Commando Archive
Thread: Just Got Of TC...We Are Getting Melee Mitigation!!!
o ok your not seeing what im saying
this is what i meen a litel story of what the cheap ppl that run arund nacked after they spent all of there fp
2 nacked impsrun into town one a smugler/master pistoler othere flame 4 commando + i think he might be a doc
1 overt he stays back this the pistoler/smugler
othere runs right in and targets me and typs /follow so now he follows me around lik a litel puppy dog cantget away from him he just follows
then his overt friend apers so me and my group go to kill him he targets me and puff uses low blow kds me
and instintly his friend hist me with FS2 wich equils 2500+ dam and even with good armor im ded dbs me i loos 54-120 FP and my armor decays
my freinds quickly finish them off but they go overt agen and come back
this time they did it to my friend he new what was up but couldint stop it kd FS2 ded
i quickly kill thees 2 creeps and i find out that there are no more (wich meens they have no FP left )
then they repeet same cheap tatic
only way to stop it is not to be overt and let thees 2 creeps all day long incap and charg ppl 1-2k for them not to db them
see they have nothing to loos and they take advantige of it
now tell me do you think this is cheap or not
I have rules concerning how I play PvP.
If I go to another faction's city, I will use any thing I have to be effective there. When I and my group get taken out, we leave. To stay active in the town, we need to keep one player in the group overt and up at least.
If someone from another faction comes to my town, I will defend. If I get DB'd I will not rush back just to get killed again, but work on getting some response set up, meaning a better response than I just tried. But I will not stop just because I got killed once.
When you see us coming for you you will see on your radar, a blue and red dot headed your way. After we have done with you, thats it, we don't look for specific people we just pick up targets as they come. And if we get beat, we head home.
I remember one of the Imp PvP warlords on my server set himself up in front of the rebel recruiter at Coronet cantina. He goaded a MCH to take his best shot and would give him time to declare. He killed both graul maulers and the player and looked unscathed. My friend and I buffed up and north south'd him there. I hit him with my dot when he first returned fire on my friend. My friend, with decent composite armor, psg, master doctor buffs and muon gold was incapped before my flamethrower could fire again, just. I stacked another dot on the guy and he fellsoon after. To be honest, considering that person's tricked out skills and kit, that was a fair fight. He was a zaberk and used equilibrium and heals to recover from the creature fight.
I would agree that continuing to use the covert/overt slam against someone over and over is poor play. The game is just new regarding PvP and with many new players to PvP. I can tell you that in EQ PvP, the hardest time was getting past the new time of the server and the early levels. Once the server matured and you got some lvls, the PvP improved <somewhat, they had some broken rules that don't exist here, like out of range healing and cross team cooperation in fights>. With PvP in SWG, it will improve in time because those of us that like it and play well with it, won't be involving the others.
ok i can see useing tef to keep fighting but not to kill kill kill cheaply
but i wish they made it so if a guy is grouped you could target him and typ /uncover
and if that guys grouped with a overt it would make him overt
haveing a guy follow you around and you know hes going to open fire any sec iand you cant do any thing about it is down right ronge
technohic oops your right we did get off the subject sorry
and yes group tef needs to be fixed some how
but thisthread is about migration
i have done alitel more looking about this
this pach we get 2.5mod reducied not removed
this pach we get mig melee 3
this pach BHs get mig melee 3
this pach pistolers/rifelmen/carbener get mig range 3
this pach tk/fencers/swordsmen/pickemen get mig melee 3
smugglers get nothing
next pach 2.5mod saposly will go bye bye
next pach we still get melee 3
next pach BHs will get both melee 3 and range 3
nextpach pistolers/rifelmen/carbener still have mig range 3
nextpach tk/fencers/swordsmen/pickemenstill have mig melee 3
but sounds like the devs might give us range 2 but i dought it
smugglers get melee 3
also theres this new thing that makes it were if your weilleding a range wep a guy weilleding a melee wep has ++++ ac vers you alll this does is make it so those poor pike men can actuly hit you
and Q-3po sed some thing about that melee profesions can master a range profesion so they can get both melee 3 and range 3
so thoescommandos that are TK or smuggler are screwd we have to drope ithere commando or tk smuggler so we can go pistoler or carbner or rifel men to get range mig
mig=mitigation
You guys missed some things here that I thought you all would have seen.
Heres a post by Lord Paul. Look at Wlfmanns post. TY again wolfmann for finding this.
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=34815
Basically the damage modifier IS removed completely acording to this post, and I personally have gone on TC and tested with a rifle and its gone.![]()
Another thing, dont go changing your skills just yet cause we got melee mitigation in TC, heres why.
Yes on TC we got melee mitigation but I'm willing to bet they screwed up there and it just hasnt been fixed cause of the holiday. Reason I say that is cause Lord Paul said that BH's will get ranged mitigation and smuglers will get melee mitigationbut currently on TC BHs get melee and smuglers have none. So obviously theres been some mistakes as would be expected with a new combat system.
I cant garuntee that ours is a mistake cause god knows what the devs ever plan for us ( notive they dont mention us in Lord pauls post) but I'm just saying dont go changing skills by leaps and bounds till you see what we really get wheen this system goes th the regular servers.
It's soooo stupid that we're getting melee mitigation. What sense does it make to give us Melee Mitigation AND remove the 2.5x modifier? Why not remove the modifier and give us ranged mitigation? But more importantly, why give a **edit** ranged class **edit** melee protection?
belce2
im prity sure they will get both becous i read some were lord pal sed they would becous they cant master a rang and a melee profesion so they get both to make it fare to them
wich i have no problem with i belive they should get both or at lest range 3 and melee 1-2
the thing i have a problem with is that we get melee when we mastered marks men and only have one side of brawler
we should get range 3 and melee 1