Commando Archive
Thread: What's up Commandos...
darthbock wrote:
1) Give us a few special lines, such as a ranged armor break and a high damage series.
2)Fix our existsing weapons (broken aoe and useless grenades) and give us some master level 'mark II' versions of our low level weapons.
3)Give us the ability to place 'satchel charges' and use bomb droids. Short of satchel charges, allow us to place our grenades with a 10 second timer or something like that.
I would change:
1.) High damage AOE(Think Jessie Ventura in Predator with the gatling gun, took out half the forest)
Helios_SOE wrote:
If, hyptothetically speaking, I were to say "If you could snap your fingers and fix THREE (3) things with your profession right now, what would they be?", you would answer with...
I haven't been a commando since before player cities were out so I'm not sure if I am in touch with the Commandos anymore. It was my first profession and I've always liked the thought of commandos in swg. They just haven't ever been worth playing IMO.I know the question is what would they like fixedbut I will take this as a chance to say what I would like to see changed.
lostdeity wrote:
1. Remove Brawler
2. Up the DPS
3. Give us some specials
Looks right to me.
1) AoE currently 1+ elemental .... easy fix add a multiplier to the damage of x5 to x10
This balances for several reasons the elemental damage cap for all heavy weapons is below 200
First off, thanks for asking.
1) More Damage - Either through new weapons or Commando specific specials or better yet,BOTH. For the love of god, allow us to live up to that 5 rating...
2) Remove Brawler Pre Req and replace with the Exploration line in Scout.
3) Fix the Nades. People should be afraid of them, very very afraid...I mean, you've never seen someone who has a grenade coming at them saying, "Hmmmmm, fiddledy-dee, a grenade, well whoopty-doo... /shrug" No, typically they are screaming "GRENADE!!!" in terror and frantically trying to get outta the way.And that's just your garden variety frag grenade, not the Thermal Detonator. Remember Jabba's reaction to that Thermal Detonator being pulled out, mmmmmm hmmmmm. The Thermal Detonator should be devastating to the point were if you don't throw it far enough it Injures You Too. Ohh yah, and if it left a smoking crater and a single flaming boot after detonation that would be cool too.
1) give back the specials
2) Either lower the SAC on the weapons dramatically, or increase the damage dramatically to justify the horrible SAC costs.
3) provide new weapons that aren't always AOE weapons.
1. Read this idea for improving all of our lower level weapons, as well as having commandos do more damage with other professions weapons: http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=98075
2. Fix all AOE damage to 100% target/ 100% splash, and fix grenades: they need to be faster to use, higher damage, the damage area is wrong,need lowercrafting requirements,largerstack size.
3. Add Specials into commando skill trees and remove them from weapons: A damage special at master, state specials spread through skill trees. Possibly a special that turns an aoe weapon into a single target weapon?
- Fix AoE damage -- 100% targeted and splash -- these things have super high SAC cost -- let them be worth it
- Fix grenades -- make them faster and do damage according to their certs. Make them give heavy weapon XP if you have to to keep the FS grinders from abusing them.
- More master certed weapons -- High- cap launcher pistol and rocket launcher would be nice to name a couple
Helios_SOE wrote:
If, hyptothetically speaking, I were to say "If you could snap your fingers and fix THREE (3) things with your profession right now, what would they be?", you would answer with...
ive only just masterd commando this week , so i dont know too much , but id like too see commando how it should be , a brutal, strong fighter , can only dream , but these 3 things id love to see...
1)Uppage in the damage
2)More Heavy Weapons (peferably advanced version of the rocket launcher)