Commando Archive
Thread: Commandos: What are your top 5 issues?
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thats how many walls the Lp should go throu lol
here are the top 5 issues for commando
1. it's getting nerfed
2. it's getting nerfed
3. it's getting nerfed
4. it's getting nerfed
5. it's getting nerfed
People need to stop whining about "too much damage" or "commando is too powerful." There is a simple solution to this; if you aren't strong enough, don't pvp. Also, don't pvp if you can't handle getting killed. Dying is part of fighting. Stop crying about it and deal with it. Little whining crybabies are what's ruining this game. "whah whah whah creature handler is too powerful, commando is too powerful, jedi is too hard" what's next? Wake up SOE. You are ruining a great game with all of these "fixes." Anyway, back to commando. A commando is supposed to be an elite soldier, a one man army capable of massive amounts of damage. What do people expect? Of course its gonna be powerful. Obviously, just as in RL, if someone with a staff tries to fight someone with a flamethrower, they're gonna get toasted. This should be about dealing with what your chosen proffesion is capable of, and chosing your battles wisely. And, if you are caught off guard, possibly (probably)dying. That's just the way it is. Instead it has become an instance of a bunch of people whining and crying until they get their way. A commandoSHOULD be powerful and SHOULD be able to kill most other proffesions in 1 on 1 combat. If it's really that big of a deal to people that are getting killed, switch to commando and reap the benefits. If not, shut up and deal with it. My last point and I will shut up; the GCW is a freakin war. People are trying to kill each other. Its not a fricken soccer game. No one ever said that war was fair.
- About **edit** time were getting some attention here -
2. Give the launcher pistol skills of its own. commandos should not have to sub pistoleer for special attacks. we are supposed to be commandos, did you forget?
3. Ether drop the grenades or make them effective, they are totaly useless.
4. Question: why learn unarmed to become a commando if it does nothing to benifit me? beside become a TKA ?
5. Just fix the profession and make us commandos happy
To echo my previous comrades "PLEASE FIX THE HEAVY ACID RIFLE!!!!!"
1. The HAR is useless. It needs to actually damage armor, I mean come on isn't that what it was designed for?
2. Launcher Pistol Specials- We need 'em. If we're not getting the E-Web, the launcher pistol is our main source of speed. . . and NO we shouldn't have to get pistoleer to use good specials with the LP.
3. I'm all about getting some Scout skills that are specific to Commando, much like BH's have. Bounty Hunter and Commando are the two best Hybrid Professions as far as combat goes and should also be able to support themselves in the wild.
4. Create "ammo" for HW's instead of single use disposables.
5. And the final thing that we commandoes need. . . . SomeREASON for having to get unarmed IV, such as special commando unarmed skills like "Snap Kneck" or something. . . I mean come on, what's up with that?
-Leiros Nageur, Gorath Galaxy
Master Commando ![]()
Grenades are retarded, they are pointless.
Launcher Pistols should have some special attack.
acid rifle is completely a waste of skill points..
commando's should have better defence againt knockdowns, because they are supposed to be the elite military fighting unit. whats the point of going up the unarmed tree if you can't even use the technique.
commando's weapons should all be armor peircing because they a mainly used in turret at-st combat.
The way you and the developers (which deserves more of the blame, I cannot say) ask us what our issues are, only to screw over our already practically useless profession because you would rather listen to a bunch of whiny retards.
You and/or the developers of this game obviously have no repect for anything othere than the bottom line. You are so worried that all the whiners will leave, so you do your best to appease them, and go on to ignore the people that are hoping to assist you in making this the great game it can be. Perhaps you do this because you realize that if people are naive enough to think that they can have a positive impact on this game through rational suggestions and well thought out ideas, they can be assumed to have hope, and thusly, are less likely to quit paying the subscription fees.
Unfortunately, you are wrong. People have, and will continue to realize that you do not care to make this the great game we were, and continue to be promised. I, for one, will not continue to pay for promises, and suggest that noone within the commando profession continues either. Hopefully you will realize that you can only maintain a decent player-base for so long if your customer turnover is too high, and you will stop catering to the "I play to win" crowd, and start catering to the "I play to play" crowd.
The key to the success of any MMO is NOT keeping a player who complains about things not working for THEM, as such players are not the type that will stay with a game on a long term basis anyway. The key to success is keeping a player who complains about things not working for THE GAME.
To better illustrate this, an example of a player complaining that his profession X character got killed by someone elses un-fairly powerful profession Y character is purely destructive, as it leads to the eventual degredation of the combat system as a whole. In order to correct the combat system, you have to take into account that prof. X has an advantage over prof. Y (if they indeed do), but ALSO whether this SHOULD be the case! Maybe prof. X is intended to be far superior to prof. Y, as that professions supriority is essential to the combat balance.
To FURTHER drive the point home, let's take a Bounty Hunter and a Commando. Now, I don't think that Bounty Hunters should be in the game as a profession, but rather a faction. However, we will deal with things as they are.
- a Bounty Hunter's role in combat is as a solo unit that is ultimately (with different degrees of effectiveness) supposed to be able to take down any opponent one one one.
- a commando's role (as it stands now) is as a support class adept at 1) engaging large groups of enemies, dealing large amounts of damage in a single shot and 2) engaging enemy scructures and vehicles with high damage, low rate of fire ranged weaponry.
In a confrontation between a Master Commando, and Master Bounty Hunter, the Commando should ultimately lose. This is obvious (or should be). Given the fact that a Commando is a combat unit with a wide viriety of firepower at his/her disposal (idealy, if any of it WORKED), the Bounty Hunter should have a tough time, but the odds should still be clearly in his favor.
Unfortunately, I am absolutely CERTAIN that people, throughout the course of this game have complained out the waaaazooo about how the BH class is overpowered, leading to their obvious decline in effectiveness. Should this have happened? NO, but it did! Why? because people complained, proposed half-witted solutions that were accepted by the developers, and ultimately had a detrimental effect on everyone's gaming experience. What should have happened? "Bounty Hunter" should have been removed as a profession, and made a faction. This would have benefited the game as a whole in more ways than I could possibly list, but because it will piss off a few, there is NO chance it will be implemented.
Whatever... I have already spent too much time writing this, and I KNOW it won't be read by a dev, so bye.
I suggest everyone send a PM to Thumderheart and ask hiim to come back and respond to all the answers we have given.
Grenades are retarded, they are pointless.
Launcher Pistols should have some special attack.
acid rifle is completely a waste of skill points..
commando's should have better defence againt knockdowns, because they are supposed to be the elite military fighting unit. whats the point of going up the unarmed tree if you can't even use the technique.
commando's weapons should all be armor peircing because they a mainly used in turret at-st combat.
Well said, and I couldnt agree with this post more.
DOT are fine .. anyone who says they need to be lowered isnt a commando. I've died plenty of times at the hands of TK's and pistoleers after flaming them.
More useful weapons. If you take away any DOT now .. with the current weapons.. we will not be commando's .. we will be boyscouts .. We need more special attacks..