Commando Archive

Thread: Commandos: What are your top 5 issues?

Kasyan
Sat Feb 14, 2004 2:42 pm
#456

Oh and so I don't post against the thread -


I refer back to my "5 issues" post on this same page.



2nd Lt - Kass'yan Master Commando & Squad Leader





~Kass'yan ~
Imperial Army Major - Inquisition Squadron Ace Pilot.
11/03 Veteran -ΞTHRAWN'S HAMMERΞ-Elder Commando



Ranelaen
Sat Feb 14, 2004 3:12 pm
#457

I would have to agree with K there. We are bar none the best class for PVM. Go ahead flame away. Buta commando, doctor and a ch can do voritor hunters for 24k and make 50k in under a half hour. I personally have never had money issues as a master commando. Ok now to the top five. Being as we are the best it is because of one weapon. The flame thrower does far to much damage now, i can easily kill a picket in one hit and if they happen to be knocked down say hello to 17k-20k damage. That is insane. Not to mention i use FT 24/7 cause its my only good weapon. I have a sliced LP, sliced acid rifle and they dont compare to the 450-1100 4.8 speed FT and that isn't even a krayt flame thrower. So


1)Fix the lack of specials and advancement for LP and acid Rifle. I would like some variety in specials, since they dont stack Dots anymore i only spam flame single 2. Lower FT damage if ya want but please fix the other 2 weapons.


2)Your telling me a commando only has 3 weapons, where is a machine gun type weapon? I like the E-web.


3)Grenades are worthless please either upgrade damage or add special effects, dizzy knockdown.


4)Whats the point of our usage of unarmed if we dont get some effect from it? Add defense or specials.


5)Heavy weapon are too pricey for they usage in any sort of combat, they dont hit enough and dont even compare to a FTs damage using flame single 2.


Ranelan

Master Commando-Staff Sergeant in the Imperial Army
RazerWolf
Sat Feb 14, 2004 4:46 pm
#458

1) HAR - Fix Acc/Speed Mods, fix graphics, make AP2.
2) Grenades - Fix accuracy and range, lower HAM costs.
3) Fix our titles. Grenadeer for Flamethrower, not for Granades? Ordinance Manufacturer, obsolete relic from beta days?
4) Disposables - Fix Accuracy, the band in which you can actually hit things is too narrow. Lower HAM costs, lower resource cost. Screw 25000cr for one Rocket Launcher.
5) Add some new weapons, preferably the E-Web (either as a deployable weapon or a stripped down portable version), or the Stouker Concussion Rifle. Possibly merge the FT and HAR trees for this*, also scope to add another "liquid cannon" in the same line.
6) Specials for the Launcher Pistol? Perhaps an "Armour Pen. Shot", which increases the AP of the weapon by 1 for that shot.

*It has been said before by the Devs that they will not do this as it would cause too many problems, especially with people having different skills. Bullcrap. I guarantee that there is not a single Commando who has the HAR line who doesn't also have the whole FT line. At very least, no-one has a single box more HAR than FT. All merging the lines would do is give people skills they haven't already got. I don't see it as being difficult, to be honest. If "Carbine Accuracy" gives you accuracy with all carbines, then why not class the FT and HAR as one weapon in the same way, both sharing the same accuracy and speed mods and specials. If all the rifles, all the pistols etc all use the same specials and mods, then why not all the "Heavy Fluid Cannons" or whatever they'd be called. Then whack in a Cold weapon at HFC 2 for some variety. The Cryoban Cannon or Carbonite Rifle or something. PLUS merging the FT and HAR trees gives us a free line to put mods and certs in for the E-Web, some LP specials, some Unarmed mods maybe. Come on Devs, be inventive, give us something fun.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
Gambler666
Sat Feb 14, 2004 9:14 pm
#459


I hate to say it but the main issues of the commando class is that flame throwers are so far and away the best part, and it is very debateable how good the rest of the class is.


1. Acid Rifles should have armor piercing 1 at least, and should do acid burns like flame burns to its victims


2. Heavy weapons need to be better for there cost. Especially rocket launchers cost a ton to make and do less damage then a good FT using flame single 2. They need to be more accurate, and do more damage perhaps adding specials would be possible. Just a thought to all who dont want to waste their current launchers use aim command, it helps a lot right now. Granted they do heavy armor piercing but they should also do more damage. I think high quality rocket launchers should do around 10k damage before reduction, that would put them on the level of their cost. I know it might not be possible but I would like to see heavy weapons not be single use. They should work like a normal gun with an attachment, and the attachment would give them a limited amount of uses. When the attachment wears out they would have to be reloaded with another attachment in order to work again. This would allow heavy weapons to use specials and really balance them out, that way you could do around the 10k damage with a special from a rocket launcher.


3. Make grenades worthwhile. RIght now grenades are not even as useful as heavy weapons. I know it would be hard but I think grenades should be single use and do lots of effects, and have huge radius. Once again the grenades need to be balanced with the rest of the class so they do more damage then a normal hit from a FT with a special.


4. Add specials and support for the launcher pistol. Also make the launcher pistol armor piercing 1, it really should be and it makes no sense that it isnt. It would be nice to see this cool weapon more worthwhile.


5. Finally in exchange for this I think that the nerf on flame damage from FT has rebalanced FT. They were overpowered not in there initial damage output but there ability to do dot damage to creatures who were very resistant to fire. I think that by balancing flames with the rest of the class, this class will be buch more fun to play. The reason I dropped master commando was all I ever used from it was flames except in special circumstances, if the power of the class was better balanced that would be the best fix for this profession.
CommandoTKM
Sat Feb 14, 2004 9:21 pm
#460

1. fix acid rifle skill tree let the rifles from the marksma tree stack with it and make it a more ranged riflem weapon


2. fix grenades and heavy weapons too expensive and iancurate and high ham cost


3. give them at least a few more meele, and ranged and kd defense htere a hybrid profession!


4. rethink what skills u ned to master for hybrid profession whats the point of masterting marksman or unarmed if non of the mods u get from them are used in the commando skill tree


5.reduce the timer on flame signes


Farenheit
Sun Feb 15, 2004 8:32 pm
#461

One thing I'm sick of, is being snubbed by those whom did the same work I did to get use of flame 4.


Sure some of you wanted master commando. Some of us did not. I wanted Master CH, however I like to pVp. Trying being a Master CH and pvp, then start crying ok? I took up the long road to get through unarmed 1-4, and then climb up the flame line because I wanted to have some fun pvp'ing. If you cannot handle that, I'm sorry.


Do I expect powers the same as a master commando only being 0,0,4,0? HELL NO. You guys assume too much. A master commando's other abilities such as grenades, acid and the like should fully compliment the flame line. Has any one ever had battery acid spilled on them? It burns, it can burn bad. And the LONGER it's on you, the WORSE it burns. Sounds like a DOT to me.


Grenades right now are just for making a pretty explosion. When a grenade is thrown, it SHOULD cause a knock down effect. Hell, I dont know what class it is, but they make me dizzy and I"m down for an eternity, for which i get killed long before I can get up. The last I checked, when a grenade goes off next to you, you lose a limb, or you ears ring so bad it drops you to the floor, or it kills you.


I could go on and on about what the other weapons should do, but read what they do and apply simple logic and you'll have your answer, as to whata master commando SHOULD do.


As to us "dabblers" please quit picking on us, we did nothing to you all



1) Nerfed by the CU - Annoyed

2) SWG destroyed by the NGE - Pisssed

3) Cancellation to nerf the dev's pay check, priceless!!
Owesko
Mon Feb 16, 2004 12:30 am
#462

I mainly hate the lack of defense.


Your guys lack of thought when you change something.


The complete waste of 3 skill trees


The low accuracy we have






Owesko Perflux
Nightsister Elder Slayer and Master Looter
Dbicoy
Mon Feb 16, 2004 11:31 am
#463

My biggest issue with commando is the fact that being a heavy weapons specialist should make us a little tougher in pvp. Regardless of wether im buffed or not a low level tka can beat a master commando in less than three seconds. Shouldnt commandos be a little tougher than your average pvp participant
DVAS
Mon Feb 16, 2004 12:03 pm
#464


Here's my replies about the the top 5:


1. dont even reply to this forum.


2. Stop listing stuff we already damn well know becasue we listed it 10 billion times.


3. WE ALREADY LISTED THE ALL THE PROBLEMS!!!!!!!!!!!!!!!!!!


4. Dont even bother coming here its never updated.


5. This whole forum is F***ed up. stupid "thunder whatever" his name is not doing his job and he should be fired because of being anairhead!!!!!!


Oh don't forget that all of us pay hard earn money so we can play this crappy game and use it's "SERVICE". They changed the set rules of the game while were playing in the middle of it. They treat their customers like crap.

chibbs
Tue Feb 17, 2004 1:28 am
#465

1) commandos suck ass in pvp


2) our only good weapon is(was) FT


3) armor encumberance is to dam high


4) you took away our DoT


5) commandos suck ass in pvp





======================================================================
chibbs
member of WDMKR
Master Marksman, Brawler 4-0-0-0, Commando 2-3-4-0, Scout 4-0-0-0, Medic 4-0-0-0
Imperial Rank:Warrent Officer II
======================================================================
feld
Wed Feb 18, 2004 10:28 am
#466

ok my two cents.. althoughits been said before. I've been a master Commando since october and I have had alot of fun with it. PvP exposed its major flaws though. First i got sick of the KD knockdown getting me all the time. Whether it was a BH/Smuggler or a tk/mellee enemy. So i went fortk skills and the pistol defence line to make commando actually effective. I last longer now as a commando standing there beside my enemy pointing my flame thrower at him/her trying to hit them. At least i'm up longer now because my KD defence and dizzy is way up there. But ya know.. when i go tk there never seems to be the same frustration. I can own three players at once. Makes me wonder why i spent 170 skill points to Get this skill. Heres my main thoughts


1) The flame thrower tree is our only usefull tree. Nerf that and there is no point atm for being a commando whatsoever.


-our damage in PvP isgood .. WHEN we hit people.


-our specials work in the same range as DIZZY. WeWILL be knocked down whether we hit them or not.


-Our flame thrower is a melee weapon. We die in melee. Our flames just help our friends


2) Acid rifle is usless.


3) grenades are useless


4) We should have specials for the launcher pistol.


-the launcher pistol is a good weapon. I never utilized it until i got some pistoleer skills. I even took out turrets pretty quick with fan shot. Make grenades universal and give us a good ranged launcher pistol tree.


A commando is owned by anyone ( with advanced skills) unless you are in a group PvP and understand your weakness.



LokkyWarlord
Thu Feb 19, 2004 10:35 am
#467

@DVAS /agree


@TH man please get your SWG CD put it into your PC and play the game than try to pvp againstor try to pve with a commando or really play a commando what ever you do you will c we SUCK !


@the BH who came inside our forum and flamed ..... i will find you wherever you hide and than you will c that our flamer isnt that strong cause i will dizzy kd you than run 60m away and headshot2 you 3 times and than we can talk about my flamer


ok lol sorry had to say that and now sorry ppl but commando is no fun anymore i have a krayt flamer 3.9 565-1121 and hell now im weak as hell why ??? why do i lost all the time it needed to get the tissues all the time i needed to get my skills all the money i wasted ??? now the fun begins and i get nerfed ... ohhhh please devs if you really think FT is to strong OK dont nerf it give it away and revamp the whole Commando proffesion ! if you want to know how just ´look at one of this 21 sides ! there are hundrets of wonderfull ideas !


.... im fuccked ! SOA
xxNaftxx
Thu Feb 19, 2004 9:38 pm
#468

I guess these issues were ignored?
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