Commando Archive
Thread: Commandos: What are your top 5 issues?
Oh and so I don't post against the thread -
I refer back to my "5 issues" post on this same page.
2nd Lt - Kass'yan Master Commando & Squad Leader
I would have to agree with K there. We are bar none the best class for PVM. Go ahead flame away. Buta commando, doctor and a ch can do voritor hunters for 24k and make 50k in under a half hour. I personally have never had money issues as a master commando. Ok now to the top five. Being as we are the best it is because of one weapon. The flame thrower does far to much damage now, i can easily kill a picket in one hit and if they happen to be knocked down say hello to 17k-20k damage. That is insane. Not to mention i use FT 24/7 cause its my only good weapon. I have a sliced LP, sliced acid rifle and they dont compare to the 450-1100 4.8 speed FT and that isn't even a krayt flame thrower. So
1)Fix the lack of specials and advancement for LP and acid Rifle. I would like some variety in specials, since they dont stack Dots anymore i only spam flame single 2. Lower FT damage if ya want but please fix the other 2 weapons.
2)Your telling me a commando only has 3 weapons, where is a machine gun type weapon? I like the E-web.
3)Grenades are worthless please either upgrade damage or add special effects, dizzy knockdown.
4)Whats the point of our usage of unarmed if we dont get some effect from it? Add defense or specials.
5)Heavy weapon are too pricey for they usage in any sort of combat, they dont hit enough and dont even compare to a FTs damage using flame single 2.
2) Grenades - Fix accuracy and range, lower HAM costs.
3) Fix our titles. Grenadeer for Flamethrower, not for Granades? Ordinance Manufacturer, obsolete relic from beta days?
4) Disposables - Fix Accuracy, the band in which you can actually hit things is too narrow. Lower HAM costs, lower resource cost. Screw 25000cr for one Rocket Launcher.
5) Add some new weapons, preferably the E-Web (either as a deployable weapon or a stripped down portable version), or the Stouker Concussion Rifle. Possibly merge the FT and HAR trees for this*, also scope to add another "liquid cannon" in the same line.
6) Specials for the Launcher Pistol? Perhaps an "Armour Pen. Shot", which increases the AP of the weapon by 1 for that shot.
*It has been said before by the Devs that they will not do this as it would cause too many problems, especially with people having different skills. Bullcrap. I guarantee that there is not a single Commando who has the HAR line who doesn't also have the whole FT line. At very least, no-one has a single box more HAR than FT. All merging the lines would do is give people skills they haven't already got. I don't see it as being difficult, to be honest. If "Carbine Accuracy" gives you accuracy with all carbines, then why not class the FT and HAR as one weapon in the same way, both sharing the same accuracy and speed mods and specials. If all the rifles, all the pistols etc all use the same specials and mods, then why not all the "Heavy Fluid Cannons" or whatever they'd be called. Then whack in a Cold weapon at HFC 2 for some variety. The Cryoban Cannon or Carbonite Rifle or something. PLUS merging the FT and HAR trees gives us a free line to put mods and certs in for the E-Web, some LP specials, some Unarmed mods maybe. Come on Devs, be inventive, give us something fun.
1. fix acid rifle skill tree let the rifles from the marksma tree stack with it and make it a more ranged riflem weapon
2. fix grenades and heavy weapons too expensive and iancurate and high ham cost
3. give them at least a few more meele, and ranged and kd defense htere a hybrid profession!
4. rethink what skills u ned to master for hybrid profession whats the point of masterting marksman or unarmed if non of the mods u get from them are used in the commando skill tree
5.reduce the timer on flame signes
I mainly hate the lack of defense.
Your guys lack of thought when you change something.
The complete waste of 3 skill trees
The low accuracy we have
1) commandos suck ass in pvp
2) our only good weapon is(was) FT
3) armor encumberance is to dam high
4) you took away our DoT
5) commandos suck ass in pvp
ok my two cents.. althoughits been said before. I've been a master Commando since october and I have had alot of fun with it. PvP exposed its major flaws though. First i got sick of the KD knockdown getting me all the time. Whether it was a BH/Smuggler or a tk/mellee enemy. So i went fortk skills and the pistol defence line to make commando actually effective. I last longer now as a commando standing there beside my enemy pointing my flame thrower at him/her trying to hit them. At least i'm up longer now because my KD defence and dizzy is way up there. But ya know.. when i go tk there never seems to be the same frustration. I can own three players at once. Makes me wonder why i spent 170 skill points to Get this skill. Heres my main thoughts
1) The flame thrower tree is our only usefull tree. Nerf that and there is no point atm for being a commando whatsoever.
-our damage in PvP isgood .. WHEN we hit people.
-our specials work in the same range as DIZZY. WeWILL be knocked down whether we hit them or not.
-Our flame thrower is a melee weapon. We die in melee. Our flames just help our friends ![]()
2) Acid rifle is usless.
3) grenades are useless
4) We should have specials for the launcher pistol.
-the launcher pistol is a good weapon. I never utilized it until i got some pistoleer skills. I even took out turrets pretty quick with fan shot. Make grenades universal and give us a good ranged launcher pistol tree.
A commando is owned by anyone ( with advanced skills) unless you are in a group PvP and understand your weakness.