Commando Archive
Thread: I CANNOT BELIEVE Holo is considering what a guy with 11 posts is crying about
Amen Nightwolf,
....and that BRAT attitude smells all over this country, not just in this game. T he ole "it's all about me" syndrome. I love the 3year old brat in the store thing. That hits the nail right on the head.
now if I could just fit what Wolf wrote in my Sig........
All this has been said already, but I have to speak up:
1) If revenge TEF is hated, then, by all means, make it go away.
2) If they want the flamethrower and acid rifle to be reclassified as ranged instead of melee (melee status gives damage multipliers against rifleman, pistoleer, and carbineer), then go right ahead. This problem has been mentionedmany timesalready.
3)Fix DOT's so that resistances apply to them and they don't keep going after you've died? Please do.
Super. But, please let's try these thingsout first before monkeying with commando damage. I reallydon't want to go back to making Fanta Shokata movies about how commandos suck.Itmight be a good idea to have thedevelopers play the game, too.
I've mentioned it before and I'll do it again: the Flamethrower IV box description says "A commando using a Flamethrower atthis level of expertise is a force to be reckoned with on the battlefield and should be avoided at all costs."
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=537671#M537671
Thats Holo's post, I read it too, I just wish people would stop crying and use their heads to beat us. The guys original post was well put together and very calm, as opposed to just a post saying "nerf commando's" We can't just start screaming ourselves, we have to make sure MasterSyn knows our feelings on this, and how strongly we feel about what will happen to us if we get nerfed. Aside from that, posting here will not get his attention. I doubt holo even reads this board, thats what he has correspondents for, we need to get out and put calm clear logical posts on the other boards where he actually may get a chance to read them.
Gairon
Novice Commando
Sunrunner
It's the fact that Holocron said it was nice and useful.
**edit**?
I didn't see anything useful in it.
We've been telling them and telling them what's wrong with our class and what gives us an unfair advantage and I read nothing about it being acknowledged and passed on.
Bel-Renco, Thank you, now I can fully understand the commandos frustration! I just kept thinking commandos were saying stuff like "Be smart, and you can beat us" because they were trying to "string" us along, the longer they can keep people quiet, the longer they get to stay powered.
And you are also right about reading through the posts. I will do this from now on, thank you all for taking the time to explain, I think if what Be-Renco says is true, we shouldn't have such a tough time. ![]()
One more thing. I've noticed BH's and commandos covering their titles with "Master Dancer" and what have you. How is it they can do this? Wasn't the /setcurrenttitle fixed? I know a Master Commando/BH isn't going to have Master Dancer too.
Or maybe it has something to do with the 16m range,.....hmmmmm?
Anyways,....Peace
Major Jarik Suul
Imperial Army Commando Division
Bestine
Ok, you got rule #1, rule #2 is MOVE. With the poor accuracy mods we get, if you keep moving then we'll have to move to keep you in effective range. We move, we miss.
If you aren't following the above two rules as a Expert Combat Profession, then you aren't playing smart against a commando. If you stay still and are closer than 16m expect to die. That's all there is to it really."
How does Melee professions beat an commando then? Or an rifleman, since we will have to be prone or kneeling to actually have enough accuracy to hit something? I lost an long range battle with an flamethrower commando once, he wasnt even close enough to do his flame thingy, but he still beat me in long range combat with an flamethrower.
Well first of all Phlacc instead of whining about how 'unbeatable' commandos are why done you unlearn your master image designer skills and climb up the commando tree and see how beatable we really are. Which brings me to my second point on how a TKA is supposed to beat these unstoppable commandos. Just run up to the commando knock him down and kill him before he has a chance to get back up, which happens to me all the time. BTW TKM's absorb insane amounts of damage and dish out more than the commando so why don't you take you thoughtless inane complaints to the TKA board and annoy them with your disorganized opinions.
Master Commando on Starsider