Commando Archive
Thread: VOTE: your favorite idea for a new weapon
DarkHelmet-TIO wrote:In a nutshell, commando should be weak in 1 on 1 fights but suited to large groups (note the cone weapons and DOTs), it should have less defence than other professions but much more offensive power.I was also thinking the Concussion rifle from Jedi Knight 3, had alot of fun with it.
I'll agree with that. Some toughness in the Flamethrower/HAR tree and at Master, and some Dizzy/KD defence in that tree too, little by way of Melee/Ranged def.
I'd love the Concussion Rifle.
Worst case scenario: They open up a tree by moving our consumables together (Grenandes/Heavy Support Weapons) , fix and balance them. Give us a medium ranged weapon in the new tree. With our heavy support weapons, we can still do some damage at long range, a CARBINE type for medium range, and our good ole FlameThrower for up close. The thing we've always been lacking is some sort of medium ranged attack (and justification for our unarmed pre-req...).
- Rifle tree: we can sorta justify this pre-req with the fact that we have the long ranged consumables...kinda.
- Carbine tree: Nada-zip-nothing (Thus my vote for a carbine type/ranged weapon)
- Pistol tree: LP...maybe not a justification or useful, but I guess it's a pistol.
- Unarmed tree: Nothing really, but we are semi-effective close range.
Best case scenario: They open up a new tree by combining our consumables and making them effective. Give us a medium ranged weapon in the new tree. Then...
- Option#1: Combine the Flame/HAR and also give us a new long ranged RIFLE in it's own tree or..
- Option#2: Revamp the Heavy Acid Rifle into...a RIFLE duh!
Either way, we'll have the option to do non-consumable damage at long, medium, or close ranges. Then we'll have the versitility that we all want (And deserve SP and Pre-Reqwise). Right now it only makes sense to Master TKA and Commando together because both are effective close range. It makes sense to go Smuggler/Pistoleer because, if anything, we have a thing that is considerd by some...a pistol. But why are Master Commando/Master Carbineer so rare (Besides Carbineers having some issues)? Because there's no reason in our skill tree to do so!