Commando Archive
Thread: ATST: back to GOD MODE?
No, a single commando was not designed to take down an AT-ST. Maybe that's why they have 100% heat resist now, dummy.
We already cant do **edit** abou turrets, nwo we cant do **edit** about ATSTs your saying?
Sounds to me like u have a repressive nature... Go to a doctor...
im sorry to say but a commando can not really kil them that good any more
a master pistoler with a lp seems to stand a better chanch then we do by 50X
hey but what can i say the devs have seemd to try and balenc a hybred profesion with all the raguler elit profesions
and when you do this the hybred proffesin will allways be giped
you guys are idiots seriously.
IT'S AN ATST. ONE COMMANDO SHOULD NOT BE ABLE TO TAKE DOWN AN ATST. maybe if you were an ewok on the other hand you could hang-glide and drop stones on top of it and then roll some logs so it trips and then blow it up.
or you could just shut the **edit** up and stop complaining.
I throw my chips in with the group that says 1 commando shouldn't be able to take out an AT-ST. They should be tough and they should only be used in PvE. Wait a sec... they are tough and they can only be used in PvE... wooo hooo... go devs!
Seriously though, we commandos are a tough lot and do plenty damage, but I think the thought that 1 lone commando can single handedly kill any and all things is a bit out of our league.
And we should take advice from those Ewoks... it wasn't just one that took 'em out. The whole darn villiage was there fighting, if memory serves.
Commando's *should* be able to take out a at-st, we shouldn't have to pickup pistoleer to be able to kill it.
you guys are idiots seriously.
IT'S AN ATST. ONE COMMANDO SHOULD NOT BE ABLE TO TAKE DOWN AN ATST. maybe if you were an ewok on the other hand you could hang-glide and drop stones on top of it and then roll some logs so it trips and then blow it up.
Well u say it. ONE IMPERIAL PLAYER WHIT ATST CAN FIGHT AND KILL A GROUP OF RIBS...........
u know what is stupid ^? atm 1 imp can use better pet in the game when a master ch use many skill for use the pets
and yes commando exisist for destroy mashine
Korgull wrote:
Maybe 1 commando isn't supposed to be able to kill a 500 ton walking armored tank.
Get a couple friends to help.
lol, how true
Ypiana wrote:
Korgull wrote:
Maybe 1 commando isn't supposed to be able to kill a 500 ton walking armored tank.
Get a couple friends to help.
lol, how true
hey its ypi!
protal wrote:
Remember guys that this patch included the "creature ballance" pass. The dev's said somethings would be too hard and other too easy for now. Once the weapon ballance is done hopefully our rocket launcher will be the weapon of choice for at-st hunting.
Commando's *should* be able to take out a at-st, we shouldn't have to pickup pistoleer to be able to kill it.
EXACTLY.
We are 1/4 of the way through the Combat updates. I suggest you take a look at the resists of the "new" ATSTs. Use the Heavy Lightening Cannon. Take friends with you to distract it. Most importantly if it is a "Pet" kill the friggin IMP running it.
I have gone toe to toe with ATSTs and they are definitely a more formitable foe. GOOD!!!
This gives the devs the "out" they need to make the Commandos the solution to the problem of IMP hardware WE ARE SUPPOSE TO BE.