Commando Archive
Thread: VOTE: your favorite idea for a new weapon
Page 5 of 5
Beelzebob
Thu Jun 24, 2004 8:01 am
#53
little_nick wrote:
i think the stouker concusion rifle and imperial heavy repeater from jedi academy would be a nice addition.
I posted something to this effect before.
In the Jedi Knight games, the Imperial Heavy Repeater was the Star Wars equivalent of the Assault Rifle found in other modern-world FPS. It was, basically, a heavy machine gun with an attached grenade launcher.
This is the kind of weapon I'd like Commando's to have - fast firing, like a carbine, but using heavy weapon mods. Also, the grenade launcher was a concussion grenade (if I remember correctly) which would make a nice special for the weapon - a stun damage attack! And it is the kind of weapon that really Commando's are equipped with... so it all fits, if you ask me!
Oh, and the Launcher Pistol should remain with pistol, not heavy weapon, mods (master pistoleer, here
)
Warmaker01
Thu Jun 24, 2004 3:28 pm
#55
I would love to see a Commando certified Carbine, if I had to take only one from the original list, I will take the E-Web. That will give us powerful, suppressive fire at good ranges like a modern day machine gun would. If we want to get fancy with either Rifles or Carbines, then take up Rifleman or Carbineer.
But remember, Rifles are taking a speed hit in the Combat Rebalance. The days of spamming mindshot every second is coming to an end. Carbines shouldn't be hurt too much, but my gut feeling is that they will come out for the better.
Kzera-za
Thu Jun 24, 2004 11:51 pm
#56
isn't e-web that tripod gun?
http://bruce.kus-numa.net/lego/starwars/eweb.html
sorry its the only thing about e-web i could find on google 
Does that mean you can't run with this weapon? And would it be hard to program that?
Templar290
Fri Jun 25, 2004 6:04 am
#57
4: Assault Carbine
Somebody else mentioned it but I like the idea so I'll say it again. An over/under Assult Carbine/Grenade Launcher, you drop on the wepaon the type of grenade you want like a power up. You use the wepaon like anyother one and launch grenades like a special attack. After five uses of the grenade you have to reload by dropping another packet onto the wepaon. It has the look and feel of a "Commando" weapon, give it decent AP, lots of noise, make it fun and you have a homerun.
Also, how about a bayonet attack/defense?
KDubDanzig
Sat Jun 26, 2004 8:50 am
#59
I have to say 3 for the unarmed stuff. We already have to use skill points for the four boxes of unarmed in brawler. That could really help us if it gave additional melee defense.
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