Commando Archive
Thread: What's up Commandos...
cyrom wrote:
Naseschwarz wrote:
Helios_SOE wrote:
If, hyptothetically speaking, I were to say "If you could snap your fingers and fix THREE (3) things with your profession right now, what would they be?", you would answer with...
1 : roleback servers to preCU (publish14)
2 : upgrade the old combat system
3 : then you may think about enhancing professions
thanks for reading
Message Edited by Naseschwarz on 09-30-200509:32 AM
thanks for helping commando you jackass! /sarcasim. yah the good old days of pisoins that will kill you in 1 hit. pikes with dots better then the FT and a health bar you can't heal but 2 prof can dogreat damage to it.
Stay on target...
Come on guys and gals... take the flames to another thread. We've got a red-name's attention here, let's not lose it.
1. removal of brawler skills.......does a commando reallyneed CoB. Give commando another tree like terrian neg., or maybe rifles in marksman.
2. Special attacks........maybe AoE knockdown.
3. Higher damage output weapons. it what bought tons of people to this profession in the first place.
As a newcomer to the commando profession I might not have the experience of the other players that post here but for my short time as a commando (2 months) I personally would like the following 3 things seriously taken into account and fixed I do not need to explain details as all my brothers and sister here have done that for me.
1) Melee, I am a tkm /bh hence really easy to pick up commando. My question why unarmed? Commandos are about guns guns and more guns very rarely do they need to get into hand to hand combat, remove this requirement. If anything require another tree in marksman like rifle or carbine it only makes sense and free's up the 15 skill points to aquire novice brawler.
2) Damage dealers, again I repeat guns guns and more guns! As a tkm I can do more damage with my bare hands then with my sliced to the max launcher pistol I mean come on!
3) area of effect, GUNS GUNS and oh yeah GRENADES again I will refer tomy examplein #2,a grenade should do serious damge to anyone in an area one is thrown i.e. BLAST RADIUS! the bigger the load the bigger the blast.As far as AoE goes ever watch a WWII video withteh flame thowers? (Rent Saving Private Ryan sometime) burning people in large area that is the purpose behind a weapon such as a flame thrower or acid launcher! Hit as many people possible with as little ammo as possible!
Just my 2 credits
thanks for asking us our opinion.
double post sorry ![]()
Message Edited by Ker-riA on 09-30-2005 12:52 PM
Naseschwarz wrote:
Helios_SOE wrote:
If, hyptothetically speaking, I were to say "If you could snap your fingers and fix THREE (3) things with your profession right now, what would they be?", you would answer with...
1 : roleback servers to preCU (publish14)
2 : upgrade the old combat system
3 : then you may think about enhancing professions
thanks for reading
Message Edited by Naseschwarz on 09-30-2005 09:32 AM
you, sir, are an idiot
1 ) Weapons AOE effects
2 ) Make grenades craftable by Commandos like traps for rangers.
3 ) Lack of melee appropriate weapons and skills to go with the prereque
My 3 ideas
Talianaa of Lowca
New weapons to use at higher levels
Our own specials
I all fairness he did say, "snap your fingers"... So I'd have to agree with Nas...
Naseschwarz wrote:
Helios_SOE wrote:
If, hyptothetically speaking, I were to say "If you could snap your fingers and fix THREE (3) things with your profession right now, what would they be?", you would answer with...
1 : roleback servers to preCU (publish14)
2 : upgrade the old combat system
3 : then you may think about enhancing professions
thanks for reading
Message Edited by Naseschwarz on 09-30-2005 09:32 AM
Three things I would like to see
1) Some Special Abilites
2) Higher Damage Weapons(100% AOE effect Damage, More elemental Damage, Longer lasting dots)
3) Weapons that power ups can be used on
1) Give us a few special lines, such as a ranged armor break and a high damage series.
2)Fix our existsing weapons (broken aoe and useless grenades) and give us some master level 'mark II' versions of our low level weapons.
3)Give us the ability to place 'satchel charges' and use bomb droids. Short of satchel charges, allow us to place our grenades with a 10 second timer or something like that.