with 100% heat resistance. That's what our rocket launchers and launcher pistol are for.





Flamethrowers have actually been used by many countries(though the only one I can remember for sure is russia) in conflicts, as an anti armor weapon.




Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
StarNick
Sun Jan 25, 2004 2:59 am
#60

i agree with you all the way garvin


The imps have whined back when At-St ham was raised to 52k that it will only last 20 seconds rather than 5 seconds (also idiotic thinking that we can kill one that fast)


Well..it was only possible with flame DoT..if at-st cant take as much damage, we're going to see a hell lot more Imperial Might,,,I for one will NOT use up my entire RL supply to take down a few At-St's


And with the flameout..AND a fire extingisher..uncalled for


However, the DoT stack..i dont mind actually..personally I normally just do one stack anyways



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