Commando Archive

Thread: Commandos: What are your top 5 issues?

tacwraith
Tue Feb 10, 2004 3:06 pm
#404


"I disagree that the profession is crippled or broken"


Please, I beg you. What is NOT broken about the Acid Rifle? What is NOT broken about grenade accuracy & its ideal range being the blast damage radius? What is NOT broken about having a weapon we have no specials or mods for that will make it be useful while playing AS COMMANDO (yes im talking about the launcher pistol). What is NOT broken about shoulder launched weapons doing 3 to 5k damage (which btw, is the same damage any elite ranged class will do in one or 2 shots and without having to pay 1k per shot, or having to kneel or having a 6 second delay).


I dont know about you, but when 3 out of 4 skill trees are bugged to heck, I consider that a CRIPPLED proffession.


"I play a commando and I paid very close attention to the DoT changes on Test Center because I know how important it is"


your posts and actions so far show otherwise.


"The damage just shifts from the DoT to the weapon which means you have to get into combat and fight instead of DoT and kite and thats a good thing."


I guess that means the flamethrower and HAR will have a SIGNIFICANTLY increased initial damage PLUS a significantly decreased refire time/cooldown time. If you have done the math (or played the class for that matter) you would know that for the commando is a FRONTLOADED damage weapon (if you dont know what that is, search for the word and my username, theres several posts where this was explained to the clueless new guys) class. For the math look at Ivoni's post (its stickied in the commando forums.. you've probably missed it)... we are OUTDAMAGED by all other combat proffessions even while taking the DOT damage into account.


"As far as the specifics of all the changes, its because there are different systems on different data tables. Each data table is huge and to change all of the data onany onetable takes a month or so. The devs (two hard working devs actually)are making all the changes so that all the balances have a fun and fair relationship with each other. "


ask your supervisor when the commando proffession was added to the game and when the last time a change was done to improve it. No, ill save you the effort: never.


"It just isnt going to happen overnight, though they are working to get it done ASAP."


We know it isnt going to happen overnight. But hey, how about you people not making those changes until the changesHAVE 'balanced and fair relationship with each other'. By this I mean NOT making NEGATIVE changes to the proffessions UNTIL the other things are fixed. In the commando's case, you are nerfing the flamethrower... PLEASE tell me WHAT other weapon we are supposed to use when the rest are BROKEN?


What is the logic behind making one proffession practically unplayable for pvp and turning it into the GRIEFER class in pve?


I can tell you right now, the changes of next patch are NOT fair and balanced for the commando. You are removing our ability to PVP with the dot changes , the chef food and the fire extinguishers (your idea, which btw, was never even mentioned by you in the commando forums, nor do I remember it being mentioned to our correspondents).


The dot changes in next patch are NOT 'fair and balanced' to non-commandos. You are giving xp to the fire dot. And yet it was said that the reason for fire dot changes was that people were griefing others with it. Well, I can only say BRILLIANT SHERLOCK. Now you will REWARD fire dot griefing.


(this btw, if you really played the proffession, or the game for that matter in non-test situations, but actual xp/loot hunts, you would know that a group with one commando receives drastically less xp, because the fire does most of the damage, reducing the xp the whole group receives. Go to dathomir, get a group of 10. ask the xp each person gets per rancor without you firing. next attack the rancor with your flamesingle2 (no dot stacking). Ask again what xp the group gets. On average the group will lose 1 to 2k xp per kill because of fire dot)



To date we have YET to see a SINGLE post concerning the commando's 3 broken trees coming from SOE. In the what? nearly a year?


To date, the commando community, including its 2 correspondents which QUIT from being ignored (you can search for their I quit posts), have been asking CONSISTENTLY all that time to have our weapons FIXED.


Tell me TH, to date, has SOE even touched those issues? No.


That is why we are all pissed off.

Message Edited by tacwraith on 02-10-2004 02:14 PM




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

LuthianP
Tue Feb 10, 2004 3:10 pm
#405

TH wrote "I disagree that the profession is crippled or broken - - I play a commando and I paid very close attention to the DoT changes on Test Center because I know how important it is."



With all due respect you better create new characters and "experience" them. I would guess that 90% if not more of professions would hope that you would pay very close attention to their issues. Anyone and I mean anyone can collate lists and pass them on but until you experience the problems first hand you cannot appreciate how much of a game breaker it can be.


Buin


Lowca

Wolfmann31
Tue Feb 10, 2004 3:15 pm
#406

But Thunderheart.


How can you justify, a DoT nerf to the commando flamethrower, wich is the ONLY gun that works for a commando, that do not cost 1000-2000 per shot(and misses alot..), that does not require you to take up another profession to get specials and learn to use well, that is not a mini flamer painted in molasses, that does not have a blast radius the same as the "best accuracy" range ?


How can you justify, a commando spending the second most amount of SP on a profession, and end up being now, after this patch..having the lowest DPS of all the combat professions in the game, even the uber "drop your weapon, and you sure aint going to hit the ground" pikeman?


How can you nerf the only thing we have, that works, while Combat medics, whos a support proffession, who has nastier DoT's than us, and can toss their "nades" further than us, and those do not hit yourself, or weight a ton to toss..And can turn a big battle..as it can affect 20-50+++ people as it hits all within blast range..while ours..dont even hit.."work as intended"?


How can you nerf, but not fix something so at least we get something back as a patch on the wound?


We are the only combat proffession, that has weapons that Weaponsmiths avoid making, as they are the most time consuming weapons to make, and those weapons are consumables, that you will miss, at master 5 out of 10 shot of, at optimum range at a non moving target with more than 50 ranged defense. And those weapons cost 20k-75k for 30 shots.


We are the only combat profession, who has a gun, we do not get any specials to use exept marksman skills, and have to go outside our profession to be good with it. Thats like asking a Rifleman, to do Carbineer, to gain the "elite" specials for his T21, and a Carbineer go Pistoleer to gain "elite specials" for his Elite Carbine. But we spent almost double the SP to be "told" so...So we don't have much SP leftover, to do so.


We are the only combat proffession who keeps getting nerfed....And no fixes.


And all you say, "wait for the combat revamp"...But TH..Why are we to live in agony and pain, to wait for something we know very little about?


TH, I'm a MCommando/TKA......I'm like 0-1-2-2 TKA...and I allready outdamage the damage I can do as a commando..burn included....And it costs me so little credits in doing so..compared to commando "miss'alot" consumables.



The stack of burns, yeah, that should have been fixed ages ago. But the burn is not bad..Everyone with some brain, can outlive the burn..Stim B's and a woundpack...In PvP, it normally lasts about 5-10 ticks..all you need is 2 woundpacks and keep the stimpacks running...Or eat some food/drink/spice....Or duck into water......

A bleed however, needs meditation, medic 2-0-0-0..or a friend.....Combat medic poison/disease, needs a doctor..and lasts forever. (Not to forget they can make your mindbar black in a few ticks....so wich..is unhealable with woundpacks and stims...)

Our DoT, is the simplest in PvP to get rid off..and in PvE..yeah, it is powerfull(especially stacked..but I allready said that should have been fixed)..but a commando doing his specials only after putting his DoT on the mob..or kiting a DoT'ed mob..Still can be outdamaged by most, if not all combat professions..And they can choose what tyep of damagetype they want to hit the mob with(well..TKA might not heh)

If you are unable to outdamage a Commando when playing other "Master" combat professions...Who costs half the SP we spend...You sir, need to learn how to play.




RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
IMPERIALVIPER32
Tue Feb 10, 2004 3:23 pm
#407

The other day SSF was under attack and alot of Imps came to SSF's aide.


I got in a shoot out with a cerbineer ( and whatever else he was ) I tried to flame him and missed 2 times before I finally got him.. that didnt seem to take him down.. in fact he was knocking me down continously..


Finally what I did was pull out my pistol and use fanning on him and then I was able to defeat him.

True story.


The point is honest and clear. Reduce DOT flame on a flame thrower and what do you have ? ?


A pistol .... that does less dmg then a real pistol( I can do 1500 dmg with a DX2 with stopping / fanning shot ) and .... A pistol .... which speed is 3.4 to 5.0 instead of an avg of 2.0 speed of a real pistol.


What are we commando's going to do ? ?


If they reduced the flame DOT that much.. then the speed of the flame thrower needs to be a bit faster PLEASE ! Flame thrower misses way too much during movement to even try and be effective in PvP ..


If changes are going to be made.. make them when we have other options.
R2DADROID
Tue Feb 10, 2004 3:26 pm
#408






Thunderheart wrote:




The big challenge is that we are reaching a painful phase in the combat balance. As the devs alter the various sub-systems, combat will change and grow more difficult, but when the HAM changes go live, it will play like a different game.


Im eagerly awaiting for when they go to Test Center. I'll let you folks know ahead of time and post some In-Test Threads.






Thunderheart, I strongly believe that character copy to Test Center should be ennabled before the combat system goes live


Something as big as completely overhauling one of the most important systems in the game that effects so many players should be as bug free as possible.


Allowing as many developed characters as possible to test the changes before they go live would really help things out.




R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
Krayvex
Tue Feb 10, 2004 3:28 pm
#409


I think that "crippled" and "broke" are ways of saying that there's a severe lack of variety being a commando. How many different ways can you burn something? I use PB cannons sometimes just to add some color, rockets on groups of players, a blaster for panic shot and lowblow (yes, i have some smuggler), but like the rest of the folks who post on the board I burn, burn , burn, and then burn some more. The HAR's particle effect isn't even neat enough to be worth using over the thrower no matter how bored you are of burning things.


I'd have to agree with players who say it's broken. Not weak, or underpowered, but there are things that should have been fixed before release.


Othersuggestions for the top5 list-


I'd love to see flamesingle2 become a master level skill. It gives us all a bad rep when that MCH with a kimo or rancor can also burn things for as much damage as we can. I used more skill points in commando, i should do more damage. Situational things like flamecones don't really count. "Nerf commandos!" wouldn't be a battle cry on every other profession's board if every other player you met hadn't dabbled enough to get flame box 4.


Message Edited by Krayvex on 02-10-2004 02:31 PM



Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



garvin
Tue Feb 10, 2004 3:29 pm
#410


I disagree that the profession is crippled or broken - - I play a commando and I paid very close attention to the DoT changes on Test Center because I know how important it is. The damage just shifts from the DoT to the weapon which means you have to get into combat and fight instead of DoT and kite and thats a good thing.


If you play commando then you know about our restictions when using the FT...you also know about our severe lack of defense mods (which is about to get worse when cross profession defense stacking is removed)...we still have to get within 16m to use our RANGED special, yet we have weaker defenses then elite professions that have a 64m range on their specials...If it looks like a Duck...acts like a Duck...but barks...I'd say it's broken...it's a bad thing...


Try fighting someone next to a river with just the FT...or fight on Tatooine against a Pistoleer, Smuggler, or even a BH...let them kite you from a ranged distance...these are the tests you should be running to see our issues and how crippled we are PvP.


As far as the specifics of all the changes, its because there are different systems on different data tables. Each data table is huge and to change all of the data onany onetable takes a month or so. The devs (two hard working devs actually)are making all the changes so that all the balances have a fun and fair relationship with each other. It just isnt going to happen overnight, though they are working to get it done ASAP.


I'm excited to see the changes and Im happy to have been able to experience the HAM system as it was and I can't wait to try the next stage. Im excited because its a new type of combat mechanic (the HAM bars that is) thats not in other games. Personally, the way the old HAM system worked was very mathematically elegant but was hard to balance in terms of game play. I like to see things like this evolve - it keeps things fresh.


Is the new HAM system going to dramtically protect us from Melee attacks or from being kited? Will we get new specials in the Combat Balance that helps us with ranged kiters...because with all the changes coming in (when you examine the big picture of new foods, no stacking, etc) we are both broken fighting against Melee and Ranged Opponents...


Please tell us what scenerios you have tested...who have you fought against...how did you win? Did you fight a ranged opponent? How did you get past the kiting? Did you fight a TKA? How did you get use any of your specials while lying on your back? Or did you just face off against NPCs and other Commandos like you stated before?




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

IMPERIALVIPER32
Tue Feb 10, 2004 3:33 pm
#411

Well said KRAYVEX !


I agree.. people mastering other professions shouldn't have a commando's best offensive attack period.


I'm also a master commando and the point of using your skill points is making a dedication to the profession whether it be for defensive or in this case offensive bonuses.


I hope THunderheart see's this post as well as my others ..


We already get beat up enough by specials from other professions.. and poison is the worst right next to continually being knocked down while you lay there helplessly and die.


Skill points are too valuable to put the best moves so low on the totem pole
tacwraith
Tue Feb 10, 2004 3:34 pm
#412

i bet you 2 rocket launchers it takes 1 month to answer us garvin.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Daker-Naritus
Tue Feb 10, 2004 3:50 pm
#413






Thunderheart wrote:




I disagree that the profession is crippled or broken - - I play a commando and I paid very close attention to the DoT changes on Test Center because I know how important it is. The damage just shifts from the DoT to the weapon which means you have to get into combat and fight instead of DoT and kite and thats a good thing.





#1) 3 of our trees are broken. If you play a commando you have to acknowledge that commando = more than just a flamethrower, and that the profession is 3/4broken. I don't care how much attention you say you paid to our dot, that doesn't change the fact that the HAR, grenades, and rocket launchers are borked. Please don't insult us by saying otherwise.


#2) So if you are nerfing the dot, but not increasing the regular damage of the flamethrower....how is there any "shift?""Shift" implies that you are moving something from one area to another. Wouldn't nerfing the dot, without increasing actual damage,just be a plain ol' vanilla nerf?


Here is the commando's point: Unless you are going to increase our actual damage (non-dot) in the upcoming combat balance, our damage capability OVER TIME (because unless you one shot kill something that is all that matters) is less than other classes that take half the skill points to master. If you divide commando damage by the 9-10 second delay, they do less real damage over time than most other classes. If you kill the dot, you kill commandos only advantage.


Now I know your mantra the last month..."It will be different after the combat balance." You are wrong. Until you commit to increase the actual damage output of the flamethrower (and all of our other weapons), you nerfing the flame dot is devistating to the commando profession.


#3) If you think commandos "run around" because they are kiting things, you need to have your head checked. Only an idiot commando stands toe to toe with a mob while their 10 second delay on specials elapses. Commandos run (I can't believe I even have to tell you this) because they can't do anything for 10 seconds after they fire a special, and because running around makes you harder to hit.


Do some commandos kite things? Sure...just like some pistoleers and carbineers bleed things and hop on their bikes or let their pets take the damage while they work; just like all those riflemen who solo krayt dragons without being touched using conceal shot; just like all those TKAs that dizzy/KD and are never touched by mobs during battle. Every class has this ability...why do you insist on taking it away from commandos?



I don't know why you are sodead set on over-nerfing the commando profession, but I find it disturbing....


IMPERIALVIPER32
Tue Feb 10, 2004 3:51 pm
#414

I think a flaw in trying out major changes in anything combat based attacks.. or in this case Flame DOT.. is on the test server there just aren't many powerful opponents to try it against.


Sure flame DOT doesnt matter against 3/4 of the NPC/creature world because you can still do 1k dmg every 3 seconds against a huge turtle ! LOL


.. but what about when you're fighting a Master Dr./ Master gunfighter ? We already know the answer to that one... many of us Commando's have had our helmets handed to us fighting even Medic/ Master Gunfighters.


Even worse.. the people who play this game.. who should have the most input don't have the time to make high level characters on the test server. I dedicate what time I have to my live character as most do.


And now here we are hoping there is some compromise.


Thunderheart .. If this MUST happen .. it should be granted rightfully so that DOT is not lowered as much as planned. The game is just starting t get better.. I dont want to be one of the many unhappy people already master's of this profession.


If they are to lower it.. how about not as much. If this forum must be used for begging..



KzinKiller
Tue Feb 10, 2004 3:53 pm
#415

Well, I'll try to say this every time somebody from SOE brings up the "wait 'til the HAM changes & combat balance and it will all be better" argument ....


Putting this much faith in a drastic change to basic combat mechanics as an improvement is putting too many eggs in one basket. To be blunt, nobody who is playing this game has any faith that the HAM system & combat rebalance will create real improvement in the short term, because everybody expects it to be buggier than an African termite hill ... especially if it is implemented without Character Copy to Test Center and real, in-depth testing of the kind this game has never once seen.


Learning that the guy who wrote the PvP code is no longer with the project really put some fear into me, because it means somebody with a different vision is now in charge, and changing everything. Because the old system didn't work? Well heck, we'll never know, because there were never enough functional pieces of the old system in production at the same time for us to know if it would have worked.


Over and over the customers have cried out for the devs to quit nerfing and start fixing, and although we've heard some reassuring words in response to this (although many fewer now that we can't raise the issues in a General forum and show how important it is to everyone), we have never come close to every combat profession in this game working as designed ... so how do they have a clue that the design needs such serious changes?


They don't ... and that's the scariest part.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Barb-Wire
Tue Feb 10, 2004 3:56 pm
#416



IMPERIALVIPER32 wrote:

I'm a master commando and I went with 5 other guys who were high level characters and we got slaughtered by a Krayt Dragon .. If anyone profession, including commando is soloing then they are somehow exploiting.





i couldnt disagree more strongly. this is a statement that is patently false.

all it takes to solo a krayt is time, patience, **edit** good timing, and finding a krayt that isnt being zerged by a bunch of 12yr olds.

the way i have soloed them is by sending in my gurreck, using strafe2, when gurreck is nearly dead i call him heal him with stimc and petstim and start running healing as i go. once he is nearly full send him back. krayt is just about caught up by this time. i go back to spamming strafe2. repeat as needed. gurreck is buffed in secondaries and primaries and i use embolden to further increase ham. i am buffed in music dance and doctor buffs and ham cost with this setup 0. takes about 15 minutes of running and fear to kill it.

sorry but its easy to do if you have a touch of courage and the right tools.

just because YOU cant do it is not proof that it cannot be done.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
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