Commando Archive

Thread: ATST: back to GOD MODE?

NobodyHasThisHandle
Thu Dec 18, 2003 9:17 pm
#14

Any player controlled AT-ST will destroy your vehicle when they see it sitting around.
No, a single commando was not designed to take down an AT-ST. Maybe that's why they have 100% heat resist now, dummy.



___________________________________________________________
I am not just text to be read, I'm a voice to be heard!

To the Devs: Less nerfs.
To the Devs: More fixes.
To the Players: Less complaining.
Darkanarkio
Thu Dec 18, 2003 9:21 pm
#15

What u saying is, Commandos arent supposed to be in the game?

We already cant do **edit** abou turrets, nwo we cant do **edit** about ATSTs your saying?


Sounds to me like u have a repressive nature... Go to a doctor...
maddogs
Thu Dec 18, 2003 10:18 pm
#16

im sorry to say but a commando can not really kil them that good any more


a master pistoler with a lp seems to stand a better chanch then we do by 50X


hey but what can i say the devs have seemd to try and balenc a hybred profesion with all the raguler elit profesions


and when you do this the hybred proffesin will allways be giped





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Daniel' Judson-Leonheart

Aidn
Thu Dec 18, 2003 10:49 pm
#17

Lets look at this more realistically. AT ST were never supposed to be easy kills. When they were at 18k HAM they were far too weak. I lost mine incredibly fast, to one commando(right before they got upgraded as well). I'm tired of hearing people complaining that AT ST are too strong. They are supposed to be strong, don't cry nerf, accept it as a part of the game or don't play the game. Try taking them down with a group for a change? Just some thoughts...



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Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
Unguilded
No current residence

DukeGnarley
Thu Dec 18, 2003 11:11 pm
#18

if an atst has 55k ham, then it's too powerful. 1 commando should be able to take down an ATST. there should be no pet that can't be solod, even if it is a faction pet. and yes, all of the non elite combat professions are kicking commandos' butts. the dev.s need to pull their heads out of that orifice they have them in.
Scizzot
Fri Dec 19, 2003 12:41 am
#19

you guys are idiots seriously.



IT'S AN ATST. ONE COMMANDO SHOULD NOT BE ABLE TO TAKE DOWN AN ATST. maybe if you were an ewok on the other hand you could hang-glide and drop stones on top of it and then roll some logs so it trips and then blow it up.



or you could just shut the **edit** up and stop complaining.




concubine
Bloodfin
Khubacca
Fri Dec 19, 2003 2:28 am
#20

I throw my chips in with the group that says 1 commando shouldn't be able to take out an AT-ST. They should be tough and they should only be used in PvE. Wait a sec... they are tough and they can only be used in PvE... wooo hooo... go devs!


Seriously though, we commandos are a tough lot and do plenty damage, but I think the thought that 1 lone commando can single handedly kill any and all things is a bit out of our league.


And we should take advice from those Ewoks... it wasn't just one that took 'em out. The whole darn villiage was there fighting, if memory serves.






Khubacca
Master Smuggler
Beach House Alliance
Tatooine, the biggest darn beach in the galaxy



SmokemonSC
Fri Dec 19, 2003 2:45 am
#21

agree with some of the other posters, devs changed the HP so that they could not be soloed, as they did with krayts and other high end mobs. as for being hit, the origonal poster obviously doesn't understand how that works, if you dont want to be hit by the at-st get 100+ ranged defense. if you can't do that with your current template, maybe you should look into some skill attachments. You (origonal poster)are just as pathetic as imperials who have their at-st fight for them, you are dependant on your flamethrower, get some skill, there are other weapons ya know. There's plenty of other things to use, like someone suggested the launcher pistol. Get master pistoleer too, or atleast the speed tree, there ya go, super fast death. wait a second, im an imp, why am I helping a whiny reb? Oh well.



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Naytaliak + Naytaliak'

Eve-Online
Smokemon
protal
Fri Dec 19, 2003 3:48 am
#22

Remember guys that this patch included the "creature ballance" pass. The dev's said somethings would be too hard and other too easy for now. Once the weapon ballance is done hopefully our rocket launcher will be the weapon of choice for at-st hunting.

Commando's *should* be able to take out a at-st, we shouldn't have to pickup pistoleer to be able to kill it.
Tarantio
Fri Dec 19, 2003 3:55 am
#23

you guys are idiots seriously.



IT'S AN ATST. ONE COMMANDO SHOULD NOT BE ABLE TO TAKE DOWN AN ATST. maybe if you were an ewok on the other hand you could hang-glide and drop stones on top of it and then roll some logs so it trips and then blow it up.




Well u say it. ONE IMPERIAL PLAYER WHIT ATST CAN FIGHT AND KILL A GROUP OF RIBS...........


u know what is stupid ^? atm 1 imp can use better pet in the game when a master ch use many skill for use the pets


and yes commando exisist for destroy mashine

Ypiana
Fri Dec 19, 2003 4:04 am
#24






Korgull wrote:

Maybe 1 commando isn't supposed to be able to kill a 500 ton walking armored tank.



Get a couple friends to help.






lol, how true



I killed my parents... You're next!
/godmode 1
SmokemonSC
Fri Dec 19, 2003 4:11 am
#25






Ypiana wrote:





Korgull wrote:

Maybe 1 commando isn't supposed to be able to kill a 500 ton walking armored tank.



Get a couple friends to help.






lol, how true




hey its ypi!



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Star Wars Galaxies
Naytaliak + Naytaliak'

Eve-Online
Smokemon
EcadMistflier
Fri Dec 19, 2003 9:04 am
#26






protal wrote:
Remember guys that this patch included the "creature ballance" pass. The dev's said somethings would be too hard and other too easy for now. Once the weapon ballance is done hopefully our rocket launcher will be the weapon of choice for at-st hunting.

Commando's *should* be able to take out a at-st, we shouldn't have to pickup pistoleer to be able to kill it.





EXACTLY.


We are 1/4 of the way through the Combat updates. I suggest you take a look at the resists of the "new" ATSTs. Use the Heavy Lightening Cannon. Take friends with you to distract it. Most importantly if it is a "Pet" kill the friggin IMP running it.


I have gone toe to toe with ATSTs and they are definitely a more formitable foe. GOOD!!!


This gives the devs the "out" they need to make the Commandos the solution to the problem of IMP hardware WE ARE SUPPOSE TO BE.




Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
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