Commando Archive
Thread: Can we lose the fighting pre-req?
I totally understand your point about wanting to use a pistol up close. That's your preferance and nothing's wrong with that at all. Hear me out on this though...
We should be effective Long range...rifles. Medium range...carbines. Short range...pistols. AND NO RANGE...unarmed. By removing the unarmed pre-req, we will be hadicapped vs any type of mele attack...by design. By removing unarmed, we will be forced to ALWAYS use a ranged attack and take the ranged vs mele penalty in mele situations. Is this what we want? Effectively...the removal of the unarmed pre-req will not only stunt any type of potential growth and improvements to our chosen profession, but also draw us farther away from a vestitile combatant that Commandos desire and deserve.
Towim wrote:
I have to agree there Garvin,
The only problem I see is that they would give us unarmed attacks (being as we have the unarmed pre req) and leave the nasty weapons delay in.
Thats should thing we should be sure to mention we want to avoid with any melee attacks we get we should make sure we stipulate that it works more like the pistol whip and doesn't require weapon switching.
-Towim Hode -Lowca
-Lofate - TC
There has been some push that if we can't get the Weapon Delay removed, many of us would like to, at the very least, see Same Profession Weapons with no delay...For example, if you go from the FT to an LP, they would be no delay, but if you from the LP to an LLC there would be a delay...That way those professions who do have more then one weapon type within their trees would be on the some-what same footing as those professions with just one weapon type (swordsmen, riflemen, pistoleers, etc)...It's not the best solution, but it would at least be something...
Personally, I'm still hoping to see the Weapon Delay removed...
As a follow up to this, would using a flamethrower then switching to a laser carbine (to say finish off an opponent if the initial hit damages the action pool) be covered under the situation you proposed above (since it is part of our pre-reqs), or would it be subject to the 5s penalty?
garvin wrote:
There has been some push that if we can't get the Weapon Delay removed, many of us would like to, at the very least, see Same Profession Weapons with no delay...For example, if you go from the FT to an LP, they would be no delay, but if you from the LP to an LLC there would be a delay...That way those professions who do have more then one weapon type within their trees would be on the some-what same footing as those professions with just one weapon type (swordsmen, riflemen, pistoleers, etc)...It's not the best solution, but it would at least be something...