Commando Archive

Thread: ATST: back to GOD MODE?

Lifylos
Fri Dec 19, 2003 9:11 am
#27

I agree with the people here saying that commandoes should be able to effectively take out an At-St, but I disagree with the ones saying we should be able to do it solo.At-St's are supposed to be formidle anti Infantry units.They arent really if one guy can run up and take them out. Yes commandoes should be able to dispatch them efficiently. but notice how I said COMMANDOS, and not COMMANDO.



Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
tacwraith
Fri Dec 19, 2003 9:43 am
#28

Erm, whats wrong with my sig? my character is master commando andmaster teras kasi and as of last night, novice rifleman (working up to sniper3 box, then im outta points).






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Jamfl
Fri Dec 19, 2003 10:03 am
#29

Also remember that at-st's are scout vehicles not a at-at. A at-at shouldnt be able to taken out by a solo commando but a at-st. I remember the talks before anything could take out a at-st. Imps we happy and the rebels were screaming. WHen they made commandos better it turned around. People complained about commandos. Screaming and moaning. Imperial screamed but they forgot that Imperials could become commandos too. How stupid of them. Now its even harder to take a at-st down. Now imagin a Master Commando.MTKA with a at-st. shrug. they even more powerful but hey imperials are babies anyway.



Medic / Novice TKA/Master Commando
Rebel Lieutenant Colonel
Novice Artisan FarStar

Gothmoanitae
BE 1042 Ch 1112 Rifleman 3001 shadowfire

"Die with Honor" Jamfl Tawor of Eclispe

"One who sets the entire army in motion to chase an advantage will not attain it." Sun Tzu
MaxWT
Fri Dec 19, 2003 11:58 am
#30






Darkanarkio wrote:
After this patch how the **edit** are we gonna take down atsts?

As i get close enuff for rockets, they shoot me down, as i do myold stratergie of run to them burn and run randomly so they miss me most of the time... doesnt work...


so not only did the 100% heat and 40k hitpoins, now they dont miss and hit faster for the same dmg...


I did the tests with 5200health 5000action and 2000 mind. Powerboost,buffs,pixie... still got killed.... and full suit of composite....



Def hellfury

M. Commando
TKA 4404
Medic 0030




If you are going to flame about at-st's being to powerful, please at least learn to spell and use proper grammar. Your post is unreadable and you made yourself look like an idiot. Not to mention, you are supporting the fact that one person should be able to take down a machine that a Jedi would fear.



_________________________________________________________

YAY!!! I FINALLY MATERED MY FIRST PROFFESION AFTER PLAYING THIS GAME FOR 4 MONTHS!!! I AM A GOD!!!!! WOOOOOOOOOHOOOOOOOOOOOO!!!! I AM MASTER ARTISIAN!!!!!! AND MY FIRST ELITE PROFFESSION IS ARCHITECT!!!!

Awaem Darkmist
Mayor of Harmonia
Lifylos
Fri Dec 19, 2003 12:31 pm
#31

A Humvee is a scout vehicle, but you strap a really big machine gun on the top of it and you got an effectine anti infantry dont ya? Scout does not equal pansy.



Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
Lemat999
Fri Dec 19, 2003 12:33 pm
#32








MaxWT wrote:


If you are going to flame about at-st's being to powerful, please at least learn to spell and use proper grammar. Your post is unreadable and you made yourself look like an idiot. Not to mention, you are supporting the fact that one person should be able to take down a machine that a Jedi would fear.





ur jus jelos of hiz stratergie



Oculi Orbicularis
Goon Squad
DukeGnarley
Fri Dec 19, 2003 1:18 pm
#33

ok then, how many rebels should it take to take down one imperial?


answer = one rebel

JCTJennings
Fri Dec 19, 2003 1:45 pm
#34

Hehehe...


...Even an ewok can take out an AT-ST.



I wanna be a Master Ewok!!!!





Name JCT Jennings
Server - Chimaera Europe
Windchill1
Fri Dec 19, 2003 2:09 pm
#35

An AT-ST is a machine made by a company that ships them to the imps.


Shipments get lost from time to time. Rebs should be able to get their hands on those lost shipments sometimes. We should be able to get them with an increased amount of faction points, since it would be a rare item. Smugglers should have the ability to get them from imp recruiters.



If the above were possible, how much of this argument would go away?


BTW, a commando should have the ability to take one out single handed.

mikeofborg
Fri Dec 19, 2003 3:04 pm
#36

The Key to taking out AT-STs is easy. You cannot do it alone any more commandos. This is how my commando friend and I do it.


1. We quickly incap the player controling it while my Rancor ties up the AT-ST.


2. Commando goes to town hitting it with Particle beam cannons, flame DOT and rockets.


3. I stand guard over player to incap him again when he starts to get up. all the while tappin AT-ST with my republic blaster or DX2.


4. DB player after at-st is dead or hit him with 3rd incap.


This works much better when you have 2 commandos and 2 MCH working in tandem. AT-STs can really wear out pets now, as they should. 1 commando hittin it with PBCs the other with rockets and flame. Due to the high ham of PBCs its nice to be buffed. Taking on 2 players with 2 AT-STs is almost insanely impossible now, unless you have a couple commandos and CHs in group. One of the players will target someone with one of the metal walkers. Best bet is to catch a guy not watching his 6 while attacking rebel NPCs. This way he'll be incapped before he can figure out what happened. Then its simple hit the AT-ST with everything you got and hope the pets hold up. Having a TKM with you helps also, they can still dizzy KD AT-STs and they tank players and pets very well.







| Bioo dead Feb 06/Bailee dead Feb 06/Tengel dead Dec 13 |
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dementedpoultry
Fri Dec 19, 2003 3:17 pm
#37

This thread really got me thinking about the idea of critical hits. I know it will never happen but just to throw it out there, you would think that a master commando would have some remote chance of placing a rocket launcher shot so perfectly it could take out an at-at. Maybe if there was a small chance of hitting for double max damage or something like that. Again, I know this will never happen but I think it would make the expensive heavy weapons more useful and fun. Despite being a rebel commando, I agree that we shouldn't be able to solo an at-st regularly and without great pain, but you would think thatevery now and then we would be able to take one down with a rare and perfectly placed rl shot.
tacwraith
Fri Dec 19, 2003 3:20 pm
#38

mike, how is a 'rancor' part of the commando proffession, which is supposed to be the only class with 'anti-vehicle' firepower?






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

LoKharn
Fri Dec 19, 2003 4:57 pm
#39

Hi, here a reb commando who thinks that we never should be able to take down an AT ST single handedly.


Before the last patch, they were too easy to take down (or at least we had few difficulties)


The solution is simple, bring friends (not many...a CH will do the job....)


With the patch, at least we, possibly, will see more AT ST' s in PvP fights (and the best part is that has stopped the "Hunt for the Red Durni"... )


And anyone who thinks AT ST's imbalances the game or that the rebs need a similar pet...myadvice is that you missed completelyyourfactions choicein the GCW......



Ayran Lo'Kharn


Master Commando


Radiant Server




AYRAN LO'KHARN
MASTER COMMANDO
REBEL ACE PILOT (VORTEX SQUADRON)
"Never in the field of human conflict was so much owed by so many to so few."
Sir Winston Churchill
This quote can be displayed, when the commando profession works as intended and the crowd returns to the commando path.....so few we are now....
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