Commando Archive
Thread: Updated Commando Status 8/28
They get 0/0 for speed/accuracy.
If they get heavy weapons 4 they get 60/60.
If they get master commando it's only 70/60.
So, the point could be raise that mastery isn't a great payoff. But this could be said for mastery of every profession in my opinion.
I'm still sticking with fixing the LP theory. If the pistol specials get removed and unique specials get added, then this is no longer a pistol used by the 3 pistol classes. They are using them at the moment, because a well made one is amazing with their specials. Many here report going the route of the pistol classes to gain access to damage.
My point is when our damage is fixed, so should our launcher pistol. I view it's current status as a temporary hotfix till we get fleshed out.
RomanaCorvus,
I like the idea of adding something at master commando, but my issue with the Launcher Pistol is that it uses Pistol mods. As it stands right now, A commando, using a Launcher Pistol, with Master Pistoleer is the "best" commando. This should not be.
If you impliment your suggestion, then our "toughest" weapon uses the pistol mods. That means that we would be the "toughest" only if we took pistoleer as well. None of our branches would be valueable, except to gain access to a pistol.
A similar situation would work if the best "rifle" was located in the master pistol branch, but gavepistol exp. I dont like that one bit.
I would prefer to keep the Launcher Pistol weaker than the DX2 and addno AR. That has the effect of making the LP useless to pistoleers. So long as our other heavy weapons are adequate, and balance the class, the LP should be useless to a master commando
I absolutely loathe the fact that a Master Pistoleer using a LP is twice as good as a master commando using a LP. The answer is not to give us LP specials, because Pistoleers will just take those specials. Instead, keep the LP as a "primer" weapon. It should have no use, except to get the first or second box in a HW branch. Once we get our first HW, the LP should be shelved.
My suggestion is that WHEN they give us LP specials, they REMOVE it's ability to use pistol specials.
Make it a great gun for commando's only.
"If you impliment your suggestion, then our "toughest" weapon uses the pistol mods. That means that we would be the "toughest" only if we took pistoleer as well. None of our branches would be valueable, except to gain access to a pistol. "
Sorry, guess you didn't read any of my other posts in this thread. I've said again again and that the launcher pistol should not receive pistol mods/specials, but should have it's own. See my earlier posts here.
mystidia,
Their cert'd pistol (dx2) has is AR1. It's faster and rarely resisted. It's also not as dramatic and fps unfriendly as the LP. If they are going into commando for the LP then they are stupid. Either they like it for the 0 penalty at 64m or they are looking for ways to waste all those spare points. I do see what you are saying though....keeping the goodies in the hands of the committed. Until they add some specials to our other cert'd weps we're still going to need the LP to lvl and need some help for that.
I'd definitely be for making the LP less like a pistol, giving more specials in the various tree, less reliance on pistol moves. However, that doesn't change the fact that it needs AR. Being slower with AR0 compared with faster AR1 dx2 is pretty comical.
Just an idea to bounce off you all on the Launcher Pistol, as I undertand the comments both for and aginst it having greater damage or an armor pierce rating givent to it.
What if it were changed from AP 0 and Blast damage to AP 1 and Heat damage, with the same or slightly lower damage range?
That way I see it not affecting the Armored Vehicles and Turrets any more than a DX2 could, but it would still be a nice weapon for a novice commando to use to gain the base of HW exp they will need to reach all our other weapons.
It would allow for a more realistic armor piercing affect from four mini rockets, and cause intense heat damage from the multiple small explosions in a confined area, fitting in very well with the graphical effect it has.
Thoughts? ![]()
Rowe
Tempest
Even more reason why I want it fixed to not use pistol specials and have its own.
Otherwise everyone will train commando to get the gun to take out turrets and At-sts.
An easy fix to make sure everyone and their dog doesn't start using the Lag Pistolwould be to move the cert for it up the combat XP skill tree under commando. Of course this would mean we'd have to get a significant amount of combat XP before using the LP to get HWs XP too. But that's fine for anyone who is going commando because we all have to get some pistoleer skills(sorry but no way they'll change that imo) first to make the LP work anyway
Ivoni,
I like some many of your suggestions but the one with giving the LP its own special moves scares the hell out of me. Do you realize how incredibly powerful the LP is right now with the specials we can use under pistoleer/smuggler? What makes you think any specials we recieve under commando for the LP would even compare? Its especiallyscary ifthey made itpistoleer/smuggler specials didn't work with the LP.I'm sure they wouldn't compare to those specals because its the perfect opportunity to 'balance' us. That's why I think we should be asking for speed and accuracy instead. As it stands we have to go master pistoleer or we only get slightly under half the pistol speedthat a master pistoleer gets under pistoleer. +20 for the pistol speed is at the very top box of pistoleer while +24 remains up the combat skill tree for pistoleer.
I think its important that we all remember that this game is not a title driven game where all of any elite professions will be exactly the same, hence the extra skill points. This game is a skill/mod driven game and we need to focus our issues within those constraints because SWG isn't going to rework the whole game. They'll never give us accuracy, speed and specials for the LP all under the commando tree because it would give us too many remaining skill points to play with elsewhere. And because the pistol specials are darn good elsewhere already, I think it would be wise to focus our wishes for the LP on the fact that it's suppose to shoot 'target seeking' rockets which implies built in accuracy. This is how its defined in game when examining the LP and is an alternative to bring to the dev's imo, plus this really only would free up a box or two of skill points rather than an entire tree, or two trees compared to giving us specials under commando which I can't see them doing, and if they do it I dont see them making them as powerful as what's already out there.
1. Knockdown
2. Terrorize - scare away, etc
3. Dizzy
4. Blind
5. Dot - bleed, etc.
6. Posture change.
7. More damage
If we got to keep the use of our ranged weapon support specials - suppression fire, warning shot - that's #2 and 6.
Maybe a better version of Aim for damage and call it Lock On. They are missiles after all.
A knockdown would be wonderful.
Really, how many pistol specials do you use?
Ivoni
Right now I'm using all pistoleer and smuggler shots along with all the ranged shots except the last 1 on smuggler and pistoleer which I will get eventually, see which ones are better then dop the remainder to open up skill points for mods for speed and accuracy
Right now i use.
threaten shot
warning shot
supression fire
double tap
stopping shot
low blow
panic shot
health shot 1
health shot 2
body shot 2
and eventually fan shot and last ditch
I won't be able to keep them all, but as of now that's the arsenal of shots I can think of that i use regularly.
Aim is kinda worthless imo because it just makes the speed issue, even more of an issue because it takes time to aim. Its better to just shoot and hope it hits, another reason I think we should concentrate on speed and accuracy, not specials. I also just can't imagine them giving us specials and opening up that many skill points for a commando to use on TKA defenses or other offensive specials under TKA or a different elite profession.
Besides, the LP shoots target seeking rockets by default, the rockets even turn in mid flight to hit a moving target. We should have accuracy that's as good as a master pistoleer imo with such a weapon, we are master marksman after all. Surely between being a master marksman and having a gun that shoots target seeking rockets we can hit as effectively as a master pistoleer.