Commando Archive
Thread: Commandos: What are your top 5 issues?
1 fix acid rifle, the LLC idea is nice because we have no range with commando, the 15m flame range sucks
2 grenades accuracy should be way better, i mean thermal detonator is supposed to be a mini nuke
3 need more defenses, +25 at master is cool but we have no KD no dizzy no **edit** at all for a prof that needs a lot of SP, no dodge nothing.
4 commandos should maybe get some TR, they are supposed to be trained to fight everywhere. but well that's maybe
Copmmando? Is that a Joke!! When i think commando i think of a highly trained soilder not a heavy weapon support specialist with only one viable weapon.
1) Heavy Acid Rifle: USELESS.I don't wanta copy of aslower underpowered no dot produceing flame thrower.
ok side note give us the ability of being able to edit our own posts accidentally posted that last one unfinished.
Commando? Is that a Joke? When i think of a commando i think of a highly trained soilder not a Heavy weapons support specialist with only one viable weapon.
1) Heavy Acid Rifle: Useless. I don't want a slower less accurate less powerful acid version of a Flame thrower with no dot. Makeing it LLC like is a step in the right direction but lets really think about this. This whole tree needs a revamp.
2) Launcher Pistol: Needs Specials, accuracy mods, speed mods. Its a great weapon but unless you go for Pistoleer itis just aboutuseless. Put the mods in the Heavy weapons line. Also tone down those animations on it destroys framerate.
3) Field Tactics line: What does throwing greades have to do with field tactics? i would like to see some Terrain Negotiation in that line. On that Note as they are grenades suck. The accuracy is horrible they are more likely to do more damage to you then your target, They are slow.
4)Flamethrower: Its our only viable weapon. Don't nerf it beyond reduceing the wounds it causes and please move flamesingle2 into Master Ciommando. I see too many ppl that go only up the flame tree and being just as effective as me a master commando but more versitile in the fact they have way more skill points left to do other professions. Mastering a Profession should mean something.
5) Rocket launchers: Accuracy is horrible, they are expensive. Why should i spend 1 to 3.5k a shot for a slow very unaccurate weapon that does less damage then My main weapon?
Thunderheart
Hi, as a master commando I'm hoping what I say will help the profession I enjoy.
I saw the post by the person saying "we are too powerful" and kinda laughed as I know anyone in any profession has times they beleive they should be more powerful - but never less...with each profession having its own advantages and disadvantages..
Grenades aren't very good.They should have a higher accuracy number. Grenades fragment and explode so in realitythey don't have to be real accurate to still do alot of dmg..It only makes sense they should have a higher accuracy then do they now.
I really enjoy the Rocket Launchers and Heavy Particle Beams.. althought Heavy particle beam should bea bit more accurate to make it more useful maybe a bit faster.. like .5 faster..
A Commando's most useful item is a flame trower and its DOT flame.. to be fair we could complain its too slow.. but I beleive its powerful enough overall. I really think if changes are to be made it is to the commando's other weapons which arent as good as you'd think..
A prime example of a weapon that doesn't live up to what it says in the Commando skill tree as a very powerful weapon is the Acid Rifle.
Commando's might have to deal with slow weapons.. but they should remain powerful. As said before they are specific as any profession and should have their own advantages.
Thanks
Rohb, Master Commando
Thunderheart, what I don't understand is why you nerf some imbalances (like the flamer DoT) but let others stay uncorrected (like the carbineer chargeshot1). It would make sense if you put off all combat changes to the combat revamp but this change leaves commandos in a very crippled state. It would be better to simply leave the DoT in and then correct this problem but also do necessary upgrades (like revamping commando weapons with more armor piercing, correct the HAR skill mods etc).
I think the role of the Commando profession should be to deal with
- armored vehicles; right now we only have AT-ST but the AT-AT is coming and I hope more armored vehicles too
- turrets; we already have turrets and Commandos are very useful to destroy them, but he should be even more required ! Seeing Teras Kasi or Pistoleer destroying turrets is nonsense
- usually BIG targets; either PvE or PvP, a commando should be the profession that deals great damage to big and slow targets : Krayt Dragons, Rancors, Pets, etc...
What a Commando should not fight: everything else. A Commando should not be better in PvP than every other Combat Profession. He should have HUGE accuracy penalty if he moves. He should have huge accuracy penalty when his "player" target moves.
Except for the grenades which should be usefull against groups of players, I think that the Commando should not be feared by any other players.
I hope that other Commandos understand my point of view.
I disagree that the profession is crippled or broken - - I play a commando and I paid very close attention to the DoT changes on Test Center because I know how important it is. The damage just shifts from the DoT to the weapon which means you have to get into combat and fight instead of DoT and kite and thats a good thing.
As far as the specifics of all the changes, its because there are different systems on different data tables. Each data table is huge and to change all of the data onany onetable takes a month or so. The devs (two hard working devs actually)are making all the changes so that all the balances have a fun and fair relationship with each other. It just isnt going to happen overnight, though they are working to get it done ASAP.
I'm excited to see the changes and Im happy to have been able to experience the HAM system as it was and I can't wait to try the next stage. Im excited because its a new type of combat mechanic (the HAM bars that is) thats not in other games. Personally, the way the old HAM system worked was very mathematically elegant but was hard to balance in terms of game play. I like to see things like this evolve - it keeps things fresh.
It is nice to see 2 consecutive posts from the illustrious TH.
OK the DoT issue is big, and changing combat systems is big as well.
The question is can commandos get a different wpn other than the HAR?
Or Can we get some specials to use with our launcher pistol?
I'm a master commando and I went with 5 other guys who were high level characters and we got slaughtered by a Krayt Dragon .. If anyone profession, including commando is soloing then they are somehow exploiting.
Most people who cry about getting killed have no defense. I spent alot of points on pistoleer defense trees ( like dodge and the techniques tree - knockdown defense ) and well as TK warrior ( all defense ) ..
.. and you know what ? I still get killed by a Rifleman using headhshot in 2 shots ! I still get killed by Bounty hunters who are also pistoleers with fast - poweruped DX2's and scatters.