Commando Archive

Thread: commando specials

La-grange
Wed Feb 25, 2004 1:09 am
#40

Well. First of all.


They are just responding to your misperceptions


Thats misconceptions. Get that right at least. There isn't a misperception involved here.


One thing I do know is that when a weapon is ZERO range, you better get in their freaking face


I would love to see you get in the face of anyone proficient in the brawler/whatever tree and see how long you last. Especially with the long recycle time bettween specials that the HAR has. Better yet. I'm almost a TKM. Why don't you come at me with that HAR. I will even allow you to start shooting at 64m to increase your chances (law of averages folks)of hitting me. I will even stand still for you. Expect no mercy when you get within range.


Oh I see, so you know that swordsman are perfectly fine? #1Because of you a holes I cant have a bleed using my sword or rifle. #2And their is no increase in dmg, I have looked into it that is a lie. #3So dont give me this bull about learn your profession, lol the devs have played commandos since launch, or even before.


#1. Sounds like you have some issues. But it wasn't just because of commandos that theDOT nerf came into play. As I can recall it had a little to do with rifleman using mind bleeds on krayts then kiting them on their speeders. Pistoleers, carbineers, heavy swordsman. We all fall under that guilty clause. SO STUFF IT!! The devs though (and rightfully so) that we were able to access the higher level content meant for group play with theDOT and kite approach so they made it a little harder to do so. Be happy, they compensated us a bit which leads to #2


#2. What is your source of information there? I do almost as much damage with healthshot 2 as I do with stopping shot. Healthshot 2 is a little faster and still bleeds. So tell me what shot I like to use. Flame thrower. Ditto. Flamethrower specialization 1 gave me flame single. Well, that used to do around 4k of damage with a 1.2-1.8k DOT. Now of course it does twice that and only does approximately 500 dmg a DOT. In fact I posted something in the commando forums voicing my concerns that this could lead to another round of nerf calling.


#3. Seriously. You have some issues. You obviously don't know a whole hell of alot about your own professions. So you may be right there. Learn your own professions, then come and learn this one.


I will demonstrate that you are just fine. Now go chew a grenade.


Oh please. Just leave. You have stated that you don't want to bother with this profession. So my question to you is how in the hell do you plan on doing this demonstration without being certifed with any of the weapons in question??? HMMM.... I'm dying to know the answer to that one. And that chewing grenade thing. Do you suppose that if I did that I might actually miss me and hit what I intend on hitting??? Might give that a shot.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
tometaophion
Wed Feb 25, 2004 1:53 am
#41

Friends, I am sorry but, much like real flamethrowers in wwII, demolitions teams, and special forces, you are nothing alone. you must have backup! that is what the commando is. Much like the tank/infantry relationship. Infantry dare not go into the open without tanks to intimidate the opposing force. Tanks DARE not go into a village or town, or even go down a road, without infantry protecting them, for tanks are terrible at picking off anti tank teams. This is perhaps a stretch but I feel indeed synonymous with the commando position. You are made to support, and with much force, not to run around like Han Solo with a flamethrower. I misspoke about the Bounty hunter specials, I know their other specials are all range, I was thinking of the llc, for that is what you constantly aspire your HAR to be. And indeed the DEADLIEST rifle in the game, I said rifle not weapon, is the LLC, its balance is the limitation on range, so also is yours. Do you realize 16 m is close to 50 feet? Lol
shutout
Wed Feb 25, 2004 3:00 am
#42






tometaophion wrote:

what I meant about the cost of the heavy weapons is that it is nothing to a well organized pa that likes its Commandos. trust me you will have a use in the future. lol.







i have about 25 crates of rocket launchers in my house at the moment. i have a weaponsmith in my guild that makes superb commando weapons. my 1150 damage flamethrower, and my 3.2 speed flamer thrower (both made without krayt tissues) are an example to his skill. i have rocket launchers with about 5k max damage. i have no worries of ever being out of rocket launchers. you should see the crates of proton grendaes i have as well. fact of the matter is, i still don't use them for pvp. the only time i see them being of use right now is to take out nightsister elders. because right now, in pvp, you will miss 8 out of 10 times, as i stated earlier. and, with the fact that you have to kneel, lay your weapon down on the ground, then fire off a rocket with an 8 second delay means death after about 3 rockets. then again, i'm sure you've never tried this before, so you have no clue what i'm talking about.


also, how could you say that commandos are overpowered when you yourself stated that all the commandos died in the geonoshan lab? when i was there, the mobs i examined had 90% resists to heat. good thing i brought my swordsman, because i was owning things left and right, getting loot rights off of everything i touched. too bad you haven't figured out how to do battle, because then you wouldn't be crying like a little baby that your novice swordsman can't take out master commandos or master tka's. grow a pair first, then maybe you can compete with the rest of us "kill stealers".




--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
La-grange
Wed Feb 25, 2004 9:07 am
#43

And another thing.

I have never seen a group of people so happy to have some commandos around. Made me feel pretty good actually.

So mister heavy swordsman/rifleman. Stuff a sock in it.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
garvin
Wed Feb 25, 2004 10:10 am
#44

If we are so ultra powerful and able to easily kill steal, then I want tometaophion to explain my findings last night at the Geon Lab....


I got there last night and joined the hundreds of others checking out this new cave (with an unbelievable spawn rate of 3 minutes btw)...I discovered pretty fast that the majority of NPC's in this cave have extremely high Heat Resists (some are even 90 to 100%)...Everytime I used a Flamesingle2 or Flamecone2 on anything (using my 1087 max damage FT) I only did just above 600 damage...this amount of damage barely scratched the HAM of these critters...And because we were in a Cave I was unable to use my Rocket Launcher...My LP was pretty useless as well since their is no accuracy and no really useful specials (especially since we don't have any)...


What I did learn is that my TKA skills worked great since these critters are suseptable to Kinetic damage...I also saw Swordsmans and Fencers clearing a path through most of the creatures with not to much trouble...


Now in this example, it would appear that the Swordsman's would be the "Kill Stealers" that tometaophion claims we are elsewhere...does that mean we should add that profession to the same UBER Bad Nerf list tometaophionwants us on? I mean, it was the same situation...and by all of tometaophion reasons for a Commando Nerf, the same could be said of what I witnessed Swordsmans doing at this cave last night...So any further arguement from tometaophion that we need to be NERF'd more is just an arguement for Swordsman's to be NERF'd as well...they looked awfully powerful to me last night when they were EASILY outdamging my FT right and left (and of course tometaophion claims that the FT is the most powerful weapon in game)...


Personally I'm happy for the Swordsman I saw...I'm glad they were kicking butt...If I really had an issue that I was so out powered by them I'd use it as an arguement to improve our other weapons (which I will do actually)...I would never use what I saw to say that Swordsmen are too powerful...Only a fool would do something like that...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

La-grange
Wed Feb 25, 2004 11:27 am
#45

Alot of things had blast vulnerabilities but the launcher pistol with stopping shot can only do so much damage. That was power hammer fodder for the most part. BH's and their light lighting cannons also had a good time with the beserk genosians (if that what they were called). Every now and then I got lucky and hit an armor hole and did the full amount of damage that a flame single 2 w/ a 1182 max damage flame thrower had to offer.

I had fun at the mouth of the cave though. Although they could shoot out I could shoot in. Rocket launchers rocked with the heavy AR that they have and the 6m blast radius but they are expensive to use and to be honest I can't find them too often. The other heavy weapons performed admirably. With the particle beam cannon laying waste to anything it hit. Too bad grenades and the heavy acid rifle don't work right. I could clean house with those if those worked.

Other than that. Seeing that I have every type of damage save restraint and cold. It was a simple matter of taking time to hit examine and choose which weapon could do the most damage (oh I can hear him cry exploiter over that one when its just smart play) and supporting the group.

Think Ill go back there when I have a stun layered set of composite and a fresh supply of vaserian brandy. Cause im broke and my armors toast. Ahh but what a battle for someone who has 250 skill points invested in nothing but combat.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
garvin
Wed Feb 25, 2004 11:31 am
#46

I notice that you stated that the Heavy Weapons preformed well, but you also noted that you stayed at the mouth of the cave...it should be noted that if you enter the cave, for the most part (at least with my tests) I don't believe any of our Consumable Heavy Weapons will work...that would leave you with just the LP or possible Grenades (not sure if they work indoors...keep forgetting to test)...


Did you actually try any of our Heavy Weapons in the Cave rather then just at the mouth? If we can use them in the cave then that's great...if not, it's a prime example of our broken state and the need for better weapons/specials...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

La-grange
Wed Feb 25, 2004 11:47 am
#47



garvin wrote:

I notice that you stated that the Heavy Weapons preformed well, but you also noted that you stayed at the mouth of the cave...it should be noted that if you enter the cave, for the most part (at least with my tests) I don't believe any of our Consumable Heavy Weapons will work...that would leave you with just the LP or possible Grenades (not sure if they work indoors...keep forgetting to test)...

Did you actually try any of our Heavy Weapons in the Cave rather then just at the mouth? If we can use them in the cave then that's great...if not, it's a prime example of our broken state and the need for better weapons/specials...






No I tested that one out. No go on the consumables inside the cave. Which really ticked me off cause Im as skilled with those as I am the flame thrower lol. Believe me I went pretty far down into the cave.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
La-grange
Wed Feb 25, 2004 12:02 pm
#48

Another thing that caught me off guard about the consumables was their accuracy and speed. I was completly shocked at the speed of the particle beam cannon and the rocket launcher was faster than that. I'm heavy support weapons 4 right now and I was getting a rocket off every 3 sec, and particle beam cannon shot about every 4. Those are rough estimations.

Also accuracy is rather good if you stick to ideal range. But kitings is a no no as the animations tend to stick you in one spot. About the only good heavy support weapon for close range is the acid stream launcher. That has a 35m ideal and supprisingly a AR2 with acid damage. I hope you can use that as an arguement to get an AR on the heavy acid rifle. The heavy lighting cannon was devastating when it actually hit. But was rather slow and inaccurate due to lack of mods.

That is the data I pulled from the caves on heavy weapon use for npc's. What it comes down to is this. Place yourself in an ideal postition. Kneel (even though the animation places you in that position anyways) to increase you accuracy. Make sure the target is preoccupied and standing still in one spot. And you stand a good chance of hitting.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
FrankLee
Wed Feb 25, 2004 1:11 pm
#49



tometaophion wrote:
we were in fact briefly discussing carbineers, so excuse you dumb focks. You have had it? ahh poor baby. I sure did enjoy seeing the commandos getting killed left and right in the geo cave this evening, of course everyone else was dead too.

Message Edited by tometaophion on 02-24-2004 11:38 PM





I've never even read any of your posts before and I can tell you're an idiot.

Seriously, all data aside (which is where your argument started anyway) you need to learn how to couch your language in a little diplomacy. You can be abrasive, or stupid, but going for the pair of them simultaneously isn't winning you any stars.

Good luck. Remember to look in to being an entertainer, I'm sure your nascent charm will get you big tips.



FrankLee
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tometaophion
Wed Feb 25, 2004 2:23 pm
#50

I am 4443 Heavy Swordsman my friend, and a mid level TKA can still kick my ass. dont tell me otherwise, I am on the ground, dizzied, blinded, stunned, then warcryed. LMAO, and all at 1.0 speed, marvelous.
tometaophion
Wed Feb 25, 2004 2:31 pm
#51

I am sure they gave high heat resists, to insure the cave was not 'easy' for anyone. are you sure about the droidekas? I saw a commando completely waste one with Flamethrower.
La-grange
Wed Feb 25, 2004 2:47 pm
#52

And how many others were pounding on this thing?? Those things had an AR2 and high heat resists.

As far as you getting your butt kicked by a TK. Like I said before. Your not alone. Welcome to the club. Get over it.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
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