Commando Archive

Thread: Commandos: What are your top 5 issues?

IMPERIALVIPER32
Tue Feb 10, 2004 3:59 pm
#417

Touch of courage huh?


I think rifleman will be on that nerf list because from what I've heard they are the profession that does solo them. But commando's can't conceal. It doesnt take courage to shoot something from far away. Just good aim .


IMPERIALVIPER32
Tue Feb 10, 2004 4:05 pm
#418

.. Let me add something else to that. I'm a master commando and former Security Forces U.S. Marine if you think you're talking to a 12 year old.


Try dropping master rifleman and picking up commando. You'll find out you can't kill a Krayt dragon with a weapon that fires every 6 seconds and has 1/5 the accuracy of your rifle is much harder. Taking into account if you must attack at close range ( where its dangerous ) and you're using Flame Dot .. I'm going to tell you me and the other Commando's there used Flame 2 and by the time they ran out the Krayt had half of its HAM.


If you tell me you don't use pets I wouldnt beleive you. Lets change the name of the game to Zoo wars.


Maybe it can be done.. but the point is you can do it much easier then me


Daker-Naritus
Tue Feb 10, 2004 4:09 pm
#419






Thunderheart wrote:




The damage just shifts from the DoT to the weapon which means you have to get into combat and fight instead of DoT and kite and thats a good thing.






By the way...I wanted to highlight this statement as particularly wrong...


Every other ranged class can fire dots from 65m. So you are taking away our dot damage from our 16m dot, and making it so we have to get into combat and fight instead of "dot and kite."


Fine...what does that do to us in pvp?

We have to be within 16m to shoot off ALL of our specials (not just our dot). So ranged classes can bleed us and kite and shoot at us from range. There is nothing we can do about it because our specials only work within 16m. You are taking away our ability to kite, but are doing nothing to theirs.


How does that change the fact that every other ranged class can still dot and kite from 65m?


As for melee...we have no melee damage mitigation, and no defenses or resistances to status effects. Melee professions eat us alive.



I know, I know....you think commando is going to be just peachy. Whatever... Fact is, you have a whole community of commandos that are presenting logical, well thought out arguments as to what you need to do to preserve the functionality of the Commando profession. You are ignoring 100% of those arguments, and nerfing us at the same time.


This is the Droid Handler argument all over again...you being bull-headed and paying no attention to what the community is saying. Until you listen to us, people are going to continue to get irate and scream at you. You NEED to stop weakly (and I do mean WEAKLY) dismissing what we are saying and freaking listen to us.

You are one of thousands of commandos, and everyone except you is saying your changes are bad. Maybe you should try to understand why.....
IMPERIALVIPER32
Tue Feb 10, 2004 4:25 pm
#420

Well said Daker..


Not too corrosive, but truthful still..

Reminds me of when they nerfed AT-St's everyone was crying foul, but you would've beleived no one was.
Barris
Tue Feb 10, 2004 5:56 pm
#421







Ok, I can think of atleast 2 professions that need a bigger nerf than commando right off.


1) RIFFLEMAN! They incap you before you can ever get close enough to shoot, then they dodge you while you try to hit them. Meanwhile, they pick everyone shooting at them off and we can't hit them. But, instead of lowering the damage a riffleman does or make them easier to hit,(ive been buffed and had a rifflemen drop my Heath or Action in no time, and completely incap my mind in one hit), you lower the damage a commando can do. Ok, so lets look outside of riffleman.


2) TKA needs a very, very big nerf. I have watched aTKA solo a Krayt because of dizzy and knockdown. They have 70%+ kenetic armor on, buffed, self buffed, and then start to spam dizzy and KD, and dodge attacks by krayts, thats nuts. If a profession that does not wound a mob that has 300k+ ham, and does1k and up damage but can solo them, there is something seriously unbalanced. If you think about it, inorder to kill a Master TKA, you would have to be stronger than a krayt, more resistand to KD and dizzy, have better kenetic armor than 50%+ (which is low for a krayt, it runs more of 70%-90%), be able to hit them, and not get taken out. TKAs are the worst profession for pvp for other players.


On Ahazi, just about every single person that you pvp now is in some way a TKA. You walk up to burn someone, boom, they kd and dizzy you from about 20 meters and you as good as dead. Hell, even if you get a burn and incap them, they force of will themselves up and spam kd/dizzy and kill you.

TKA and Rifflemen need the biggest nerfs right now. They are really unbalanced in pvp in just about every aspect. Start nerfing the professions that are ubbered to hell, leave commando alone.
deathsavatar
Tue Feb 10, 2004 6:01 pm
#422

Oh no no no no no Thunderheart our profession is VERY VERY broken. You say you're a commando? Have you tried using the grenades? Or, have you tried to actually buy and use the consumable weapons? Or have you actually thought of a reason to ever use the acid rifle? Even on mobs with high heat resist, all you need is a launcher pistol to hit some damage on them, and them DoT them to death with flamesingle 2. So let's count...of the four trees in our profession, ONE of them is actually worthwhile and useful. Gee, doesn't sound broken at all.
Barris
Tue Feb 10, 2004 6:04 pm
#423

Commando needs to be FIXED not NERFED. NERFING DoTs is hardly FIXING the profession. FIX the 3/4 of it thats broken instead of NERFING the 1/4 that works.


Nerf = ruin

Fix = make it better

Nighthelm
Tue Feb 10, 2004 6:06 pm
#424

Sadly, I get the feeling we are wasting our time. We fought the good fight gentlemen, but I'm afraid we've lost. TH's opinion is the only one that matters. He is the one who brings information to the devs, and the devs use that information to balance, correct and enhance the game. According to TH, we are not broken and all we want is to be "uber". Lets face it my commando friends, it's time to throw in the towel. We are doomed to continue being the least effective combat class in the game, and there's no amount of facts we can post on here to change the one person who matter's opinion. Come tomorrow, many of us commandos have said we will begin the journey into other professions that have gained TH's favor. I myself will be heading over to riflemen (I'm keeping the heavy weapons line, even though they miss over 50% of the time, they are just so **edit** fun to shoot), as riflemen are more of a heavy gunner and closer to what a commando is than a commando. Add a bit of scout to the template, and I believe I will have something closer to what a commando truly is. What a shame, this could've really have been a cool profession.


To every single other commando, both master and aspiring


/salute





Jered Nighthelm of the Keepers of a New Hope
Barris
Tue Feb 10, 2004 6:11 pm
#425

I agree. I plan to go rifflemen too, since they are ubbered and not going to be touched.
thepunisher286
Tue Feb 10, 2004 6:14 pm
#426

TH yet again shows his superpower! The ability to lie to us so badly it makes the Iraqi Information minister look truthfull and honest!


I have a new sig
Barris
Tue Feb 10, 2004 6:32 pm
#427

Best sig ever!
TheRealChriss
Tue Feb 10, 2004 7:29 pm
#428






tacwraith wrote:




"As far as the specifics of all the changes, its because there are different systems on different data tables. Each data table is huge and to change all of the data onany onetable takes a month or so. The devs (two hard working devs actually)are making all the changes so that all the balances have a fun and fair relationship with each other. "


ask your supervisor when the commando proffession was added to the game and when the last time a change was done to improve it. No, ill save you the effort: never.




BWAHAHAHAHAHAHA!!!!!


wait... no... that wasn't a joke? you were serious? you really need to do some research.


the commando profession used to be a joke. you think it's broken now? pffff... commandos got the biggest boost (not attributed to a bug in the game's code)i think any profession has gotten in the game thus far.


seriously though... your post cracked me up.




Treay Yaso - Shadowfire
tacwraith
Tue Feb 10, 2004 8:07 pm
#429

http://www.imagedump.com/index.cgi?pick=get&tp=38729




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

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