Commando Archive
Thread: commando specials
Well. First of all.
They are just responding to your misperceptions
Thats misconceptions. Get that right at least. There isn't a misperception involved here.
One thing I do know is that when a weapon is ZERO range, you better get in their freaking face
I would love to see you get in the face of anyone proficient in the brawler/whatever tree and see how long you last. Especially with the long recycle time bettween specials that the HAR has. Better yet. I'm almost a TKM. Why don't you come at me with that HAR. I will even allow you to start shooting at 64m to increase your chances (law of averages folks)of hitting me. I will even stand still for you. Expect no mercy when you get within range.
Oh I see, so you know that swordsman are perfectly fine? #1Because of you a holes I cant have a bleed using my sword or rifle. #2And their is no increase in dmg, I have looked into it that is a lie. #3So dont give me this bull about learn your profession, lol the devs have played commandos since launch, or even before.
tometaophion wrote:
what I meant about the cost of the heavy weapons is that it is nothing to a well organized pa that likes its Commandos. trust me you will have a use in the future. lol.
i have about 25 crates of rocket launchers in my house at the moment. i have a weaponsmith in my guild that makes superb commando weapons. my 1150 damage flamethrower, and my 3.2 speed flamer thrower (both made without krayt tissues) are an example to his skill. i have rocket launchers with about 5k max damage. i have no worries of ever being out of rocket launchers. you should see the crates of proton grendaes i have as well. fact of the matter is, i still don't use them for pvp. the only time i see them being of use right now is to take out nightsister elders. because right now, in pvp, you will miss 8 out of 10 times, as i stated earlier. and, with the fact that you have to kneel, lay your weapon down on the ground, then fire off a rocket with an 8 second delay means death after about 3 rockets. then again, i'm sure you've never tried this before, so you have no clue what i'm talking about.
also, how could you say that commandos are overpowered when you yourself stated that all the commandos died in the geonoshan lab? when i was there, the mobs i examined had 90% resists to heat. good thing i brought my swordsman, because i was owning things left and right, getting loot rights off of everything i touched. too bad you haven't figured out how to do battle, because then you wouldn't be crying like a little baby that your novice swordsman can't take out master commandos or master tka's. grow a pair first, then maybe you can compete with the rest of us "kill stealers".
I have never seen a group of people so happy to have some commandos around. Made me feel pretty good actually.
So mister heavy swordsman/rifleman. Stuff a sock in it.
I had fun at the mouth of the cave though. Although they could shoot out I could shoot in. Rocket launchers rocked with the heavy AR that they have and the 6m blast radius but they are expensive to use and to be honest I can't find them too often. The other heavy weapons performed admirably. With the particle beam cannon laying waste to anything it hit. Too bad grenades and the heavy acid rifle don't work right. I could clean house with those if those worked.
Other than that. Seeing that I have every type of damage save restraint and cold. It was a simple matter of taking time to hit examine and choose which weapon could do the most damage (oh I can hear him cry exploiter over that one when its just smart play) and supporting the group.
Think Ill go back there when I have a stun layered set of composite and a fresh supply of vaserian brandy. Cause im broke and my armors toast. Ahh but what a battle for someone who has 250 skill points invested in nothing but combat.
I notice that you stated that the Heavy Weapons preformed well, but you also noted that you stayed at the mouth of the cave...it should be noted that if you enter the cave, for the most part (at least with my tests) I don't believe any of our Consumable Heavy Weapons will work...that would leave you with just the LP or possible Grenades (not sure if they work indoors...keep forgetting to test)...
Did you actually try any of our Heavy Weapons in the Cave rather then just at the mouth? If we can use them in the cave then that's great...if not, it's a prime example of our broken state and the need for better weapons/specials...
garvin wrote:I notice that you stated that the Heavy Weapons preformed well, but you also noted that you stayed at the mouth of the cave...it should be noted that if you enter the cave, for the most part (at least with my tests) I don't believe any of our Consumable Heavy Weapons will work...that would leave you with just the LP or possible Grenades (not sure if they work indoors...keep forgetting to test)...
Did you actually try any of our Heavy Weapons in the Cave rather then just at the mouth? If we can use them in the cave then that's great...if not, it's a prime example of our broken state and the need for better weapons/specials...
No I tested that one out. No go on the consumables inside the cave. Which really ticked me off cause Im as skilled with those as I am the flame thrower lol. Believe me I went pretty far down into the cave.
Also accuracy is rather good if you stick to ideal range. But kitings is a no no as the animations tend to stick you in one spot. About the only good heavy support weapon for close range is the acid stream launcher. That has a 35m ideal and supprisingly a AR2 with acid damage. I hope you can use that as an arguement to get an AR on the heavy acid rifle. The heavy lighting cannon was devastating when it actually hit. But was rather slow and inaccurate due to lack of mods.
That is the data I pulled from the caves on heavy weapon use for npc's. What it comes down to is this. Place yourself in an ideal postition. Kneel (even though the animation places you in that position anyways) to increase you accuracy. Make sure the target is preoccupied and standing still in one spot. And you stand a good chance of hitting.
tometaophion wrote:
we were in fact briefly discussing carbineers, so excuse you dumb focks. You have had it? ahh poor baby. I sure did enjoy seeing the commandos getting killed left and right in the geo cave this evening, of course everyone else was dead too.Message Edited by tometaophion on 02-24-2004 11:38 PM
I've never even read any of your posts before and I can tell you're an idiot.
Seriously, all data aside (which is where your argument started anyway) you need to learn how to couch your language in a little diplomacy. You can be abrasive, or stupid, but going for the pair of them simultaneously isn't winning you any stars.
Good luck. Remember to look in to being an entertainer, I'm sure your nascent charm will get you big tips.
As far as you getting your butt kicked by a TK. Like I said before. Your not alone. Welcome to the club. Get over it.