Commando Archive

Thread: Just Got Of TC...We Are Getting Melee Mitigation!!!

Yabari
Thu Nov 27, 2003 10:09 pm
#27






maddogs wrote:

So that means while we reduce the melee dmg taken the guy will land hits more often which I think is a good way to balance it out.


um were you get that i deal are weps ar still rang weps so we will miss and get hit more !!


we get no + from this pach expt the 2.5 mod isnegated at master


but we do get - we will lose the rang defence we had and pistolers will esly kill us and we wont do hardly any dam to them






Sorry maddogs, but if I understand you correctly, you say we get no melee or ranged defense bonuses? It looks to me that we get +25 Melee Defense and +25 Ranged Defense. As for your second point, I have no clue what you're talking about. The 2.5x damage multiplier is not negated at Master as you say,the damage multiplier'sbeing taken away completely for all classes. Instead of that, we are easier to hit by melee people. In addition, we get melee mitigation, knocking off 60% of the damage we take. So instead of taking 250 damage from a normally 100 damage attack like we used to, we now take 40. That looks pretty good to me. On your third point, I didn't see anything about us losing our Ranged Defense bonus, but I do agree it will be harder to kill pistoleers. However, all ya need to do is get that track in Pistoleer, and you'll be near unkillable too.
StarNick
Thu Nov 27, 2003 10:19 pm
#28

Heh everyone beat me to this, havent been keeping up with TC for a bit..but...i am SOOO excited over this!!!!


No more 2.5X mod!!! woohoo


and thats great that we get melee mitigation..ill get 1-3 PLUS since i have pistol technqiues 1-3 ill get range too!!! does marksman get any? (havent been to TC yet)




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maddogs
Thu Nov 27, 2003 11:25 pm
#29

yabari lol sorry you dint understand


here it is they did not remove the 2.5mod they lowerd it


to the point this new thing will negate it at master let me put it like this


note thees nubers are not exact just a exampel


at novic with flamer equiped you take 1000 dam from some thing thats sapos to be 400


at migration one800 dam from some thing thats sapos to be 400


at migration 2 600 dam from some thing thats sapos to be 400


at migration3 (master commando)400 dam from some thing thats sapos to be 400


so were it will actuly make dam less for tks


it just makes dam what it should be when you start the game with no mods at all becous of the 2.5 melee mod





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Daniel' Judson-Leonheart

Belce2
Fri Nov 28, 2003 1:04 am
#30

damage mitigation is also just a small part of the overall change in combat. Specials are applied differently, your maximum value is decreased each time you use a special. No more will you be able to spam specials and then heal afterwards to recover. Depending on your regen rate for that stat, and the regen rate to return to max is higher than healing damage, to recover your full max value. You could feasiblely special a stat down so that you could be easily killed in one shot. When you heal that stat you decrease the max for your mind and heal that stat up to its current max.


What happens is you get tired by using specials, as you get more tired you can be incapped easier by damage in that bar.

Raptor2k1
Fri Nov 28, 2003 2:40 am
#31

"here it is they did not remove the 2.5mod they lowerd it "


This is where the confusion arises from. If I'm not mistaken, the lowering of the damage mods was for that patch only, and was a first step on the way to removal of them. The long-term game plan is still to have the damage modifiers removed, unless the devs have changed their mind in the last few hours.




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TheFlump
Fri Nov 28, 2003 3:26 am
#32






maddogs wrote:

as you sed your not a pvp warlord so hens you dint spend 1mill on krayt comp armor or have months spent on gathering enhachsments that now decay away with your clouths when thisdecaysytm hit it hit the warlords the hardest



and yes group tef is cheap!!!!!!!!!!!!!!!!!!!!


it shows your lack of skill to use tatics and it is some thing that will get us nerfd useing one hit kills from tef is CHEAP!!!!!


ya i can wach my back for tef creeps but i cant shoot you befor you shoot me henc your cheap frend shoots me and kdme then you finly shoot me after following me around and becous im kd you kill me in one shot thats CHEAP







as you sed your not a pvp warlord so hens you dint spend 1mill on krayt comp armor or have


well that was your silly fault for spending 1 milion on something which stupidly should have lasted forever, where as the rest of us who mearly play the game to have fun (isnt that whata game is for)could not afford 1 mil.


and yes group tef is cheap!!!!!!!!!!!!!!!!!!!!


it shows your lack of skill to use tatics and it is some thing that will get us nerfd useing one hit kills from tef is CHEAP!!!!!


Group TEF is not cheap, if you are gonna take part in GCW then you should expect to die, and you should expect to be killed by what ever means possible (after all you are wearing a 1mil credit armour set, how else would we kill you) or should you cause you are richer, have downloaded some fighting macros and probably AFK macroed to level be automatically never die.


ok im finished now, sorry for hi jacking thread, but this guys post annoyed me.


sorry





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TechnoHic
Fri Nov 28, 2003 8:27 am
#33






Raptor2k1 wrote:

"here it is they did not remove the 2.5mod they lowerd it "


This is where the confusion arises from. If I'm not mistaken, the lowering of the damage mods was for that patch only, and was a first step on the way to removal of them. The long-term game plan is still to have the damage modifiers removed, unless the devs have changed their mind in the last few hours.







Ah, but I think your wrong about the plan to remove it completely. Remember our last correspondant? One of the last conversations he had with a member of SOE he said that the guy from SOE said they will never get rid of the damage modifier for us and that it will just get reduced. Our corespondant said he would raise hell if we didnt have less of a damage mod then the other classes since we have unarmed 4 but now our corespondant is gone so he isnt here to back me up on this and the discussion has long passed so I cant find it to pull it up.


The damage modifier is staying I'm sure or they would have said that it was completely removed and then replaced by chance to hit from melee vs ranged weapons and they do not say that at all. Instead they sneak it in there later that it was just reduced so you dont find it cause your to busy celbrating the "replacement"


And whoever did the research on it, are you sure you have to have the weapon that you get the damage mitigation equipped? I would like to know for sure. If we take pistoleer or rifleman or carbineer to get ranged mitigation 3 but it has no effect while carrying a FT, or if your a BH, A LLC then they just made it so both hybrids are worthless for PvP and only good in PvE. Maybe thats what they want. Everybody on level ground PvPbut to keep us hybrids happy just make us powerful in PvE but at the same time we now suck in PvP.


This may make PvP more apealing to everyone since they would only have to take an elite profession and not a hybrid profession to stand a chance, but I think it blows. While I dont PvP yet, I do plan on it once I've mastered my professions and have nothing else to do in XP grinding so I can just have fun with the game and role playing my character but now why bother?


This whole game is beginning to blow big dicks!


I'm just waiting to see this thing go live on my cmmandos server to see how it actually pans out. If things dont work diferently than Im thinking its going to, as much as I love the idea of it being Star Wars, I'll be quitting.




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TechnoHic
Fri Nov 28, 2003 9:54 am
#34

I never been happier being wrong!


I created 2 identical characters with the same skills, atributes, and a cdef rifle. One on reg server and one on TC and then fought a durni in each, one time unarmed and one time with a cdef rifle on both reg server and TC and found that on reg server I took a considerable amount more damage while holding the cdef rifle(double of course) but then on the TC I took the same amount of damage for both ways so the modifier is gone! Im so hapy being wrong. lol


At least for rifleman, and if theyre consistent with us having the same damage mod as rifleman we probably are in the same shape.


What we really need is someone who is a commando on TC to try it out but I doubt there are any. Or to test to see if we bother to take a ranged mitigation skill with commando if it takes effect while holding a FT or if it only works for the profession that it is in.




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maddogs
Fri Nov 28, 2003 11:05 am
#35

theflump


im sorry you dont understand thos of us who have maxed out on skill points done almost all the side quest and are down right tierd of pve and have exploredalmost all of the planets site seeing places


so affter doning all that whats left to the game ?!?!?!


the GCW wich meens we devot every thing to pvp



and as for group tef do you honestly think the devs want you to be abel to follow me around like a litel puppy then as soon as some one thats overt in your party opens fires on me and kds me then you open fire with a FS2 weill im kd wich kills me does that sound like some thin the devs want


that ant right thoes who know how to pvp shouldint be taken out by noobs that all they do is use group tef




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Daniel' Judson-Leonheart

Belce2
Fri Nov 28, 2003 12:52 pm
#36

Use tactics Maddogs
TechnoHic
Fri Nov 28, 2003 12:53 pm
#37

Hey guys calm down I said I was wrong about them just reducing the melee damage modifier. Tested myself and from what I hear Lord Paul said that it will be gone next patch. Along with that, he had said that BH's would get ranged mitigation and smuglers will get melee mitigation but yet on TC BH got melee and smuglers dont have any yet so there must be work that needs to be done yet on TC and it could be a good chamce that we got the wrong mitigation as well or, even better, we are still going to get ranged mitigation with our melee. Yeah right! That would be as if the devs were showing us love and we know that aint happening lol.


I to admitedly was upset but I was wrong so lets just try to calm down.


Oh, and more good news, Lord paul said that if you have melee mitigation from one profession and also from another, you get to use both. Now just gotta wait to see what one we have when the patch goes live so I can take the right skill necessary. IMO that could make us able to be at our original luster again and maybe even more powerful with the right skills for PvP or PvE. Just if you PvP, try just hard enough to barely beat your opponents so they dont cry nerf. llol





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maddogs
Fri Nov 28, 2003 2:37 pm
#38

belce2


huh?!?!?


all i sed is that group tef was cheap


and sed that now pistolers will have theesayest time in pvp


and commandos will nothave any defenc vers them




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Daniel' Judson-Leonheart

Belce2
Fri Nov 28, 2003 5:42 pm
#39

"it shows your lack of skill to use tatics"


I do not think that the use of the group tef is cheap. I think it is a good tactic, it helps in travel to starports, it helps in fights by giving you a small measure of surprise, by being able to determine how the initial state of the battle will begin. I view this game as a group endeavor, I do my PvE and PvP in groups. There are disadvantages to being covert, everyone is either in your faction or looks neutral on radar. People can see that someone is grouped and who in that group is close, so there is ample notice. The covert player must group with an overt player that is attacked by someone of the other faction before you can join in.


I understand that any reasonably prepared player with similiar skill points spent verses my commnado, solo, has a reasonable chance of success. It is in a group that my commando becomes a multiplier. Its not our hits, affected by other classes damage mitigation, that kills things, its the dot. This aspect of our class remains unchanged verses others in PvP. That burn, left to its self will incap you, regardless of buffs. The dot takes your choices away and when the other side gets to determine what you do next, you start to loose, or box them in tactically.


As I said before, I am by no means a PvP warlord. I do like to fight them though and sometimes win. The only skills important in the game really are those acquired by the character, how effective your tools dependant on time and effort put towards that. To fight, like you, I press a button, make some choices about how I move around and thats it.


And to finish off, the PvP warlords will tell you that the way to defeat them is to use tactics.

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