Commando Archive

Thread: commando specials

Ster
Tue Feb 24, 2004 2:29 pm
#27

I wont flame you Tome but listen closely. We do a lot of damage with the FT. We do no damage with the HAR, HWs, and Grenades. This is not speculation, this is fact. When you say that we are the kill stealers and the greifers in PvP it is not because we had a choice as to what weapon to use. We have one weapon and thats the FT. As far as PvP is concerned, we suck in most cases. The only way we were winning was with the DOT and we dont have that anymore. Fine, I have no problem with the change. Maybe it was too overpowered and needed a balance. Ok, I will roll with it. At least we arent doing 200 with the FT like when the game first came out. (That was terrible) You miss what we are complaining about or even talking about in these forums.


1) 3/4 trees are not used because they are useless.

2) We have to go up brawler with nothing to show for it

3) Spend 1000 creds a shot for something that does 1/4 of the dmg that the FT does


These are just a few. Dont be so hasty to label a profession until after you have been a master for 6 months and walked in my shoes.... maybe I should post in these forums more often.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
garvin
Tue Feb 24, 2004 2:34 pm
#28

FOR THE BLEED NERF WAS DIRECTLY BECAUSE OF YOU. THE DEVS SAID THAT THE FIRE DOT IS TOO POWERFUL. THEY SAID THAT INCAP, AFTER INCAP, AFTER INCAP WITH THE FIRE DOT MAKES YOU WOUNDED ALL TO HELL, AND IN FACT CALLED THAT GRIEF.


Just when I think you might be coming to your senses you prove us all wrong...Where did you pull this idea out of? The Bleed Nerf had nothing to do with our DoT...it's 2 seperate issues..do you even know about the Incap Bug? YES A BUG!!!! Basically when someone is DoT'd and an incapp results from it, there Burn timer stops...when they get back up the Burn timer is suppose to start over, but instead it Burns the person immediately which causes them to be incapp'd again...then a third time and death...the DEV's have said it's a known bug...


The NERF had nothing to do with this BUG...if it did they'd just have fixed the timer issue...The NERF had to do with people placing bleeds on NPC and other Players, then hoping on their vehicles and driving away until the the opponent was almost dead...It actually had to do more with the professions that rely on this tactic the most...COMMANDOS can't rely on this tactic as much as other professions...Unlike other Ranged professions with DoT's, we have to be within 16m to apply our DoT...do you see where this is going? To apply our DoT we have to run towards our target, NOT AWAY!!! and with our defenses as they are, it's often suicide to try...in the Dev's own reasons for the DoT NERF they alluded to the fact it was mainly a Ranged Kiting issue...Do you understand what Ranged Kiting is? WE CAN'T KITE FROM RANGE!!!! Go back and re-read their posts...


YOU PEOPLE ARE SO RETARDED, I SEE NOTHING BUT COMMANDOS, AND OTHER PROFESSIONS, THAT MYSTERIOUSLY USE FLAME THROWERS IN PVP. WHY DO YOU THINK IT IS THE DEVS FAVE. DO YOU THINK THEY LIKE BEING SCREWED, BROKEN, OR ARE COMPLETE MASOCHISTS. NO. THEY ARE PLAYING THE PVP PROFESSION EXTROIDANAIRE. Oh btw, having troubles? bring a friend, and then commando really is the second most overpowered profession in this game. Most of the time friends are not needed, lol.


We are not the Dev's favorite...Why do you think that? Because some dev's say they play Commando? Go use the Dev Tracker and read TH's posts in various forums...He says the same thing to all the professions...If we were their favorite then why would they keep making changes against our wishes and leave the same 3 trees broken since Beta?


And if we were the second more over-powered profession in the game then why wouldn't we win most of our fights? We are forced to dabble in other professions to be able to solo just about anything in this game...A Pistoleer with Flame 4 is not a Commando...A Rifleman with Flame 4 is not a Commando...A TKM with just Flame 4 is not a Commando...All of them enhance the Flame Tree with their primary profession...that's what makes them so powerful...running around with a Flame Thrower doesn't make whomever is carrying it the 2nd most powerful player profession in game...It makes them Flame Tree Dabbler who dabbled to get some nice firepower...


Again...do your research...you are full of inaccuracies again!!!!






Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

La-grange
Tue Feb 24, 2004 2:58 pm
#29



tometaophion wrote:

MY OWN PROFESSION? YOUR PROFESSION AFFECTS ME

FOR THE BLEED NERF WAS DIRECTLY BECAUSE OF YOU. THE DEVS SAID THAT THE FIRE DOT IS TOO POWERFUL. THEY SAID THAT INCAP, AFTER INCAP, AFTER INCAP WITH THE FIRE DOT MAKES YOU WOUNDED ALL TO HELL, AND IN FACT CALLED THAT GRIEF.

YOU PEOPLE ARE SO RETARDED, I SEE NOTHING BUT COMMANDOS, AND OTHER PROFESSIONS, THAT MYSTERIOUSLY USE FLAME THROWERS IN PVP. WHY DO YOU THINK IT IS THE DEVS FAVE. DO YOU THINK THEY LIKE BEING SCREWED, BROKEN, OR ARE COMPLETE MASOCHISTS. NO. THEY ARE PLAYING THE PVP PROFESSION EXTROIDANAIRE. Oh btw, having troubles? bring a friend, and then commando really is the second most overpowered profession in this game. Most of the time friends are not needed, lol.






Darn right. Learn it. Cause it's beggining to sound to me like you need to. And I wasn't always a commando. I just started this grind. Read MY POST "huh?" and see my PVP results. I was quite upset that I wasn't able to do any damage to the one player that CAME PREPARED TO FIGHT. As a matter of fact, if it weren't for the combat medic that was there I wouldn't have been able to incap him three times. Why 3? Starshine supprise drastically reduces your incap time. In the case of this bozo, incap time was reduced to 2 sec. TK has force of will that might work once an hour and a 2 sec incap timer for an hour is balanced?? Oh yeah forgot to mention that he was buffed and I wasn't. And he had some of those chefs buffs that also reduced dot damage as well. End result was I hit him once with a flame single 2. SAW NO CHANGE AT ALL IN HIS HAM BECAUSE I DIDN'T DAMAGE HIM. And switched over to the tangle pistol and hoped for the best.

And by the way. As far as masochists go. I was a master carbineer for five months. Bite me.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
tometaophion
Tue Feb 24, 2004 3:43 pm
#30

You do realize that Carbineer was made for the brand of mid range pvp combat that predominates in this game. If they actually worked, they would be #1, hence their complete lack of defenses.
La-grange
Tue Feb 24, 2004 5:12 pm
#31



tometaophion wrote:
You do realize that Carbineer was made for the brand of mid range pvp combat that predominates in this game. If they actually worked, they would be #1, hence their complete lack of defenses.





Actually think of carbineer as a front line grunt. That is what they are. Alot of that profession, especially now, has alot to do with weapon selection as far as range is concerned. So without further adeu. Different jobs for the carbineer.

Long range support.
Gun: Laser carbine. AP2, 50 meter ideal.
Specials: Crippleshot,scattershot,wildshot2,fullauto area 2, action shot 2.
With crippleshot you can function as a quasi sniper. That shot does massive damage to one area of the ham. Scattershot can significantly soften a target. I used it mainly in group support. Five bolts fired over three pools. And then you have the AoE's I have listed. Charge shot 2 would be up there but it is still broken as of current.

All ranges
Gun: Elite. AP1, 40 meter ideal
Specials: full auto single 2, Scattershot.
Don't know what your going to walk into then grab the elite. Isn't the fastest, most accurate, or most damaging. But low damage range and -40pb, +45 ideal, -45 64m almost guarantess you'll deliver something to the target unless they have high energy resists and/or AR2 and above.

Medium to close range
Guns: e-11 carbine. AP 1, 35 meter Ideal
DH-17 carbine. AP 0, 35 meter Ideal
Specials: full auto single 2, scattershot, Charge shot1, action shot 1, leg shot2.
Decient speed and power. Guarantess that you will get a follow up to the charge shot. Lack of an AP on the DH-17 limit its use to softer targets. E-11 good for amored combat due to low ham drain and a AR, but low damage. Leg shot 2 is the fastest shot that a carbineer possesses and when coupled with a bleed can put a serious hurting on the opposition. Bad side to legshot 2 is that with all targeted shots tends to drain the mind a little faster.

Close range to point blank
Guns: ee-3 carbine. AP0, 22m ideal
dxr6 carbine. AP1, 25m ideal
DH-17 short carbine. AP0, 25m ideal
Nym slug thrower. AP1, 10m ideal
Specials: Full auto single 2, Action shot, scattershot, Action shot 1, leg shot 2, charge shot 1
Reason AoE's aren't listed is because area cone is rather narrow and does best at medium to long range. These are the guns you bring with you to clear out a base. This is for in your face combat with a decient probability of hitting. But with a high enough Ideal to keep out of range of those pesky melee dudes.

Carbineers have one good thing for defense that is bugged right now. +130 to counterattack. The entire purpose behind that is to attempt to give as good as you get. Plain and simple. Also comes with a +20 to kd defense.

The reason you gave for the lack of defenses isn't entirely correct. If that were correct then why do rifleman have higher defenses than the carbineer?

Carbineer is the closest you will get to a jack of all trades on the battlefield plain and simple. Need someone to support the doc or commando? Well a pistoleer would be better but send a carbineer who has done their homework and they can do the job. Need to clear that base? Send a couple of carbineers. Need ranged support? send a few carbineers. We can't take hard targets. But we can keep the fuzz off the commando while they do the job for us. And despite the lack of defenses and specials for the LP a carbineer/commando would probably do well.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
shutout
Tue Feb 24, 2004 5:54 pm
#32

first of all, the bleed nerf had more to do with swordsman and rifleman then commandos. you never heard stories of commandos solo'ing krayt dragons or nightsister elders. you heard swordsman and rifleman doing it though. i've watched a rifleman solo a nightsister elder, and i must say, it was pretty easy. i've solo'd many a krayt dragon with my swordsman, and i must say, it was pretty easy. it was all about the mind bleeds and headhit/shot. with those attacks, mobs fell mighty quick to our attacks. and there is nothing wrong with swordsman, except for the fact that when you use mindhit on a target, the initial damage isn't done to the mind, but to a random pool, so that initial damage doesn't help you much. but again, this is being fixed in the next publish. other than that, i can still tank the heck out of mobs with my swordsman. i can still bash heads in pvp with my swordsman. i can still dominate at-st's with my swordsman. maybe its just you.


i tanked axkva min, the boss in the nightsister stronghold. i was with a group that had 2 commandos, and this was before publish 6. i stacked 2 mind bleeds and proceeded to whack at her mind. meanwhile, the commandos stacked 4 bleeds on her, and then pulled out their launcher pistols to do bodyshot. in the end, guess how she died.....from the mind. yup, not from health, with 4 burns stacked and being hit with bodyshot from launcher pistols. she died because of me. and, i had to stop to apply warcry2, intimidate2, 2handlunge2 on her from time to time, which didn't allow me to damage her mind.


we did this after publish 7 as well. this time, we brought 3 commandos, so we could only stack 3 burns on her, and i stacked my one mind bleed. again, i went back to headhit, and she died from mind incap. who's underpowered now?


and you talk about the HAR and the concept of it. here is where your ignorance shines like a waypoint to a mission. the mods you recieve throughout the heavy acid rifle specialization tree do not stack with the mods you receive at novice commando. the extra accuracy you receive at master commando do not either. that being said, a master commando is no better with the HAR than a novice commando, other than the fact that he can use all 4 of the specials.


you sit there and say that spending 32k on a consumable heavy weapon isn't much, and then compare it to a PA hall? well, ya know, my watch is $3,000, but that's nothing compared to my $70,000 car! yes, these shoes did cost me $250, but have you seen my $6,000 television set? its the same thing! also, it is a waste for those weapons. have you tried using them......oh wait, of course you haven't. you're just browsing through the commando tree and see all the neat little toys we get. if you've ever used one, you'd know that you won't hit with it. rocket launchers have the most accuracy for a master commando out of any of the heavy weapons, and you will miss with those at least8 out of 10 times. if they're a defensive mod stacker, then make that 10 out of 10. yes, they are useless. why buy something that does nothing?


here's a thought, do some real research this time. i can sit here and be analytical on your assumptions, because i've been just about every combat class there is. i know how carbines work, i know how rifles work. i know how melee weapons work (well, except for fencer, i've yet to go that route yet). i can pull my prior experiences with whatever weapon and use that. and, if for some magic reason the weapons have been changed/nerfed, i can call upon the wisdom of my friends, who all use a vast array of professions to have fun with this game. i can see here that you do not have the same luxury as i do.



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
tometaophion
Tue Feb 24, 2004 8:37 pm
#33

Because you can knock someone on their ass and hold them their for a long while, I saw someone do it, lol.
RazaKuhn
Tue Feb 24, 2004 9:10 pm
#34

>>>>>>
I see, I see, so thousands of other people are wrong. Lmao. You are jsut protecting your comfy positions, as kill stealers extroidanaires. <<<<<<<<



You're right FlameSingle2 works so well at 60m.



zenixoda
Tue Feb 24, 2004 10:16 pm
#35








Because you can knock someone on their ass and hold them their for a long while, I saw someone do it, lol.







who can



***********************************************************************************************
George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
La-grange
Wed Feb 25, 2004 12:19 am
#36



tometaophion wrote:
Because you can knock someone on their ass and hold them their for a long while, I saw someone do it, lol.





Goes to show how much you know about that profession idiot.

I could take you without charge shot. I can take you now from the looks of it. Oh and BTW charge shot was fixed numbskull. Pay attention to the posts that the devs put out.

I have had it with the sheer ignorance that you have shown. Tell you what. When you actually learn something about anything. Come back and talk.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
La-grange
Wed Feb 25, 2004 12:21 am
#37



zenixoda wrote:


Because you can knock someone on their ass and hold them their for a long while, I saw someone do it, lol.



who can





He was reffering to carbineers. He shot his mouth off to the wrong person about that profession.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
tometaophion
Wed Feb 25, 2004 12:38 am
#38

we were in fact briefly discussing carbineers, so excuse you dumb focks. You have had it? ahh poor baby. I sure did enjoy seeing the commandos getting killed left and right in the geo cave this evening, of course everyone else was dead too.

Message Edited by tometaophion on 02-24-2004 11:38 PM

tometaophion
Wed Feb 25, 2004 12:40 am
#39

what I meant about the cost of the heavy weapons is that it is nothing to a well organized pa that likes its Commandos. trust me you will have a use in the future. lol.
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