Commando Archive

Thread: IS it TRUE they are NERF'n FIRE?

maddogs
Sat Feb 07, 2004 10:30 pm
#27

yap you sure did get a pm from me yes but that has no death threat in it thats your band threat form commandos i have ask you to leav but you havent

are cor lordsmakmouth will deal with you deactly proply th to becous you keep troling

Message Edited by maddogs on 02-07-2004 09:32 PM



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Daniel' Judson-Leonheart

Raptor2k1
Sat Feb 07, 2004 10:38 pm
#28

By the way, thanks for derailing a constructive thread DeneziB. Maybe if you'd stop flapping your jowls we could actualy discuss the facts of the issue so we can come up with some ideas/request that would actually be balancing.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Raptor2k1
Sat Feb 07, 2004 10:55 pm
#29


Just shut up and go away. Threatening to report you to a CSR could be interpreted as a death threat?



THAT is trolling.



(Not to mention spamming a topic with completely irrelevant information that degrades the respect that everyone has for us.)



Honestly, why did you even post that? If you seriously took that as a death threat I'm pretty darn sure you would contact the devs and keep the information private (unless you're a moron) you little weasel.

Message Edited by Raptor2k1 on 02-07-2004 09:58 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


DeneziB
Sat Feb 07, 2004 11:17 pm
#30

No one, under any circumstances, may issue threats or harrassment of any kind towards another member of this community.


Any type of threat is intolerable. His post here threatening me was ambiguous. His PM threat to me was even more ambiguous and scary. I reported him to a CSR and he should be banned. If SOE doesn't act and I end up dead somewhere by his hands, then SOE could be held responsible.





Raptor2k1 wrote:


Just shut up and go away. Threatening to report you to a CSR could be interpreted as a death threat?



THAT is trolling.



(Not to mention spamming a topic with completely irrelevant information that degrades the respect that everyone has for us.)



Honestly, why did you even post that? If you seriously took that as a death threat I'm pretty darn sure you would contact the devs and keep the information private (unless you're a moron) you little weasel.


Message Edited by Raptor2k1 on 02-07-2004 09:58 PM








Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

Raptor2k1
Sat Feb 07, 2004 11:25 pm
#31

That makes about as much sense as me trying to get you banned for racism for trying to get maddogs banned, as I could potentally argue that you are making hateful moves against him based on the fact that most know he is a non-english speaker (as his native language) and his postings, which tend to be kinda garbled.


"No one, under any circumstances, may issue threats or harrassment of any kind towards another member of this community."


I guess you should be banned for threatening, or in fact, trying to get him banned then?




Really, I could handle your initial posts as they began more cordially, but this has degenerated to the point that you're trying to get people banned for ambiguous remarks that could be interpreted a bazillion different ways.


Or perhaps this is all a front to hide the fact that you have no valid responses to the responses by others to your initial blanket statement?



"Any type of threat is intolerable."


You're being a hippocryte, making threats to report him and such. Basically, his threats amounted to, "Stop trolling our board or I'm reporting you to LordS and the CSR's."



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Hellshot
Sat Feb 07, 2004 11:26 pm
#32






DeneziB wrote:

No one, under any circumstances, may issue threats or harrassment of any kind towards another member of this community.


Any type of threat is intolerable. His post here threatening me was ambiguous. His PM threat to me was even more ambiguous and scary. I reported him to a CSR and he should be banned. If SOE doesn't act and I end up dead somewhere by his hands, then SOE could be held responsible.








This post baffles me. Even if he wanted to, how is he going to do anything to you given that everyone here is anonymous. What are you going to do, send him a picture, a plane ticket (he lives in Europe), a rental car, and directions to your house. This thread has gone completely off topic, and rather bizzare too. Lets end it by saying this:


Yes the flame dot, along with all other DOTs were nerfed in the most recent patch of test center.

No, we dont know if this was intended or not.

No, we wont get an answer till monday at the earliest when the devs get back to work, unless TH or JustG happen to pop in here, which as likely as me winning the lottery.


End of story. Everyone here needs to take a big chill pill, turn off their computer, and get some sleep (assuming you are in the right time zone for it)



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Raptor2k1
Sat Feb 07, 2004 11:29 pm
#33

/agree



Now to go check my harvesters!





Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


CyberData4
Sun Feb 08, 2004 2:06 am
#34






DeneziB wrote:Thank you Jeren.


Finally a rational, polite, intelligent voice.


Although I respectfully disagree, andbelieve that the "balancing" of the flamethrower DOT coming in the next publish will be good for the profession, I do think if all the people flaming me would address their concerns just as you had so eloquently, then maybe a good discussion will come about that could sway both parts of this controversy.





Do you agree that a large majority of commando weapons/skills are not working properly/bugged and need fixing?


99.9% ofMaster commando's agree. And contrary to popular belief we do NOT want to be uber PvP machines of death.When thefirst BIG commando fix came through (the current dmg of flamthrower) Not many commando's complained about our lack of defenses. Andwhen some of us did the developers told us time and time again that "thelack of defenses for commandos is a compromise for the highdamage you do."While that might have been true and applicable 4 months ago, it is not anymore.


This is my argument:


I argue that not one commando would be "up in arms" about this change to the flamthrower DOT if the other non functioning portions of commando skills were fixed. Think about it....we would be so pleased to have the H.A.R. fixed that we would happily accept the compromise to our flame DOT. If the launcher pistol was given one or two specials, plus some accuracy/ speed mods. You used to be a master commando right? So obviously you know that the "launcher pistol" is the only weapon in the game thata playerrecieves a cert for at "novice" level but never recives ANY mods or specials that apply to that weapon from that profession.


I accept the high miss rate and the expensive price of heavy weapons......it's worth it.


I accept the "changes" to the flamethrower as I will reserve judement on them until I see it in gameplay for myself


I accept the fact that commandos have very little defense. For those that want defense, there are skill points remaining to dabble.


But what I will never accept is that the developers will (without any input from the commando correspondent) "tweak" the ONE working weapon in the commando professions and leave theother broken portions ofcommando for us to deal with. How hard would it be for them to have the HAR properly stack accurasy and speed mods?


1: HAR is broken


2: Launcher is broken


3: Grenades are broken


I am saying the devs shoudl fix that....THEN talk about "tweaking" the flamethrower.



That is the honest heart of the matter

Message Edited by CyberData4 on 02-08-2004 01:10 AM

Nighthelm
Sun Feb 08, 2004 2:15 am
#35

Hehe, the troll is back. Sick her maddog.



Jered Nighthelm of the Keepers of a New Hope
Peleas
Sun Feb 08, 2004 8:15 am
#36

Boy Denzi, you have got to be one of the biggest jackoffs I've seen in awhile. Truly a waste of oxygen. Your cellular material would be put to better use making a few rolls of toilet paper.
thepunisher286
Sun Feb 08, 2004 8:50 am
#37





99.9% ofMaster commando's agree. And contrary to popular belief we do NOT want to be uber PvP machines of death.




I do - I just wanted to be uber pvp god person in robot armor... /sigh - oh well
Serin71
Sun Feb 08, 2004 9:53 am
#38

Wow I leave commando for a few months and it has degenerated to this.... Well there were trolls before so I guess I shouldnt be suprised by more trolls saying the same thing just a different person.




Speaking from experience the HWP is a great weapon very nice damage amount but truely way to expensive.



Rocket Launchers are decent to an extent but when paying 2-5k per shot most people save them for atst's. What imperials do with there rocket lauchers I have no idea.



Grenades they have the most promising use for a commando but because you cant even throw them past there blast radius they are pretty much useless unless you want to get combat xp.




Launcher Pistol great weapon if you are anything but a commando. Smugglers and Pistoleers love this gun. Being a straight commando you have no use for the weapon except to create lag or if you do what I used to shoot it as much as possible to blind other people from seeing you and run away.



Heavy Acid Rifle what is there to say about this weapon. In a group hunting rancors its a decent gun because the rest of the group can take punishment while you take advantage of the low acid resist. The mod's do not stack so using it as a novice is just as good as using it as Master. I would be if it ever gets fixed riflemen will love the gun just as pistoleers and smugglers love the LP.




Now for the flame thrower. People may disagree with this assesment they may not but its only opinion. DOTS should not stack for anyone combat medics pistoleers riflemen or anything the highest damage attack you do should be the one that stays. As a doctor I cant stack buffs well there is a way but its cheating and you get your account suspended for using it so its a mute point anyway. Armour should offer some protection against the dot because as a post said people do wear fire resistant clothing. Creatures that have resist to flame should also be resistant because its a natural armour there are no holes in hide for the jellied flame to seep into.



Now for anyone that doesnt have resist to heat a flame thrower should roast them in one shot or the dot should kill them. Its plain and simple if you have no resist to kinetic damage a TKA should wipe the floor with you same for every other attack.





Now for the upside to this, I see most people have armour that is resistant to kinetic because they are afraid of TKA's and such. Not many people truely fear a commando just see us asan inconvenience so for awhile at least not much will change.




Ex Master Commando Tempest comming back home to the only proffesion worth playing.





Koia Aoke
Bal-renco
Sun Feb 08, 2004 5:12 pm
#39






DeneziB wrote:

Fact: The time in between specials is determined by the speed of your weapon. If you use an 8 second speed flamer then of course you'll wait 8 seconds. I use a faster flamer myself.


FACT: I have a speed 3.1 flamer and Flamesingle2 takes 8 seconds and range of 16 m


Fact: With the fire DOT, you have a low DPS against MOBs with 100% heat resists, or PCs wearing 80% heat resistant composite. As it should be.


no problem here, of course most commandos don't have a problem here if you read the posts.


Fact: You still have the fire DOT. Who said it went away? You just can't have MULTIPLE fire DOTs that tick away at 2-3k damage every few seconds, despite the victim wearing 80% heat resistant composite.


Once more something that everone else is already agreeing with


Fact: Everyone assumes the other lines are broken because their damage output is


SUBSTANTIALLY lower when held up to compare with the overpowered, unbalanced,multi DOT flamer. No one bothered trying using an acid rifle against a 100% heat resist MOB because it didn't matter.


FACT: the HAR tree is broken, since getting the bonuses in HAR split into two different categories for for accuracy, the HAR is the only acid weapon in the game that isn't AP1, and a DX2 outdamages a HAR anytime of the day.


Field Tactics line is ok if you can get within 10m of the target to use your grenade, of course that will put you in the blast radius of the Proton also. That kinda sucks,


LP only is useful if you take Pistoleer, thus forcing a Master commando to be a Master Pistoleer also if they are going to have any effective use of his weapon.


HW Tree, only the RL and HPBC seem to actually work in this HW tree and the others are kinda sad and weak.



Now I've been a Master commando for weeks, before we got our great FIX long ago, and I have gone the path of Master Pistoller so that my LP is an effective weapon, which I actually use more in PvP because you can't always get 16m to an emeny and have them stop. Now I agree that the wound damage of the flame dot is out of hand and could be toned down, the damage potential it did was just fine. As for stacking dots, I never did that anyways because I always thought that to be a bug, but I think the dots should be affected by the heat resist, but if you don't have heat resistaned armor, you should burn and take the damage.





Colonel Lek'karion Darktoil
Rebel Master Rifleman "I'm not just a Rebel, I'm an Imperial Popluation Control Specialist."
Chilastra Server: The Crescent Order

God made man, Sam Colt made all men equal.
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