Commando Archive
Thread: 81 Skill points and you Still Cry For Defences :|
Message Edited by WarNerve5776 on 07-19-2004 04:50 AM
WarNerve5776 wrote:
I agree Commando needs some fixes. But I don't think Commando should ever be good in pvp. If they were to make Commando a pvp profession they would have to lower our damage. Commando is meant as a suppor role. While someone else tanks or draws fire the Commando sits back and deals heavy damage. This is why alot of people think the Particle beam cannons,rocket launchers, etc are useless. They are not using them correctly....they are heavy SUPPORT weapons.
Support or no, there are other professions right now that are better at the role. Even if I say back and fired my RLs all day long without getting into the mix of things, a rifleman WILL outdamage with their version of the RL known as the T21.
I'm sorry, I don't buy it. I don't use 169 SP to be a SUPPORT character when people can spend far less than that and not be considered a support character.
WarNerve5776 wrote:
I agree Commando needs some fixes. But I don't think Commando should ever be good in pvp. If they were to make Commando a pvp profession they would have to lower our damage. Commando is meant as a suppor role. While someone else tanks or draws fire the Commando sits back and deals heavy damage. This is why alot of people think the Particle beam cannons,rocket launchers, etc are useless. They are not using them correctly....they are heavy SUPPORT weapons.
- Field Tactics (Grenades) - Grenadier
- Heavy Support Weapons - Demolitionist
- Flamethrower - Shock Trooper
- Heavy Acid Rifle - Heavy Infantry
Do the bolded titles sound like support roles to you? Just because one of our trees pertains to weapons that should function best in supporting roles, it does not mean that Commandos should be some measly support class.
I can almost gaurantee that when the prof was originally designed they said "Super high damage, super low def"
If you want higher def, then expect lower damage to balance it out.
MC - Smuggler 0/0/1/0 - Medic 1/2/4/0 - TKA - 4/0/0/4
BaronZemm wrote:
:-/
I can almost gaurantee that when the prof was originally designed they said "Super high damage, super low def"
If you want higher def, then expect lower damage to balance it out.
MC - Smuggler 0/0/1/0 - Medic 1/2/4/0 - TKA - 4/0/0/4
i agree. but the problem is were considered a range prof. lunge2 20m har and ft 16m and we get 2.5 to hit against us.
so we either need proper defenses or some kind of actual range oh yeah isnt the max range on grenades 20m to?
and before the patch a cm could throw for more then 4x this
BaronZemm wrote:
:-/
I can almost gaurantee that when the prof was originally designed they said "Super high damage, super low def"
If you want higher def, then expect lower damage to balance it out.
MC - Smuggler 0/0/1/0 - Medic 1/2/4/0 - TKA - 4/0/0/4
Thats fine by me, when we going to get super high damage then?
If i could do more than twice the damage of any other profession then i would happily accept the low defences, as it stands we can be out damaged by several other professions with better defences.
BaronZemm wrote:
:-/
I can almost gaurantee that when the prof was originally designed they said "Super high damage, super low def"
If you want higher def, then expect lower damage to balance it out.
MC - Smuggler 0/0/1/0 - Medic 1/2/4/0 - TKA - 4/0/0/4
Exactley.