Commando Archive

Thread: Commandos: What are your top 5 issues?

timmaaw2
Thu Feb 12, 2004 2:32 am
#443

This hit the heart of Commando Role-Playing, crushed and ripped out like the texas chainsaw massacre on a bad rainy day in September near the beaches of rotten fish and muddy sloppy infested slime!
cajundeef
Thu Feb 12, 2004 1:37 pm
#444

top five issues


1- grenades- useless. why give them out if it never works EVEN as a master commando. or at least some that do something like puff different color smoke for finding something. i dont know, youre the brain guys you figgure something out.


2- defence- great, we as a master commando have a higher defence than a master fenser. ok...they also get dodge skills. we get....field tactics?


3- range- since when did getting a ranged biased master profession become almost a melee profession? by the time i get into range of most Pvp'ers, who are going for the rifleman/CM template, im mostly DEAD. So much for the flames.


4- Recent flame/DoT nerf- **edit**???? why did i spend all this time getting master commando if instead of being death in boots im now*edit* in boots?


5- rocket launchers- great weapon, i generally like. only issue is that the range on them are now way below the range of the turrets, which is what i usually have the rockets for. Great, so now the turret will kill me at 80 meters out before i can even TRY and do some damage ( dont even get me started with turrets that dont die when they are at zero health).


commando was supposed to be uber-soliders. now we're cannon fodder. there goes Pvp'ing. maybe i can master a boomerang or sling shot and be more effective. im REALLY disappointed with what has happened with commando, even moreso with the time i spent mastering the damn thing, not for holo grinding, or sole Pvp, but for RP and for my own expected enjoyment.





Khaeris/Hirojin --------------
[url=http://ZeldereX.com/?topic=56042][img]http://zelderex.com/gc/images/bz/smallbanner2.gif[/img][/url]
Deth2munkies
Thu Feb 12, 2004 7:30 pm
#445

My #1 issue with commandos is that their flamersshould be totally nerfed... the flamethrower is an unbeatable weapon and in the hands of a commando with good composite and a good flamer and flamethrower 4 (which almost all of em nowadays has) they are friggin invincible...as a bh i feel very very inferior to someone whos weapon can do 3x as much damage as mine when its in the same class (llc vs flamer both special heavy weps). the flame damage does WAAAAYYYY too much. fire should have a different effect since it results in death 100% of the time unless there are 2-3 doctors standing right beside you....... i mean at least make the flamethrower consumable or somethin cuz i dont know anything in the galaxy (with the exception of a krayt or kimo or mayb enraged rancor) that could take down a commando with flame 4 1 0n 1
StarNick
Thu Feb 12, 2004 7:36 pm
#446


Deth..you a commando? Do you see me posting on the BH top 5? Hell..werent the BH top 5 answered WEEKS AGO? Yet ours not?


Anything above the lvl of a piket can severely hurt me without armor, and with Pure Master Commando that does not currently have ranged/melee def from other classes..just special def and special attacks from pistoleer for my LP..how should that be nerfed? Meanwhile a Master TKA can maim a gnarled rancor..with spending at the very least, half the amount we spend..or more since you NEVER see a Master Commando alone in skills..we HAVE to take up other proffessions to even meet the potential of lesser elite classes at their pure form


Also..your too late..the FT was only strong because of its DoT..and now that is all but useless now. Effectively grinding our class to a standstill since that was our only effective weapon as a pure commando.


Message Edited by StarNick on 02-12-2004 09:37 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

DraenorBH
Thu Feb 12, 2004 8:20 pm
#447






maddogs wrote:

waahhhhhhhhhhhhooooooooooooooooooo finly


ok top 5 isues (theres actuly a tome more then 5 but ill pick the 5 most anoiying)


1 HAR(HAEVY ACID RIFEL) is junk it should be exactly like the llc expt it would do acied dam ensted of elc


2 gernades SUCK ham speed and acrucy and factory time


3 the HWP(HAEVY WEPONS ) the RL(rocket luncher) should be alot more powerful it should be the most powerfull wep in game (it cost the most recorses to make and is a casumabel) and all the otheres need acrucy and dam uped to i can do more dam with my flamer


4 fix aoe and AP


5 LP needs specials and ac+speed mods


bacicly like this


(NUMBER 1 THING TO DO FIRST)


FIX AP and AOE


and remove being abel to do ocs2 and sapresion fire from the HAR and FT


Prone should be better than Kneeling!!!


(HEAVY ACID RIFLE)


make it exatly like the llc{exept acid dam not elc dam} no dealy after specils same dam same speed ap1 and maby alittle better we our the hw ppl so in no way should the llc actuly be better maby the har should be ap2



(FLAMETHROWER)


needs rang mods changed to +50 @ 0m / +25 @ 16m / -50 @ 64m


needs dot wounds removed or lowerd but keep same dam


needs a cure for it besides watter sagestion


a thermol blanket that only BEs can make and use they have to wrap you in it for 30secs to put out the fire this can be done in and out of battel (why in battel becaous some ppl would try to keep you in battel so u couldint get it cured othere wise )



(LAUNCHER PISTOL)


give the lp ap 1(if a dx2 has ap 1 the lp should most defintly get ap1) and add lp specils in the har line wich would have thees 4 things a


-rang kd-


-rang dizzy attack-


-lock on attack- (that would give us +100% ac for a bit on one target) ,


-high powered attack that hits random pools-


and for mods that only work for the lp some thing like this by the time u get master +25 ac why moveing +60 ac and +50 speed (and make it so that specils/mods other then the commando mods and specils wont work with it a lp ....the lp is nothing like a reguler pistol )



(HEAVY WEAPONS)


take the -119 rang mods of the hwps and make -19@ 64m/+50 @ IDEAL RANG/-100 @ 0m ecpt the ASL wich should be +30 @ 0m and -100 @ 64m


make all hw have atlest 50 charges


make the radious of the hws 16m(hey if melee can reach 16m then a explosion should reach atlest that) and for the rocket launcher 25m


make the HPBC and the RL have + ac and +1.5x dam vers big mobs -ac vers small mobs


make the ASL and the LC have + ac and +1.5x dam vers small mob -1.5 dam vers big mobs


The LC needs more dam the LLC dose more dam then it dose


Lower HAMs (heinously high)


make ALL have AP3


(GERNADES)


make some of the gernades have stat efects like dizzy kd stun blind posion(glop gernades should posion) they have a 20% chances of stat effect


(hey plzs give us a phouspherious gernads to )


theres ben alot of tallk about giveing us a gernade launcher this would make gernads shoot 64m but would not let you use closer then 32m and could stack 3-5 sets of gernades in one it would decay like normal weps and would be a left hand fierd wep so you have to kneel to shoot


the ham would be about 5/20/10+ to what the gernade all ready cost the speed would be 2.2+ to what the gernade all ready are and the rang mods would be -30/+30/-20 (ideal rang be about 48m) ....so lets say u have a gernade that is 12/35/12 ham cost and speed 2.5 rang mod +0/+30/+0 max rang 48m min rang 0 after puting it in the launcher it be


ham cost 18/50/22 speed would now be 4.8 and rang mods would now be -30/+30/-20 max rang 64m and min 32


Max Range should be 48m (at least equal to what a combat medic/ranger can toss)


make the gernades rang mods +0 @ 0m / +30 @ 20m / +0 @ 48m


(this should be on all gernades there is no diff in throwing a rock even if its alitel biger or shaped dif)


make ham on gernades 12mind/35action/12life(this should be on all gernades there is no diff in throwing a rock even if its alitel biger or shaped dif)


make speed on gernades 2.5 (this should be on all gernades there is no diff in throwing a rock even if its alitel biger or shaped dif)


make all gernades have ap 3


make the radius of most gernades 16m(hey if melee can reach 16m then a explosion should reach atlest that) and the proton gernade 25m


make it so u dont hit ur shelf with ur own gernades


add a command to role instead of only toss/throw and this would make them do more dam becous more accruat .... but the gernads dont go off as soon as you role them they wait for 3 secs after you role to explode


and most of all take the 2.5 mod away(or do it like this field tactics 1 mod 2.0 field 2 mod 1.5 feild 3 mod 1.0 field 4 mod .5 master no mod )



this would make us like were sapose to be and it make the hw worth buying knowing that u wont miss 50% of the time useing them


and the gernades be worth useing becous there fast accurat and aoe with not to high of ham






i agree with the stuff about the grenades but dude, your asking for a weapon exactly like bounty hunters(LLC) this shouldnt be done because would simply serve to give the commandos a weapon that was a LLC with a different skin, this isnt right, i agree something needs to be done with the acid rifle but dont make it into an LLC clone, -former master commando




Old school MBH, now a gimp lvl 70 because I decided to renew.




Kasyan
Thu Feb 12, 2004 8:24 pm
#448

(EXCUSE THE CAPS - NOT YELLING, BUT i SHOULD BE)


1) THE COMMANDO CLASS IS OR SHOULD BE A REPILCATE OF THE ARC (ADVANCED RECON COMMANDO) OF THE OLD REPUBLIC {SEE STARWARS II} ON EITHER SIDE - REBELLION OR IMPERIAL. IF SWG HAS DROIDEKA'S FROM STARWARS I, I CAN NOT CONTEMPLATE WHY THE MOST IMPORTANT ROLE SHORT OF THE JEDI IN STARWARS II IS NOT VERY MUCH PROMOTED IN THIS GAME - IF THE POINT IS TO GET A GALACTIC CIVIL WAR GOING IN A PLAYER FASHION THEN COMMANDOS ARE THE ONES DESIGNED AND MEANT TO LEAD THAT CHARGE.


2) A COMMANDO IS A HEAVY WEAPONS SPECIALIST - THIS PROFESSION IS MEANT TO WIELD 'THE' MOST DEVISTATING HAND HELD WEAPONS IN COMBAT. THERE IS NO EXCUSE FOR BROKEN OR INFERIOR WEAPONRY ON A COMMANDO BY DESIGN.


3) WANABE COMMANDOS - ANYONE WITH 0-0-4-0 NOT INTENDING TO GO MASTER COMMANDO AND STAY THERE SHOULD NOT I REPEAT NOT BE AS POWERFUL AS A DEDICATED MASTER COMMANDO - IF THIS WAS SOMEHOW SEEN TO, THEN MANY OF THE COMPLAINTS WOULD DISAPPEAR - PLUS NO ONE SEES A COMMANDO SAYING TAKE AWAY SOMEONE ELSES POWERFULL ABILITIES - THIER BREAD AND BUTTER - WE JUST WANT WEAPONS COMENSERATE WITH OUR NAME AND WEAPONS THAT FUNCTION AS THEY SHOULD


4) REPAIR OF ALL WEAPONS TO A FUNCITIONAL STATUS AND ALL MODIFIERS ALSO IN A FUNCTIONAL STATUS - AGAIN COMMANDO WEAPONS ARE BY NATURE OF THE PROFESSION 'THE MOST' DESTRUCTIVE WEAPONS AVAILABLE (HAND HELD).


5) MISSES - I CAN UNDERSTAND MISSING AT LOWER PARTS OF THE SKILL TREE, BUT AT MASTER I MISS SO MUCH I CAN FORGET ABOUT SUICIDE BECUASE STICKING THE FLAMETHROWER IN MY MOUTH I AM STILL SURE TO MISS!!!! THAT IS REDICULAS - AND SHAMEFUL




IN THE END IS THIS - NOT ALL OF THE SWG PLAYERS/FANS ARE DREAMING OF A "FSCS" OR MASTER JEDI - SOME OF US LIKE MYSELF JUST WANT TO BE SOLDIERS - PLAIN AND SIMPLE.


I WAS TRAININING IN RIFLEMAN TO BE A SNIPER WHEN THE T21 GOT NERFED, MAKING IT A RATHER USELESS PROFESSION AS A SNIPER BECUASE OF THE IMPOSSIBILITY OF ACTING SOLO AS A SNIPER SHOULD. SO I THOUGHT DEEPLY ABOUT IT AND WENT COMMANDO - I WILL NEVER GO BACK NO MATTER HOW BADLY MY CLASS IS NERFED - BRING IT ON DEVS CAUSE IM A COMMANDO!!! AND IM GOING DOWN SWINGING!!!


ITS SHAMEFUL HOW THESE NERFS HAVE SUCKED THE LIFE OUT OF SOME PROFESSIONS...


WELL THATS IT - ITS NOT A NEW COMPLAINT BUT IT ADDS TO THE GROWING DISCONTENT THESE "IMPROVEMENTS" ARE CREATING.



MASTER SERGEANT KASS'YAN - MASTER COMMANDO & SQUAD LEADER



~Kass'yan ~
Imperial Army Major - Inquisition Squadron Ace Pilot.
11/03 Veteran -ΞTHRAWN'S HAMMERΞ-Elder Commando



gravebound
Thu Feb 12, 2004 11:56 pm
#449

Personly I think I will create a master chef and take him into battle. I think I may stand more of a chance throwing pies then i do with the new comando nerfs. Unfortunetly I have let the devs win. I dropped master commando tonight and am trying a last ditch effort in starting a new class. But I am very much thinking of going back to EQ. I hate that this is a thought in my mind but I am so agrivated that I worked so hard on a character I loved playing and the Devs screwed it up!



So long fellow comando brothers and sisiters, it has been fun! I may not be a comando in skill anymore but I am certinly a comanod at heart. good luck all!



T'rex


RankorCity
Fri Feb 13, 2004 11:05 am
#450






Deth2munkies wrote:
My #1 issue with commandos is that their flamersshould be totally nerfed... the flamethrower is an unbeatable weapon and in the hands of a commando with good composite and a good flamer and flamethrower 4 (which almost all of em nowadays has) they are friggin invincible...as a bh i feel very very inferior to someone whos weapon can do 3x as much damage as mine when its in the same class (llc vs flamer both special heavy weps). the flame damage does WAAAAYYYY too much. fire should have a different effect since it results in death 100% of the time unless there are 2-3 doctors standing right beside you....... i mean at least make the flamethrower consumable or somethin cuz i dont know anything in the galaxy (with the exception of a krayt or kimo or mayb enraged rancor) that could take down a commando with flame 4 1 0n 1





Moron...



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Kasyan
Fri Feb 13, 2004 11:23 am
#451

FOR THE NON COMMANDO & AND COMMANDO HATERS....





I REPEAT: THE COMMANDO IS THE ONLY CHARACTER CLASS TO UTILIZE "THE" MOST DESTRUCTIVE WEAPONS THAT CAN BE CARRIED!



Now stop whinning - its not the Commando that's the problem its the Commando Wannabe abusing weapons he should not be aloud to have in PvP combat.



Master Sergeant Kass'yan - Master Commando & Squad Leader





~Kass'yan ~
Imperial Army Major - Inquisition Squadron Ace Pilot.
11/03 Veteran -ΞTHRAWN'S HAMMERΞ-Elder Commando



Tepic_Sand
Fri Feb 13, 2004 11:53 am
#452

I agree totally! i think while ur at it how about we nerf grenades and the HAR and consumable heavy weps too. oh and pistols, carbs and rifles because those hurt sometimes *cries*. And all those big mean nasty pointy sticks cuz i dont wanna cut my finger. AND BAN BODILY CONTACT! that way i'll never get hurt and we can all live in peace and harmony and eat fairy cakes all day long.....


....in case you didnt know, i was being sarcastic. Go back to the BH forum and stay there you yellow bellied kill-joy!



@@@@@@@@@@@@@@@@@@@@@@@@@ COLONEL TEPIC
@@@@@@@@@@@@@@@@@@@@@@@@@ OE
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@ MASTER WEAPONSMITH
@@@@@@@@@@@@@@@@@@@@@@@@@ SMUGGLER'S ALLIANCE PILOT
@@@@@@@@@@@@@@@@@@@@@@@@@ REBEL SOLDIER

Xenothaulus
Fri Feb 13, 2004 10:39 pm
#453


Kasyan wrote:

FOR THE NON COMMANDO & AND COMMANDO HATERS....

I REPEAT: THE COMMANDO IS THE ONLY CHARACTER CLASS TO UTILIZE "THE" MOST DESTRUCTIVE WEAPONS THAT CAN BE CARRIED!

Now stop whinning - its not the Commando that's the problem its the Commando Wannabe abusing weapons he should not be aloud to have in PvP combat.

Master Sergeant Kass'yan - Master Commando & Squad Leader






Once again PvP rears its ugly head to destroy my gaming experience. I don't PvP, (unless it's forced because of TEF,) so every swing of the bat kills my enjoyment. And if you're really a master commando as you say, then please tell me which of these MOST DESTRUCTIVE WEAPONS you're talking about. The flamethrower? Okay, that's pretty powerful, but the DOT nerfs will balance that out. The cannons or grenades? Please. I can't imagine someone using them to PvP, as I have trouble hitting thunes and gurks with them. The HAR? **edit**.



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
DecimusDrakar
Sat Feb 14, 2004 11:25 am
#454

In addition to the changes to the LP and HAR, how about increasing the special range of the FT to say like 25m we are afterall a ranged proffession. A melee shouldn't be able tospecial us from the same distance as a FT. At this range another ranged proffession can still special us and at the same time we would get a little protection from melee's.
Kasyan
Sat Feb 14, 2004 2:38 pm
#455

To my fellow Commandos,


Being newer than many of you, I am glad that I have taken time to read various posts before I began posting myself, and I feel it appropriate to make mention of a post that I feel should be regularly reiterated. So I will do so now:


*** That as Commando's we need not sucumb to the mindless massess of non-Commandos that seek to have our class disembowled for their own edification and interests. And instead simple ignore their posts and remarks, rather than lower ourselves by engaging something that need not be engaged. ***


I for one as a Commando do not ask nor want a nerf on any other class... In my humble opinion it is clear which is the best profession in Combat - Commando - hence the reason for the constant attacks against it -- both verbally and with nerfs and neglect by the developers.


Lastly, and to clarify for the illiterate - The Commando class SHOULD by their very nature carry "'the' most destructive weapons that can be carried." -- At present the weapons we have only are neglected and unrefined systems to which the Master Commando uses despite the drawbacks to successfully complete his/her mission.


The phrase "Im a Commando, Im used to stuff that doesn't work; I can work with it..." is appropriate in regards to the Heavy weapons systems that wehave.



... You know your the best when EVERYONE is against you... Its called Green Envy.



Hope all the Commando's are faring well with the new DoT nerf - Im still ticking between 900 and 1400 dmg - and of course STILL TICKING



Second Lt - Kass'yan Master Commando & Squad Leader



~Kass'yan ~
Imperial Army Major - Inquisition Squadron Ace Pilot.
11/03 Veteran -ΞTHRAWN'S HAMMERΞ-Elder Commando



Page 35 of 42