Commando Archive
Thread: ATST: back to GOD MODE?
Erm, whats wrong with my sig? my character is master commando andmaster teras kasi and as of last night, novice rifleman (working up to sniper3 box, then im outta points).
Darkanarkio wrote:
After this patch how the **edit** are we gonna take down atsts?
As i get close enuff for rockets, they shoot me down, as i do myold stratergie of run to them burn and run randomly so they miss me most of the time... doesnt work...
so not only did the 100% heat and 40k hitpoins, now they dont miss and hit faster for the same dmg...
I did the tests with 5200health 5000action and 2000 mind. Powerboost,buffs,pixie... still got killed.... and full suit of composite....
Def hellfury
M. Commando
TKA 4404
Medic 0030
If you are going to flame about at-st's being to powerful, please at least learn to spell and use proper grammar. Your post is unreadable and you made yourself look like an idiot. Not to mention, you are supporting the fact that one person should be able to take down a machine that a Jedi would fear.
ur jus jelos of hiz stratergie
MaxWT wrote:
If you are going to flame about at-st's being to powerful, please at least learn to spell and use proper grammar. Your post is unreadable and you made yourself look like an idiot. Not to mention, you are supporting the fact that one person should be able to take down a machine that a Jedi would fear.
ok then, how many rebels should it take to take down one imperial?
answer = one rebel
Hehehe...
...Even an ewok can take out an AT-ST.
I wanna be a Master Ewok!!!!
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An AT-ST is a machine made by a company that ships them to the imps.
Shipments get lost from time to time. Rebs should be able to get their hands on those lost shipments sometimes. We should be able to get them with an increased amount of faction points, since it would be a rare item. Smugglers should have the ability to get them from imp recruiters.
If the above were possible, how much of this argument would go away?
BTW, a commando should have the ability to take one out single handed.
The Key to taking out AT-STs is easy. You cannot do it alone any more commandos. This is how my commando friend and I do it.
1. We quickly incap the player controling it while my Rancor ties up the AT-ST.
2. Commando goes to town hitting it with Particle beam cannons, flame DOT and rockets.
3. I stand guard over player to incap him again when he starts to get up. all the while tappin AT-ST with my republic blaster or DX2.
4. DB player after at-st is dead or hit him with 3rd incap.
This works much better when you have 2 commandos and 2 MCH working in tandem. AT-STs can really wear out pets now, as they should. 1 commando hittin it with PBCs the other with rockets and flame. Due to the high ham of PBCs its nice to be buffed. Taking on 2 players with 2 AT-STs is almost insanely impossible now, unless you have a couple commandos and CHs in group. One of the players will target someone with one of the metal walkers. Best bet is to catch a guy not watching his 6 while attacking rebel NPCs. This way he'll be incapped before he can figure out what happened. Then its simple hit the AT-ST with everything you got and hope the pets hold up. Having a TKM with you helps also, they can still dizzy KD AT-STs and they tank players and pets very well.
mike, how is a 'rancor' part of the commando proffession, which is supposed to be the only class with 'anti-vehicle' firepower?
Hi, here a reb commando who thinks that we never should be able to take down an AT ST single handedly.
Before the last patch, they were too easy to take down (or at least we had few difficulties)
The solution is simple, bring friends (not many...a CH will do the job....)
With the patch, at least we, possibly, will see more AT ST' s in PvP fights (and the best part is that has stopped the "Hunt for the Red Durni"...
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And anyone who thinks AT ST's imbalances the game or that the rebs need a similar pet...myadvice is that you missed completelyyourfactions choicein the GCW......
Ayran Lo'Kharn
Master Commando
Radiant Server