Commando Archive

Thread: VOTE: your favorite idea for a new weapon

Jelnek
Tue Jun 22, 2004 2:00 pm
#40

well i'm going to put in my vote for an Assault rifle (Heavy Weapon skill/mods tho) as well


tho i would also really like to see an E-web, so if possible i want my vote listed as both 2 and 4, with more of an emphasis on 4


examining the other options :


Launcher Pistol : i think this one is kind of a foregone conclusion, the devs are going to add mods for it


Unarmed fighting skills : i dont believe this is nessacary at all, i think we should only have more unarmed defenses added, we dont need to fight unarmed, we just need to be able to defend against it


grenade launcher : i think this is completely unessacary, i'd actually like to NOT see this come into the game, we dont need a launcher, we just need our grenades fixxed


another note, with the E-web, i completely support the joint commando/SL proposition, so if we DO get an E-web, i hope that's how it's done
IcasAlehn
Tue Jun 22, 2004 4:16 pm
#41

2) E-Web


With a nice AOE attack or 2 to go with it. Would make for some helluva fx on the battlefield during a good PvP battle. The commando sets up at a high point and just sprays the enemy.




JadenKatrell
Tue Jun 22, 2004 8:19 pm
#42

4) Assualt Rifle/Carbine



Captain Jaden Katrell
Imperial Special Operations Command
ODA Detachment Excutive Officer

Wanderhomes Second & Oldest Active Master Commando
*Elder Commando for 32 Months*
RazerWolf
Wed Jun 23, 2004 12:10 am
#43



DarkHelmet-TIO wrote:
In a nutshell, commando should be weak in 1 on 1 fights but suited to large groups (note the cone weapons and DOTs), it should have less defence than other professions but much more offensive power.
I was also thinking the Concussion rifle from Jedi Knight 3, had alot of fun with it.





I'll agree with that. Some toughness in the Flamethrower/HAR tree and at Master, and some Dizzy/KD defence in that tree too, little by way of Melee/Ranged def.

I'd love the Concussion Rifle.



_________________________________________________________
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TBC - WoW, Tichondrius
Kouru
Wed Jun 23, 2004 8:58 am
#44

assault gun



Kouru
Human/Gen'Dai: Master Commando -Master Bounty Hunter- Rookie Freelance Pilot
"Commando... those who feel it, know it. To deny it is folly. Obey the flame." - Samun
Morty
Wed Jun 23, 2004 9:23 am
#45

I am all for the E-Web or something along the lines of possibly a stationary Heavy Weapon.



-Dkhar Kitab-
Ahazi/Tempest

"Been there, done that"
Carcerous
Wed Jun 23, 2004 10:07 am
#46

4



Calchexus Ranneroth
Yoda2397
Wed Jun 23, 2004 2:29 pm
#47

I vote for #4 Assualt Rifle/Carbine, lets get some range!



--Zadok
-Master Commando
-Master Dabbler
Radiant
BravenIrish
Wed Jun 23, 2004 4:24 pm
#48

4) Assault Carbine/and Assault Rifle


Worst case scenario: They open up a tree by moving our consumables together (Grenandes/Heavy Support Weapons) , fix and balance them. Give us a medium ranged weapon in the new tree. With our heavy support weapons, we can still do some damage at long range, a CARBINE type for medium range, and our good ole FlameThrower for up close. The thing we've always been lacking is some sort of medium ranged attack (and justification for our unarmed pre-req...).



  • Rifle tree: we can sorta justify this pre-req with the fact that we have the long ranged consumables...kinda.

  • Carbine tree: Nada-zip-nothing (Thus my vote for a carbine type/ranged weapon)

  • Pistol tree: LP...maybe not a justification or useful, but I guess it's a pistol.

  • Unarmed tree: Nothing really, but we are semi-effective close range.

Best case scenario: They open up a new tree by combining our consumables and making them effective. Give us a medium ranged weapon in the new tree. Then...



  • Option#1: Combine the Flame/HAR and also give us a new long ranged RIFLE in it's own tree or..

  • Option#2: Revamp the Heavy Acid Rifle into...a RIFLE duh!


Either way, we'll have the option to do non-consumable damage at long, medium, or close ranges. Then we'll have the versitility that we all want (And deserve SP and Pre-Reqwise). Right now it only makes sense to Master TKA and Commando together because both are effective close range. It makes sense to go Smuggler/Pistoleer because, if anything, we have a thing that is considerd by some...a pistol. But why are Master Commando/Master Carbineer so rare (Besides Carbineers having some issues)? Because there's no reason in our skill tree to do so!


I want to see Commandos have the option to specialize and be effectivein long, medium,or short range pre-requisit professions...weighing the options, I believe a Heavy Carbine Type weapon with medium range is the best option.

VERSITILITY should be our keyword!




§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

M
Wildsideoflife
Wed Jun 23, 2004 5:35 pm
#49

E-web



\/ WILDSIDE \/

41 Profession Masteries and Counting

Vanguard For Life
Genezer
Thu Jun 24, 2004 1:09 am
#50

4 assult rifle(that u mount on ur speeder bikes only for commando ';...;'
Ajo79
Thu Jun 24, 2004 3:29 am
#51

#4 Assault Carbine/Rifle


I would prefer a fairly strong fast shooting carbine or something like that. Not a slow rifle type.


What is a Commando without a good blaster?




Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

little_nick
Thu Jun 24, 2004 6:56 am
#52

i think the stouker concusion rifle and imperial heavy repeater from jedi academy would be a nice addition.



Asack Ife

Commando for the win
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