Commando Archive
Thread: Final Word on Detonation Droids for Publish 8 Commandos Not Added
RazerWolf wrote:
Where does it say they do 10k damage?
Quoted from DE forum testing (http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=80267&page=3):
[Mouse droid testing] Now we moved on to some faction targets....NPC's standing around outside the base (and the turret's line of fire). results from that run:
Droid rating: 37
Damage: 4172, 5074, 5150, 5139, 7199, 6945
Resists: it was a mix of troops, but I believe all had either 5% resists, 20% resists, or 40% resists. I am using their blast resists, as this seemed to match up the best with the numbers given, plus it makes the most sense for a bomb.
....
Ok, finally decided to try a bit bigger bomb. Sent out an R3 fully loaded....The R3 made it to the turret with HAM to spare (fully experimented as well as some armor).
Droid rating: 49
Damage: 8100, 7907, 5715, 8783, 6530, 9681, 7389, 8535, 6183, 6939, 6868, 6778, 9271, 8166, 8599
Resists: same as listed above
....
I'd say overall the mouse droid is the best droid to use this with, not only is it pretty cheap (I could see selling it in bulk for less than 3k per droid) but it maxes out at a rating of 40, so only the R2, Probot, and R3 beat it (but are much more expensive).
There you have it!
I did a couple of tests with a couple of with R3 detonation droids a little bit ago. A stack of 5 cost 30k. Thedroids had a detonation (I think thats the term) rating of 26. I was doing between 3-5k of damage using it and it said that the NPC's were caught by the blast, so its probably blast damage.One of us on TCneeds to test a RL to see if splash damage is fixed since these areworking correctly. I really think you (Garvin) should askTH or one of the devs directly, is this blast damage,yes or no.I didn't see any instances of it missing, but I only did 2 tests, and plan to test the remaining 3 when TC comes back up.
Heres the kicker, you need to be within 18m of the droid to detonate it,you have to select detonate from the radial menu, and it has a long 3 count before it explodes. Individually they seem like toys, but you could easily get a few smugglers together and zerg most places (such as the genosian cave) using crates of mouse droids. I don't know how useful they would be in pvp against a turret, especially since you could take one out faster probably with a T21 or a powerhammer, but thats just my opinion.
I don't want to comment to much on the price/unit, but if the DE correspondent wanted to chime in, that would be useful.
The Dev response was that we already had enough weapon choices ingame and don't need to be added to the list.
Garvin Please tell me this is not there actual opinion? Do they even know what our class is, do any of them play a commando? My God that is a joke. We have ONE weapon that works and that is the FL. All the others are useless. We have no specials for our LP, Our HAR is a joke and our heavy weapons miss 24/7. Why would we use any of these, not to mention the range on greandes. If they intend to fix all of these properly, then maybe I could see their point but right now that opinion is bogus. It just seems like they are removing any sort of advantage a commando has in PVE. Tkas getting heat vibros and now smugglers/bhs getting explosive droids. This is a seriously disturbing trend Garvin. I hope you can expand the mind of these DEVS and show them the errors.
Ranelan - Master Commando - Colonel in the Imperial Forces
Typical.
I find it funny that the devs consider us the most powerful proffession in the game...that shows they don't really play as one nor really put much effort into testing (unless they get TKM along with it...or they're playing us in the closed testing for the combat rebalance...)
They say we have the most weapons...yah we do, we should be the most viable proffession since we have the most weapon damaging types of any proffession. True, but dreadfully wrong.
Our gernades suck.
2 of our Consumables actually or somewhat work as intended, yet still are woefully inaquedate.
Yeah, we have tons of weapons...but working weapons? Thats lagging behind the other proffessions...
We Own in PvP??? LMFAO Not played BH have you....
Personally...Youll can have the Driods...They wont help us one little bit
Message Edited by DayWalkerRori on 04-23-2004 09:30 PM
- 40 units of Copper
- 20 units of Inert Gas
- 80 units of Tolium Reactive Gas
Blantant OUTRAGE!!!
7k dmg??!?!?!??! 6k a shot?? 100% accuracy???
Egad, THEY BETTER be giving us something good
Jenden wrote:
Ok, these are working on lairs and turrets now, though there's been some change to factional things. It will not damage factional targets if your covert (even if you have a TEF) though it will give youaTEF. Also, when the droid (blast damage) was sent against the turret (vulnerable to blast) it got some kind of 50% modifier (only hit for about 3000 damage, normally hits for 7-8k before armor/resists).