Commando Archive

Thread: Commandos: What are your top 5 issues?

Kweane
Mon Feb 09, 2004 9:07 am
#391

1 fix acid rifle, the LLC idea is nice because we have no range with commando, the 15m flame range sucks


2 grenades accuracy should be way better, i mean thermal detonator is supposed to be a mini nuke


3 need more defenses, +25 at master is cool but we have no KD no dizzy no **edit** at all for a prof that needs a lot of SP, no dodge nothing.


4 commandos should maybe get some TR, they are supposed to be trained to fight everywhere. but well that's maybe





--Sonya Blade - Bria --
--Master Pistoleer/BH--

--Eclair Kirin - Kauri --
-- Master Commando--
-- Master Fencer --

thepunisher286
Mon Feb 09, 2004 2:01 pm
#392

Also, would the devs like to explain how something that was knocked down, DODGE flamesingle2?
Giofan
Tue Feb 10, 2004 5:31 am
#393

i dont want to see people runing at me even they catch a rocket to their head ! rocket shoud kd a target...



Gielouveth Master Bio Engineer - Master Rifleman
Barris
Tue Feb 10, 2004 6:43 am
#394

My top 5 issuesare:

1.Commando being ubbernerfed...


2. Commando being ubbernerfed...

3. Devs not listening that we don't want it nerfed

4. Commando being ubbernerfed...

5. Commando being ubbernerfed...


That about sums it up.
Krenadel
Tue Feb 10, 2004 8:04 am
#395

Copmmando? Is that a Joke!! When i think commando i think of a highly trained soilder not a heavy weapon support specialist with only one viable weapon.



1) Heavy Acid Rifle: USELESS.I don't wanta copy of aslower underpowered no dot produceing flame thrower.


Krenadel
Tue Feb 10, 2004 8:34 am
#396

ok side note give us the ability of being able to edit our own posts accidentally posted that last one unfinished.



Commando? Is that a Joke? When i think of a commando i think of a highly trained soilder not a Heavy weapons support specialist with only one viable weapon.


1) Heavy Acid Rifle: Useless. I don't want a slower less accurate less powerful acid version of a Flame thrower with no dot. Makeing it LLC like is a step in the right direction but lets really think about this. This whole tree needs a revamp.


2) Launcher Pistol: Needs Specials, accuracy mods, speed mods. Its a great weapon but unless you go for Pistoleer itis just aboutuseless. Put the mods in the Heavy weapons line. Also tone down those animations on it destroys framerate.


3) Field Tactics line: What does throwing greades have to do with field tactics? i would like to see some Terrain Negotiation in that line. On that Note as they are grenades suck. The accuracy is horrible they are more likely to do more damage to you then your target, They are slow.


4)Flamethrower: Its our only viable weapon. Don't nerf it beyond reduceing the wounds it causes and please move flamesingle2 into Master Ciommando. I see too many ppl that go only up the flame tree and being just as effective as me a master commando but more versitile in the fact they have way more skill points left to do other professions. Mastering a Profession should mean something.


5) Rocket launchers: Accuracy is horrible, they are expensive. Why should i spend 1 to 3.5k a shot for a slow very unaccurate weapon that does less damage then My main weapon?



There are plenty More Problems with the class but you wanted 5.

Also i see a big misconceptionppl have of Flame dot. If you are Burning and Incapped you DO NOT continue to take wounds but when you recover from incap if you are still burning you will continue accumilating them. To many ppl complain about takeing wounds while incapped ....... it doesn't happen, but i will agree the wound damage is a bit too harsh but not the damage it does.


Kren'adel

Master Commando/Master TKA/Novice Medic

Crimson Legion

Gorath

IMPERIALVIPER32
Tue Feb 10, 2004 10:51 am
#397

Thunderheart


Hi, as a master commando I'm hoping what I say will help the profession I enjoy.


I saw the post by the person saying "we are too powerful" and kinda laughed as I know anyone in any profession has times they beleive they should be more powerful - but never less...with each profession having its own advantages and disadvantages..


Grenades aren't very good.They should have a higher accuracy number. Grenades fragment and explode so in realitythey don't have to be real accurate to still do alot of dmg..It only makes sense they should have a higher accuracy then do they now.


I really enjoy the Rocket Launchers and Heavy Particle Beams.. althought Heavy particle beam should bea bit more accurate to make it more useful maybe a bit faster.. like .5 faster..


A Commando's most useful item is a flame trower and its DOT flame.. to be fair we could complain its too slow.. but I beleive its powerful enough overall. I really think if changes are to be made it is to the commando's other weapons which arent as good as you'd think..


A prime example of a weapon that doesn't live up to what it says in the Commando skill tree as a very powerful weapon is the Acid Rifle.


Commando's might have to deal with slow weapons.. but they should remain powerful. As said before they are specific as any profession and should have their own advantages.


Thanks


Rohb, Master Commando


RabidEwok2
Tue Feb 10, 2004 2:00 pm
#398

Thunderheart, what I don't understand is why you nerf some imbalances (like the flamer DoT) but let others stay uncorrected (like the carbineer chargeshot1). It would make sense if you put off all combat changes to the combat revamp but this change leaves commandos in a very crippled state. It would be better to simply leave the DoT in and then correct this problem but also do necessary upgrades (like revamping commando weapons with more armor piercing, correct the HAR skill mods etc).






ZEER
Sith Lord | Hatched May 2004

LeJediFou
Tue Feb 10, 2004 2:03 pm
#399

I think the role of the Commando profession should be to deal with



  • armored vehicles; right now we only have AT-ST but the AT-AT is coming and I hope more armored vehicles too

  • turrets; we already have turrets and Commandos are very useful to destroy them, but he should be even more required ! Seeing Teras Kasi or Pistoleer destroying turrets is nonsense

  • usually BIG targets; either PvE or PvP, a commando should be the profession that deals great damage to big and slow targets : Krayt Dragons, Rancors, Pets, etc...

What a Commando should not fight: everything else. A Commando should not be better in PvP than every other Combat Profession. He should have HUGE accuracy penalty if he moves. He should have huge accuracy penalty when his "player" target moves.


Except for the grenades which should be usefull against groups of players, I think that the Commando should not be feared by any other players.


I hope that other Commandos understand my point of view.




-----
Pendant des centaines de générations, l'ordre Jedi a su défendre et garder la paix et la justice dans l'ancienne république. Bien avant les jours sombres et l'avénement de l'Empire.
-----
Le Jedi Fou
Sl1cerOne
Tue Feb 10, 2004 2:33 pm
#400



I think what TH is essentially saying is that alot of players are under the assumption that combat, in its current state, is functioning as normal. When a class, weapons, or pet is used very very successfully, players become accustomed to using it a certain...even if that is contrary to design.


Is that a nerf? No, its balance.


No one can sit here a tell me that a player soloing a Krayt dragon is "working as designed." Its obviously broken and something is over powered.


Dont mistaken combat balance as a nerf (or breaking your class.) Simply trying to bring class and others in line with what was originallly planned.


Maybe the rest of the players can start feeling some of the pain us Bounty Hunters go through.


Flame away!!!!



Yaztro Jettsin
Master Explorer/Bounty Hunter
Thunderheart
Tue Feb 10, 2004 2:35 pm
#401




I disagree that the profession is crippled or broken - - I play a commando and I paid very close attention to the DoT changes on Test Center because I know how important it is. The damage just shifts from the DoT to the weapon which means you have to get into combat and fight instead of DoT and kite and thats a good thing.


As far as the specifics of all the changes, its because there are different systems on different data tables. Each data table is huge and to change all of the data onany onetable takes a month or so. The devs (two hard working devs actually)are making all the changes so that all the balances have a fun and fair relationship with each other. It just isnt going to happen overnight, though they are working to get it done ASAP.


I'm excited to see the changes and Im happy to have been able to experience the HAM system as it was and I can't wait to try the next stage. Im excited because its a new type of combat mechanic (the HAM bars that is) thats not in other games. Personally, the way the old HAM system worked was very mathematically elegant but was hard to balance in terms of game play. I like to see things like this evolve - it keeps things fresh.






Kurt "Thunderheart" Stangl
Community Relations Manager
Holgerjr
Tue Feb 10, 2004 2:45 pm
#402

It is nice to see 2 consecutive posts from the illustrious TH.


OK the DoT issue is big, and changing combat systems is big as well.


The question is can commandos get a different wpn other than the HAR?


Or Can we get some specials to use with our launcher pistol?






Toasted.
I like my piks toasted, with a little butter.
IMPERIALVIPER32
Tue Feb 10, 2004 2:51 pm
#403

I'm a master commando and I went with 5 other guys who were high level characters and we got slaughtered by a Krayt Dragon .. If anyone profession, including commando is soloing then they are somehow exploiting.


Most people who cry about getting killed have no defense. I spent alot of points on pistoleer defense trees ( like dodge and the techniques tree - knockdown defense ) and well as TK warrior ( all defense ) ..


.. and you know what ? I still get killed by a Rifleman using headhshot in 2 shots ! I still get killed by Bounty hunters who are also pistoleers with fast - poweruped DX2's and scatters.


it seems alot of people who get killed just aren't as powerful as they think or have they figured out any tactical aspect of the game... such as using warcry and other specials that make the difference.


EVERY profession has its perks.. and the only one commando have right now is that flame thrower.

If you start taking away specials then whats the point.


The balance of the game should be in what players decide to use points on like all the points I spent on defense when I wish I had more for other things ( just like alot of people wish I might be able to flame some things .. but so what .. I cant head shot and deathblow from 50 meters.. I can't knockdown someone contiously all day long and wait to die.. I can't use bounty hunter eye shot and take down someones mind ( to which there is no defense ) ..


The problem with trying to balance everything out is.. if no one has any advantage in any aspect.. there where does this go ? It means A scout shouldnt be able to run up a mountain faster then anyone else... because its not fair ! .. Point is this could go on forever.


The point of choosing a profession is going with it because of It's own advanatge for what it is. If you like fighting up close TK is great and in groups its great. But TK alone with nothing else might not be so hot against a TK /pistoleer... of course not.. thats why we all have the same amount of points to choose and split.


No ones twisting anyone's arm on what professions they have a choice to take.
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