Commando Archive

Thread: Final Word on Detonation Droids for Publish 8 Commandos Not Added

admisgd
Sat Apr 24, 2004 12:25 am
#27

Keep up the good work garvin. I think you hit nail on the head I don't believe this would even be an issue if our consumable weapons actually worked effectivly maybe we can look at it as a good sign. I mean they don't want commando's using these droids so maybe that means we are gonna be getting our weapons fixed soon and we simply wont have a need for the droids.


/crosses fingers





Adda
Master Commando / Master Smuggler


Zabin
Master Pikeman / Master Rifleman
Tanks
Sat Apr 24, 2004 2:20 am
#28



Ok so BHs and Smugglers have the best pvp moves in the game, theyOWN in pvp.



Must not have played a BH or a Smuggler lately. This is the funniest thing I have read in a long time .



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Unskilled1
Sat Apr 24, 2004 4:06 am
#29

Wow a pissing contest between correspondents ,THAT will help both profesions .
Obo_alCan
Sat Apr 24, 2004 4:58 am
#30






Damage of a Detonation Module Mouse Droid:


Anywhere from 500 to over 7000 in damage (as reported via the DE forum) depending on the target and whether it's used PvP or PvE...


The above statement is inaccurate. It is the R3 module with multiple slots that can do the higher damage according to the write up in the DE forum. The cheap mouse droid does not have as many slots and does a lot less damage.




Just to respond on this point.


The detonation modules have a max rating of 10. Each module placed into an MSE mouse droid (normal or advanced) will get a +10 bonus. This bonus doesn't apply to the other droid types. The Adv MSE has two slots and so can have a max detonation rating of 40.


Of the other droids, the Adv R3 has the most module slots at 6. So it would have a max rating of 60. The Adv R2 would be next with a rating of 50. These two droids, especially the R3, are not cheap to make, requiring a number of individual modules and factory made items. Needless to say, I don't think you'd find too many Adv R3 bombs around, unless it was a freak show display. They are not what I would call consumable droids.


The MSE on the other hand is cheap and relatively easy to mass produce,and with only a 33% reduction in effectivenessas compared to the best made bomb, it will give the most bang for your buck.






Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
DayWalkerRori
Sat Apr 24, 2004 6:34 am
#31

LOL wont even take a hour or 2...Goto Dantooine and you can have the 50XP allmost in 1 and i say again 1 mission run with SavageQuenkers..The will net you 40-50kXP for 2 Missions/1Run


Ive allways suported Commandos..Ive been one but, Acting like this will not get you on the christmas card list


I agreed, as did Tanks on youll having access to these too but, Devs didnt see it that way and now its a all out Nerf Cry?? I bet it would be 110% different if youll had got the Ok for the Droid use.....


Simple, just get the 50kXP and take 6 lil points and get Smuggler Nov (should take all of 10-15mins) Geezzzzzzzzzzzzz




Daker-Naritus
Sat Apr 24, 2004 8:47 am
#32






Tanks wrote:



Ok so BHs and Smugglers have the best pvp moves in the game, theyOWN in pvp.



Must not have played a BH or a Smuggler lately. This is the funniest thing I have read in a long time .







As a matter of fact, I have. Pursuant to the joys of hologrinding, I have mastered both BH and smuggler, and took advantage of the opportunity to test each for a week before dropping them. I have also extensiverly tested rifleman, carbineer, pistoleer, pike, TKA, swordsman, and fencer.


The end result was that if I hadn't bought the game to be a commando (in other words if I wasn't a stubborn glutton for punishment) I would become a BH or a Smuggler/Pistoleer in a SECOND for the pvp abilities. Compared to all the other classes in the game, commandos suck in pvp. We have a 10 second delay on all specials, so if we don't kill the other player in one shot within 16m (impossible if they are wearing any type of armor because even at our max damage 12000 damage x light armor x at least 50% resists x 75% pvp reduction = 750....far less than 99% of players health pools) we are kd/dizzied or blinded/stunned and killed before we get a second shot.



The real question, Tanks, is when the last time you played a commando was. No matter how much you think Bounty Hunterand Smuggler are gimped (ha, don't make me laugh) commando is 10 TIMES so. Comparatively, BHs and Smugglers DO own in pvp, and it is ignorant to try to come into the commando forums and argue that point.


Fact is, the ONLY thing commandos have going for them is blast damage, which devs are about to steal from us.


Fact is, BH is perfect, other than the cluster-f that is Jedi Bounties, so you really have no room to **edit** about anything.


Fact is, BH and Smuggler don't need to do blast damage to accomplish their purposes (pvp) and it is totally ignorant for devs to steal our thunder and give it to them.

Message Edited by Daker-Naritus on 04-24-2004 11:01 AM

Daker-Naritus
Sat Apr 24, 2004 8:57 am
#33









Tanks wrote:





Damage of a Detonation Module Mouse Droid:

Anywhere from 500 to over 7000 in damage (as reported via the DE forum) depending on the target and whether it's used PvP or PvE...


The above statement is inaccurate. It is the R3 module with multiple slots that can do the higher damage according to the write up in the DE forum. The cheap mouse droid does not have as many slots and does a lot less damage.


This is total BS...let me re-quote the info I already quotedin the thread from MOUSE DROIDS: 5074, 5150, 5139, 7199, 6945. I would say that falls into the 500-7000 range wouldn't you?



Cost of the Detonation Module Mouse Droid:

Not set yet for live servers, but predicted to be under 6K per droid (Hellshot purched 5 for 30K on TC)


As I said above the high damage droids - which are not mouse droids - will probably cost a lot more.


He said he purchased R3 droids, which ARE the high damage droids. He also purchased ones that sucked, with the effectiveness ratings in the 20's (max for mouse droid is 40, max for R3 is higher.


I will quote his post: I did a couple of tests with a couple of with R3 detonation droids a little bit ago. A stack of 5 cost 30k. Thedroids had a detonation (I think thats the term) rating of 26. I was doing between 3-5k of damage using it and it said that the NPC's were caught by the blast, so its probably blast damage.


You will note those are crappy droids, and that R3's are more expensive to make than mouse droids.


Mouse droids are much cheaper, and DEs THEMSELVES have been saying they will sell them for 2000 or less.



Basically you are giving these folks an over-powered weapon that will just anger 2 communities when it's NERF'd later or anger a lot more professions if it's not NERF'd...maybe you really need to rethink this module a bit more before releasing it...


It is interesting that you are calling for a nerf on this after devs told you you couldn't get it for Commando even before it goes live with selectively misleading information that you have culled from the DE forum. It seems like if you can not have it you don't want others to have it either .


I expected better from the Commando correspondant. I would have thought that you would have chosen your battles a bit wiser.


Not to forget that unlike BHs that have 33 skill points to spare, Commandos have 81 and if you want this so bad all it takes is SIX skill points and an hour or two of pistol leveling to get Novice Smuggler.


It's a nerf because the ONLY purpose our class has is destroying turrets and AT-STs, which are vulnerable to blast damage. If you give 3 classes (BH, Smuggler, swordsman) the ability to do high amounts of blast damage, in fact more than commando, what the HELL is the purpose of commando?


BHs only have 33 points to spare, but they DO have more than enough power for that investment.


Answer these question: Why do you need blast damage to accomplish your purpose as a BH? What does being a BH have ANYTHING do do with destroying turrets and AT-STs? Do people put bounties on inanimate objects?




Message Edited by Daker-Naritus on 04-24-2004 11:11 AM

Daker-Naritus
Sat Apr 24, 2004 9:08 am
#34

Garvin....another point for you to take to TH...



These things are NOT doing 1/2 damage against turrets. DEs have tested it and they just aren't. Whoever is saying that hasn't tested it and it spreading misinformation.


Additionally, even if they DID do 1/2 damage, that is STILL up to 3500 damage, way more than they should be doing considering the damage capabilities of our weapons.



HOWEVER...I did notice this in this morning's patch notes:


"Droid Detonation Module: Removed mission lairs as a valid target for the bomb droid."



I think our solution lies in that...Turrets should also be removed as valid targets for the bomb. The bombs should have no effect whatsoever on turrets, including even if they are caught in the blast radius.


I believe that solves the problem, especially considering that the devs purpose in giving the bombs to BH and smuggler is to "give them more of a role in the new adventure areas," none of which have any turrets to kill.

Hellshot
Sat Apr 24, 2004 9:28 am
#35

Two things garvin forgot to add is that 1) if you have one of these droids in your inventory (i.e. your backpack), you can pull them out and use them while in combat, and 2) If you use these outside of aggro range, you wont get attacked.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
thepunisher286
Sat Apr 24, 2004 10:19 am
#36




Man thats bull...

Message Edited by thepunisher286 on 04-24-2004 10:20 AM

Tanks
Sat Apr 24, 2004 11:41 am
#37


The real question, Tanks, is when the last time you played a commando was. No matter how much you think Bounty Hunterand Smuggler are gimped (ha, don't make me laugh) commando is 10 TIMES so. Comparatively, BHs and Smugglers DO own in pvp, and it is ignorant to try to come into the commando forums and argue that point.



I have mastered every combat profession with the exception of Fencer and Pikeman and BH twice, the first time being before the vehicles and experience increase.


This whole argument about who is more gimped is futile. We should concentrate on fixing the problems without trying to nerf others when they seem to get something we do not.


Smugglers alone are not worth much unless coupled with Master Pistoleer or BH Pistol. BH, well the only profession we do seem to do well against is Commando . With the increased defenses of Publish 5, both BH and Commando got hurt a lot as both professions are considered an offensive class and lack defenses (BH more so), add the KD defense food on top of this well then you will see that the BH is no longer the super class it once was perceived to be. The fire DoT change hurt us as well except we did not seeany increased damage.


My master rifleman/tkm/marksman on Wonderhome has yet to lose against a BH.


This argument is like 3 one-legged man trying to see who is best while the olympic stars run circles around them (paraphrasing someone elses quote).




Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Tanks
Sat Apr 24, 2004 11:43 am
#38


BHs only have 33 points to spare, but they DO have more than enough power for that investment.



See my post "Bounty Hunters and Death of a PvP Profession" for the rebuttal to this naive statement.




Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
DayWalkerRori
Sat Apr 24, 2004 11:49 am
#39

10sec Delay huh?? LMFAO Ive been a Commando....Maybe at Nov


If we PWN!! so much in PvP..Then **edit** did you give it up togo Commando you say is so damn Sucky in PvP?


Your just mad that the Devs didnt see fit to Include youll in the Cert and now, gona Bytch and Gripe and Cry Nerf before the damn things ever even go Live!


Wana bet the Driods would be 100% OK if youll would have been Included in the Cert?? I saw no Nerf Crys TILL Commando got left out...Us BH even was trying to help get the Devs to Change there minds but, I say PUCK YOULL NOW


I will Fight wilth every last breath to keep youll OUT and the Driods the way they are NOW on TC


IDEA: Why dont you push to get your weapons working better instead of cry nerf on something (you got left out of WAAAAAA) thats not even Pucking Live yet.....


Damn CryBabys (Didnt think this till past 2 days) suck it up spend 15mins & 6SPs and Enjoy..WHATS NOT YOURS HAHAHAHAHA


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