Commando Archive

Thread: Commandos: What are your top 5 issues?

TheRealChriss
Tue Feb 10, 2004 8:27 pm
#430






tacwraith wrote:
http://www.imagedump.com/index.cgi?pick=get&tp=38729





not quite as funny as your claim that the devs haven't payed ANY attention to the commando class EVER.



Treay Yaso - Shadowfire
thepunisher286
Tue Feb 10, 2004 9:01 pm
#431



http://www.imagedump.com/index.cgi?pick=get&tp=38729






Sorta funny. but its too general. Not direct and truthfull enough... like TH


*drum roll* *cymbal*
tacwraith
Tue Feb 10, 2004 9:46 pm
#432

it rubs in.. *sigh*




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

CyberData4
Tue Feb 10, 2004 10:54 pm
#433

First of TH, on behalf of myself and the entire commando community I thank you for posting in this thread. It may seem trivial to do so but this is the only way for us to really get our thoughts through to the development team.





I disagree that the profession is crippled or broken



Well, I agree that commando is notcrippled, since we can play through the profession and function in combat.Please keep in mind, we don't all want to be "gods of combat"


However I do think that the profession is indeed broken. Here is my reasoning:


1- The H.A.R. (heavy acid rifle) - The speed and accuracy mods do not currently stack.


2- Greneades - Ideal range is inside the blast radius. Therefore the user incurs damage when they throw them from ideal ranges....


3- THe launcher pistol.... no speed mods, no accuracy mods, and no specials. Whas it intended to be ;like this since the flamethrower was such a devistating weapon? If so that idea might want to be reviewed since the flamethrower is taking such a hit


Honestly, the majority of commando complaints arent REALLY about the flamethrower. I understand and accept the need to change them. What we are concerned with is that the "field tactics" and "acid rifle" lines of commando are not currently funtioning properly.Please, use your commando's heavy acid rifle and see for yourself. Can we at least get a statement that you'll look into the H.A.R and grenades.


Tepic_Sand
Wed Feb 11, 2004 12:06 am
#434

ok some things that i noticed about the class that need changing:


1) Heavy Acid Rifle - needs to be much more useful, maybe even some kind of Acid DOT that slowly damages armour (as it says in the description for acid rifle).


2) Flamethrower - the ideal range needs to be changed. theres no point in having a huge ideal range when we can only use our specials from 16m. (as for the comments on curing the burn DOT, why? it is curable, just find some water. Considering how often it misses in PvP anyway id be pretty annoyed if i spent ages trying to hit a burn on someone to then see a doc just remove it instantly). I think the damage done and accuracyneeds to be increased because at the moment i feel afraid to duel classes likeTKA even though I'm the Hybrid Class. Ive spent more skill points getting to where i am (an entire skill tree to be precise)so i should be better, it makes sense.


3) Grenades - ive only ever used these for fun, never in serious combat....shows how good those are then.....


4) Launcher Pistol - some specials for this would be nice as well as some skill mods


5) It says in the skill descriptions that we are the masters of MAKING and using explosives, yet we cant make anything. Naturally weaponsmiths are going to be better but i would like commandos being given the ability to create simple grenades and other explosives, possibly something similar to C4 would be a great addition and very handy for turrets.





@@@@@@@@@@@@@@@@@@@@@@@@@ COLONEL TEPIC
@@@@@@@@@@@@@@@@@@@@@@@@@ OE
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@ MASTER WEAPONSMITH
@@@@@@@@@@@@@@@@@@@@@@@@@ SMUGGLER'S ALLIANCE PILOT
@@@@@@@@@@@@@@@@@@@@@@@@@ REBEL SOLDIER

Thunderheart
Wed Feb 11, 2004 1:27 am
#435






IMPERIALVIPER32 wrote:

Thunderheart


Hi, as a master commando I'm hoping what I say will help the profession I enjoy.


I saw the post by the person saying "we are too powerful" and kinda laughed as I know anyone in any profession has times they beleive they should be more powerful - but never less...with each profession having its own advantages and disadvantages..


Grenades aren't very good.They should have a higher accuracy number. Grenades fragment and explode so in realitythey don't have to be real accurate to still do alot of dmg..It only makes sense they should have a higher accuracy then do they now.


I really enjoy the Rocket Launchers and Heavy Particle Beams.. althought Heavy particle beam should bea bit more accurate to make it more useful maybe a bit faster.. like .5 faster..


A Commando's most useful item is a flame trower and its DOT flame.. to be fair we could complain its too slow.. but I beleive its powerful enough overall. I really think if changes are to be made it is to the commando's other weapons which arent as good as you'd think..


A prime example of a weapon that doesn't live up to what it says in the Commando skill tree as a very powerful weapon is the Acid Rifle.


Commando's might have to deal with slow weapons.. but they should remain powerful. As said before they are specific as any profession and should have their own advantages.


Thanks


Rohb, Master Commando





I dont disagree.


The big challenge is that we are reaching a painful phase in the combat balance. As the devs alter the various sub-systems, combat will change and grow more difficult, but when the HAM changes go live, it will play like a different game.


Im eagerly awaiting for when they go to Test Center. I'll let you folks know ahead of time and post some In-Test Threads.




Kurt "Thunderheart" Stangl
Community Relations Manager
AchtungFish
Wed Feb 11, 2004 1:57 am
#436






Thunderheart wrote:



I dont disagree.



The big challenge is that we are reaching a painful phase in the combat balance. As the devs alter the various sub-systems, combat will change and grow more difficult, but when the HAM changes go live, it will play like a different game.


Im eagerly awaiting for when they go to Test Center. I'll let you folks know ahead of time and post some In-Test Threads.






The part I don't think the devs understand is that in the meantime our entire profession will be broken. You cant nerf our one working weapon and tell us to tuff it out becuase soon it will be painful for everyone. No one will keep the a combat profession that is no good at combat for any length of time. By the time you get around to revisting and maybe fixing our profession we will all be riflemen.


Achtung Fish


CyberData4
Wed Feb 11, 2004 1:31 pm
#437

TH,


If you're going to remove the DOT, and let's be honest....for all intents....it's being removed from PvP.How about shortening the time in-between specials? Or increasing our range with the flamethrower?



MagicalHAt
Wed Feb 11, 2004 3:41 pm
#438

My number one problem is you.

Message Edited by MagicalHAt on 02-11-2004 05:40 PM



IGN: Magichat
tacwraith
Wed Feb 11, 2004 3:48 pm
#439

SIG MATERIAL! ^ ^ ^




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

thepunisher286
Wed Feb 11, 2004 6:51 pm
#440

that one is supprisingly better than mine... mine is just a plain and simple low blow , that one hits straight to the heart of the matter..
gravebound
Wed Feb 11, 2004 10:30 pm
#441

Thunderheart Please reply. How is it that you Devs have honestly figured out a way to take the most fun of classes in my opinnion and made it the weakest class in the game!?!? Seriously we had one weapon that was good and you have made that weapon horribly weak! what are we supposed to do? you say you play a commando but i say if you do you may not understand the way the game is played. I dont understand how SOE can own a completly awsome game like EQ and screw up SWG so bad. I mean come on no drops and now you take our commando class (which is supposed to be a weapons spealist and make him no more than a guy that carries weapons but cant use them. TH can you please address this! And please dont side step the point in your reply!



T'rex (one pissed off comando)


Kheni
Wed Feb 11, 2004 10:38 pm
#442

hey thunder.....way to make us useless in PvP.....



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