Commando Archive

Thread: I CANNOT BELIEVE Holo is considering what a guy with 11 posts is crying about

PurtyLee
Sun Sep 14, 2003 10:40 pm
#27

Amen Nightwolf,



....and that BRAT attitude smells all over this country, not just in this game. T he ole "it's all about me" syndrome. I love the 3year old brat in the store thing. That hits the nail right on the head.



now if I could just fit what Wolf wrote in my Sig........





MagusZDark
Sun Sep 14, 2003 11:15 pm
#28

Typical Holo. Listens to people who complain, but totally ignorepleas on fixing things.
PyWhol
Sun Sep 14, 2003 11:32 pm
#29

All this has been said already, but I have to speak up:


1) If revenge TEF is hated, then, by all means, make it go away.


2) If they want the flamethrower and acid rifle to be reclassified as ranged instead of melee (melee status gives damage multipliers against rifleman, pistoleer, and carbineer), then go right ahead. This problem has been mentionedmany timesalready.


3)Fix DOT's so that resistances apply to them and they don't keep going after you've died? Please do.


Super. But, please let's try these thingsout first before monkeying with commando damage. I reallydon't want to go back to making Fanta Shokata movies about how commandos suck.Itmight be a good idea to have thedevelopers play the game, too.


I've mentioned it before and I'll do it again: the Flamethrower IV box description says "A commando using a Flamethrower atthis level of expertise is a force to be reckoned with on the battlefield and should be avoided at all costs."

Gairon
Mon Sep 15, 2003 12:07 am
#30

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=537671#M537671


Thats Holo's post, I read it too, I just wish people would stop crying and use their heads to beat us. The guys original post was well put together and very calm, as opposed to just a post saying "nerf commando's" We can't just start screaming ourselves, we have to make sure MasterSyn knows our feelings on this, and how strongly we feel about what will happen to us if we get nerfed. Aside from that, posting here will not get his attention. I doubt holo even reads this board, thats what he has correspondents for, we need to get out and put calm clear logical posts on the other boards where he actually may get a chance to read them.



Gairon


Novice Commando


Sunrunner




Seul Gnommer - Head of Clan Alya
Ivoni
Mon Sep 15, 2003 12:11 am
#31

A polite and calm uninformed nerf crier is still an Idiot.

It's the fact that Holocron said it was nice and useful.

**edit**?

I didn't see anything useful in it.

We've been telling them and telling them what's wrong with our class and what gives us an unfair advantage and I read nothing about it being acknowledged and passed on.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Xytroncore
Mon Sep 15, 2003 12:12 am
#32

Ya, if they even think about nerfing us they'd better **edit** well think of our complete lack of worthwhile deffence mods.....we'll need something to compensate for lack of power or we'll just die.



_________________________________________________________
Manimal : Gunslinger
Zekiel-PRX
Mon Sep 15, 2003 12:41 am
#33

Holo doesn't play the game. He's so far out of touch with the game it's not even worth a chuckle anymore. It's disheartening to hear that he thinks that commandos trump pvp, when mind damage is the real trump in pvp combat. The devs balance the game based upon what is cried about most. This is not opinion; this is fact.
Phlacc
Mon Sep 15, 2003 1:59 am
#34

Bel-Renco, Thank you, now I can fully understand the commandos frustration! I just kept thinking commandos were saying stuff like "Be smart, and you can beat us" because they were trying to "string" us along, the longer they can keep people quiet, the longer they get to stay powered.


And you are also right about reading through the posts. I will do this from now on, thank you all for taking the time to explain, I think if what Be-Renco says is true, we shouldn't have such a tough time.



One more thing. I've noticed BH's and commandos covering their titles with "Master Dancer" and what have you. How is it they can do this? Wasn't the /setcurrenttitle fixed? I know a Master Commando/BH isn't going to have Master Dancer too.


Or maybe it has something to do with the 16m range,.....hmmmmm?



Anyways,....Peace

Cuality
Mon Sep 15, 2003 2:30 am
#35

ok, here you go, if you are a melee person, stay away from commandos, do not go near them, you will die. the rifleman got killed because commando weapons themselves are bugged, they are thought to be melee weapons (3x damage for you lucky rifle users, almost negates the 75% dmg reduction) yes, right now commandos are overpowered. yes, it will be fixed. the fire wound thing will go down fast, maybe they'll finally get the thing where if its raining you wont catch fire, or if you run into water the fire goes out fixed, maybe it is now, don't know, haven't yet been killed by a commando, also fight a lot of pvp on tatooine so that really doesnt help either. i see the fire and i stay at long range, just picking at em until they fall. if you see someone with a flamethrower out, just stay away from them, get a friend, commandos won't stay up long against more than one person, if you are in a group, spread out, don't stand near each other, c'mon this is common RL sense working on this one here. you people ever watch old war movies? dude with the flamethrower busts out and hoses down a bunker or a truck? flamethrowers are nasty peices of machinery, but wait til the price of rocket launchers go down...1500-7000 dmg AR3...boom! or grenades get cheaper, and acid rifles get better... so what if flamethrowers get nerfed just a bit, the rest of the line is going to get fixed, when it does...BOOM!


Major Jarik Suul
Imperial Army Commando Division
Bestine




(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Centurion81
Mon Sep 15, 2003 12:37 pm
#36

"Ok, it's not really hard, here's the secret that most Commandos don't want you to know. First of all, if you want to live in an encounter against a commando the very first rule of engagement is. DON'T GET CLOSER THAN 16m.

Ok, you got rule #1, rule #2 is MOVE. With the poor accuracy mods we get, if you keep moving then we'll have to move to keep you in effective range. We move, we miss.


If you aren't following the above two rules as a Expert Combat Profession, then you aren't playing smart against a commando. If you stay still and are closer than 16m expect to die. That's all there is to it really."



How does Melee professions beat an commando then? Or an rifleman, since we will have to be prone or kneeling to actually have enough accuracy to hit something? I lost an long range battle with an flamethrower commando once, he wasnt even close enough to do his flame thingy, but he still beat me in long range combat with an flamethrower.

Dustin_Asche
Mon Sep 22, 2003 11:49 pm
#37

I have no sympathy for the flavor-of-the-month commandos. You all piled into commando because it was suddenly the most powerful class in the game. You should have been smart enough to figure out you'd be eventually wasting your time because, guess what, there isn't supposed to be a most powerful class in the game.



--------------------------------------------------------------------------------------
"Man, if I had I lightsabre, I'd go voom, voom, snick, snick, snick, waaah, Jedi! slice up tubby here, and we could crawl inside him and stay warm for the night." Jay - Clerks, the Animated Series.
Jackson123
Tue Sep 23, 2003 12:18 pm
#38

So we going back to professional durni hunters?



"The world is a dangerous place to live; not because of the people who are evil, but because of the people who don't do anything about it."
Cymene
Tue Sep 23, 2003 1:11 pm
#39

Well first of all Phlacc instead of whining about how 'unbeatable' commandos are why done you unlearn your master image designer skills and climb up the commando tree and see how beatable we really are. Which brings me to my second point on how a TKA is supposed to beat these unstoppable commandos. Just run up to the commando knock him down and kill him before he has a chance to get back up, which happens to me all the time. BTW TKM's absorb insane amounts of damage and dish out more than the commando so why don't you take you thoughtless inane complaints to the TKA board and annoy them with your disorganized opinions.


Master Commando on Starsider

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