Commando Archive
Thread: ATST: back to GOD MODE?
SmokemonSCarent you the smart one. I see you didnt read any post before mine. GJ you a smart guy. If you did read before my post you have seen that I was answering to someone elses post. They brought up Humvees not me. Now that we know you so smart , please do tell us what are the roles of commando. Are we supposed to be anti-vechile like the devs are telling us or are we just a useless profession that once in awhile do alot of damage.
Also are weapons don't just hit once pull unless you a pistoleer with a LP. But pretell what does that have to do with a MASTER COMMANDO. Yes we can get other skills for all the smart people out there gj. But since we are on a commando forums that has nothing to do with out profession. Ok back on topic, since we don't just hit one pull then we must do even more damage to take out a at-st. I don't know the the full amount of a at-st HAM but I know the have at least 50k HAM. But wait since we dont just hit one pull and there are 3 pools that is a total of 150k hitpoints. We know the law of physics. We just don't hit one pull so chances are we are doing 50-150k damage to take down a at-st. Same with at-st vs turrets. Seeing how turrets are like lairs they only have a total of 100k hitpoints. Yes I know what some of you might be thinking. Yes we might just be lucky and hit one pool. Yes you are correct but it doesnt always happen. So like i said in my last post. 8 imps with 1 at-st each. Attack a rebel base with 4 turrets. I have seen this happen too. One turret hits a random pool. Also doesnt do full damage to a at-st because of its armor. While a at-st only hits one pool because there is only one pool. Chances of a turret taking down a at-st is slimmer because the chances of only hitting one pool is nil. So a at-st has 50-150k hitpoints to waste. Now times that by 8. 400--1.2mill hitpoints. I don't care if the imperial is suppose to be strong. But to stronger is going to far. The imperials in the star wras universe has stronger weapons then a scout vechile. Wait till they come out if they do.
People use to come plan about professions, why dont you had to that a at-st with 50-150k HAM.
I dont agree with the old at-st. They were to easy but making something that much strong is going to far. 9k faction points for something that can turn out to be stronger then a turret and can go anywhere is just wrong. Either raise the fp or lower the HAM. Dont make it to powerful that just one imperial can have. The imperials or complain and saying that one commando can't take down a at-st. The I rebutt them saying that one imperial shouldnt be able to control something that powerful. If one imperial can control it then one rebel commando should be able to take it down.
Aidn wrote:
Lets look at this more realistically. AT ST were never supposed to be easy kills. When they were at 18k HAM they were far too weak. I lost mine incredibly fast, to one commando(right before they got upgraded as well). I'm tired of hearing people complaining that AT ST are too strong. They are supposed to be strong, don't cry nerf, accept it as a part of the game or don't play the game. Try taking them down with a group for a change? Just some thoughts...
And I am tired of imperials who think that they have a right to have an AT-ST. Even with the number reduced to one, that is still to many for a player controlled pet. Yes, I agree they should be hard to take down, but the rebels should have the tools to take them out other then mass numbers. The number of AT-STs is supposed to be limited to a ratio of about 500 troops to 5 AT-STs. Maybe even more troops. This is not happening in the GCW right now. That is the reason why AT-STs get nerfed. Because there are too many, and they are too hard to kill. Now, they made them tough for commandos (but with no repair abilities, commandos can still hurt AT-STs bad) but they are still weak.
Remember when they did the friday feature that showed the ratio of rebels to imps? Rebels outnumbered Imps by 80%.
The very next thing written on that page? "We'll have to think of more ways to encourage players to go Imperial."
I think that when the AT-ST was a complete suck fest, nobody wanted them, and since that's practically the ONLY reason to go imperial, everyone went rebel.
Suck it up and quit complaining. AT-ST > 1 commando. I'd like to see them take on 4 =P
Im sorry if my english gramar is good... then again, im not from the US so please think before making stupid comments like those...
ZOo Wars is a dream get over it....
erm, luke wasnt jedi when he dropped an AT-AT with a grenade. he was at best a lousily trained padowahn.
Jamfl wrote:
Shoot a Rocket Launcher at a Humvee and watch it go blow up. Use a anti-tank weapon on a tank watch it blow up. With one hit I might add. Just to say a at-st couldnt be taken down my one person is foolish. Ya its 9k fp for a human to get. I dont care about the other species cost. They choose to go imp they should know what the cost would be. But the armor on a at-st doesnt come pair to the armor on a at-at. When at-at comes out more inside of just battlefields what happens there. One jedi look took down a at-at. You think a commando who is supposed to be anti-vehicle cant take down a at-st by himself. plz. If swg is going to make the commando's suck even more why dont they just take them out. Or at least redefine them. first we were melee then to range. Which I agree with. We are anti-personnel then anti-vehicle. really we are both. Now we are neither. Its to hard to take down a at-st. Not saying impossible but really really hard. Turrets, I am sorry a commando couldnt even take it down fully buffed by himself. Which I do agree with. We suck in pvp unless we are going up against noob's and really stupid people. Mass pvp is something different but we do shine in this area. But then again, if you know you against a commando in mass pvp you should take him down first same with a CM. Just because of a area attack. So no commando arent that greatest. I hate hearing people say that. Yes we have powerful attacks. Yes our fire dot is crazy. But we dont do powerfully attacks unless we are in 16m's. And we are lucky if we hit. Also lucky if we hit with the fire dot. I do enjoy commando. I think it has alot of potential. But with the at-st's new ham its going to be impossible. what if 8 imps attack a rebel base. each imps have one at-st out. Thats 360-400k ham. The same as 4 large turruts. And turrets are heavy armored too.
this isn't real life buddy, its star wars. get over it.