Commando Archive
Thread: Updated Commando Status 8/28
Just an idea.
Lucius Decumius, Radiant
Once again i 100% agree with you Ivoni. I'd like to see some unarmed specials in there, maybe a little unarmed damage. Should ahve put a link to a skill-tree that someone made up that you liked...that would have been ncie
. I also feel the same way about LP as you...its a heavy weapon so let us commandos use our heavy weapons and not pistoleers.
Well...i dont want to go on about all the points...i just agree with everything you said! good job, thanks a lot for update of what is really on TC.
TucaRingo wrote:
with all the talk on specials and AR, it occured to me that maybe there could be a special that does AR damage. Maybe in the Hvy weapons skill tree. It'd be a skill that find the **edit** in the armor. So that it doesn't cause more damage, your just experienced enough to hit the soft spots.
Just an idea.
Lucius Decumius, Radiant
Did it really just edit out the word crack?
I think the "big gun" some of you are referring to in the thread is the EE-WEB, or something along those lines. I can't remember the exact name. But, unfortunately, that would be impossible for us to use since it takes like 3-4 Stormtroopers just to operate.
Zidel Vaykore
Novice Commando/Covert Intelligence Operative
Sunrunner
I agree with Ivoni. I would love to see the launcher dumped for one of the big ol' honkin blaster i see all over star wars. I am willing to lose 5-10 seconds just to deploy it and move again, I am in this class to put heavy fire on the field where it is needed, not run around with a giant hair dryer that shoots rockets. The LP is the most un-star wars looking gun ever.I don't care about dueling, I want to be used to support troops on the battlefields. I love my flamethrower and cant wait for it to improve. I just wish my profficency with it would increase on par with other classes when they begin, ie pistoleers and their pistols. Going back to square one just sucks. But hey i am having some fun as a commando, I just want to see it get the extra push to ge a truly fun class to play.
I also would love to see (though not expectine to) my requirements moved to exploration, or medic, Brawler is an unused point hog, I would rather sell it back then my medic or exploration skills.
Marforce,
Then whats the point of being a Master Marksman? Using this argument Marksman becomes the same value as unarmed.....none. All the skills and enhancements we get from Master Marksman become useless. God forbid they ever implement this. Currently we only have 1 weapon that uses any bonus from the Marksman tree, that one weapon is the one you are suggesting gets changed. Basically negating the entire purpose of having Master Marksman.
Even then you have to start over.
I, personally, like the fact that dabblers are not rewarded in this class. They seem to have made CH the same way. You pay the price you get the big toys.
Ivoni,
I am glad that you could see that I sincerely wasnt being a jerk. I think you understand the issues of our class, and, even though I do not agree with some of your ideas for the class, I still recognize that thier value. As for my take on the launcher pistol, here is what I want.
1. I dont want to be forced into taking the pistol tree. If the Launcher Pistol, with all Pistoleer bonuses, is better than our Heavy Weapons...there is no point to taking anything further than Novice Commando, which leads to:
2. I want the Launcher Pistol to be much worse than the DX2, in all situations. I dont want Pistoleers using a commando weapon, even for AR piercing. Our uniqueness comes from our explosions and our weapons. I want to guard it fiercely.
3. I do not want our Launcher Pistol to be our "main weapon." We have 4 branches dedicated to weapons. If I am running around with our Launcher Pistol 80% of the time, then I effectively waste most of my time and points on the rest of the tree. Our Heavy Weapons should be situtational, but once a master Commando, I do not want to ever touch my Launcher Pistol.
4. I do not want our launcher Pistol to have any AR. To do so invites pistoleers to take novice commando, just to get the AR. I want Commando Weapons to be special.
5. The role that I would like to see the Launcher Pistol is simple. I want to use it as a "primer" to get our "real" weapons up and going. I want it to be "good enough" only, so as to not invite pistoleers to take our profession, just to get the pistol. Once we get our other heavy weapons up and running, we should have no use for the LP (and thats why we get no +bonuses or specials). Basically, if you see a commando with a LP, you should think "newbie commando."
Contrary to popular believe, I do not want the Commando to be nerfed. Our weapons look like they may start being worthwhile. If we can do better with a Launcher Pistol and Bleed than we can with our heavy weapons, we need to be fixed.
Whatcha think?
/agree
RL needs to move up a tree or it will get Nerfed with extreme prejudice.
Nice call Krillin
Oracle_Centuria wrote:
Marforce,
Then whats the point of being a Master Marksman? Using this argument Marksman becomes the same value as unarmed.....none. All the skills and enhancements we get from Master Marksman become useless. God forbid they ever implement this. Currently we only have 1 weapon that uses any bonus from the Marksman tree, that one weapon is the one you are suggesting gets changed. Basically negating the entire purpose of having Master Marksman.
We should have our own Specials, Not have to buy lines from BH/Pistoleer/Smuggler to be effective.
Im fine with Pistol specials working with the LP, however I am not fine with having to spend extra skill points just to get specials that all the other Pistol using Hybrids get within their own Skill trees.
"Im fine with Pistol specials working with the LP, however I am not fine with having to spend extra skill points just to get specials that all the other Pistol using Hybrids get within their own Skill trees."
I can understand that but I'm fairly certain that is precisely the reason they have it set up this way. Otherwise it would be too easy to make an almost unbeatable commando character with all the skill points we'd have left over after mastering commando. Its a skill/mod based system, nota class or profession based system, hence the use of skill points.ApparentlyEQ is more of a class based system where all characters of the same class are identical, but this isn't EQ and I really like the build your own character aspect to this game.
If they ever buy into this and make the LP complete with accuracy, speed and specials that are equal to those available under the smuggler and pistoleer tree I'll create a character that has more firepower and more ranged defeses, melee defeses, defeses vs dizzy, blind, stunned...etc than any other character in the game, at least till everyone else figures out how to make an uber character too and that's easy enough. Just visit this site.
http://swg.allakhazam.com/db/charbuild.html
For this reason I'll be shocked if we're not wasting our time with such complaints. In the meantime we're not spending our time on things that they might actually fix or add.