Commando Archive

Thread: Just Got Of TC...We Are Getting Melee Mitigation!!!

garvin
Thu Nov 27, 2003 11:57 am
#14

Would both Damage Mitigation types be active at same time? Just wondering


I think the way they have it set they will (they appear to be "always on" type traits)...but I have heard arguements on the contrary...so I'm not sure...hopefully someone will be able to test this and let us know...or we'll have to wait for Dev' confirmation...But that does seem like a good way to go, especially PvP...Personally I don't have any problems with Ranged NPC opponents, so lack of Ranged Mitigation in a Commando/TKA template doesn't bother me to much...but we'll see....




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Belce2
Thu Nov 27, 2003 3:04 pm
#15

mitigation lvl 3 is a 60% reduction in damage. Yes they do say that they have reduced the melee damage modifer.



I would also point that any speculation on how this works is unknown yet, like before saying that decay would kill PvP, the naysayers could be completely wrong again.

maddogs
Thu Nov 27, 2003 3:14 pm
#16

ok iflooked at asmuch data i could about this


and heres what iv come up with


2.5 mod reduesd vers melee


we get 3 melee migration


as i understand they made it so the mod added with the melee mig make it so we have basicly no + and no - vers melee so we take full dam from melee at master now but if your novice you with no filld tatics you take


+ dam vers melee


wich meens vers a tk or any melee they still do full dam to you and you still full dam to them


o ya BHs take full dam from use to and we do full dam to them (they got melee mig to weird hu)


now we get no range mods


wich meens we take full dame from a pistoler but they only take 25% of are dam (they get range mig 3)


so they shot and do 500-1000 dam to you but you shoot and do only 250 dam to were at one time you did 1000


and bhs suffer the same thing we do


so they just made pistolers the altument pvp ppl


ok and for those who are thinking of dabeling in pistoler to get there mig well


there mig only work if you have a pistole equiped and it dont work if you have a launcher pistol or a scater pistoll equiped


the scater and the launcher pistoles some how seem to not qulify as pistoles any more im not sure if this meens that pistole specilc wont work on them any more besides the ones they get in there profesions


ill have to look into that a lite more



but basicly we are now eficely no good at all in pvp as soone as this goes live




===============================================================


Daniel' Judson-Leonheart

Belce2
Thu Nov 27, 2003 3:18 pm
#17

Why do think we are no good in PvP? WHat we do in PvP is unchanged. In PvP we DOT, we don't actually hurt things with our weapons with the initial hit. Its all in the unchanged burn.
maddogs
Thu Nov 27, 2003 3:27 pm
#18

belce2


have you pvp latly?!?!?!?


this decay thing hase killed pvp no one runes around in 80% krayt comp armor now and more ppl run around with no armor cousing one hit kills


theres kreeps who run around out sid of AH incaping ppl and chargeing them 1k-2k not to db them


theres 100% more hate tells ppl that actuly had fun pvping now cuseing there heds off at there players


theres more jerks that strip necked and spend all there FP and go around killing and laughing becous they loose nothing


the tatics that were onec used by the pvp warlords hase ben lost becous they got pissed and quit or just stoped playing pvp


iqu a pvp warlord on my sever just plain out stoped pvping and droped all fighting skills and not becous of holos but becous of decay


belive me this hase mad the GCW a hate game ensted of a fun thing




===============================================================


Daniel' Judson-Leonheart

maddogs
Thu Nov 27, 2003 3:29 pm
#19

belce2 ya we have a dot but if we die befor we even get the shot off what dose that meen


and we will unlees your a creep and use group tef




===============================================================


Daniel' Judson-Leonheart

Belce2
Thu Nov 27, 2003 5:19 pm
#20

Why does using the group tef make you a creep? To quote Patton, "What's fair is making the other poor bast die for their faction," or it was something like that. We are talking about someone that is active in the game and not loading. They can see that there are grouped people around and make a decision if they want to hang around for the fight or not. In addition my group includes a master doctor, so long as they stay alive they can revive me from aDB and my stuff does not decay. No one with any comprehension of military planning and tactics would not choose to use surprise because it seems dishonourable.


I am not, by any means, a PvP warlord. I am just a commando. My partner is just a carabineer with master doctor. Neither of us are master of our combat professions. While the PvP warlord will have tricked out equipment and specially selected skill choices to enhance their ability, we have more than one and we are both hard to kill due to buffs.


The proposed changes to combat on TC I think will further enhance my chances to be successful in combat. They will benefit the smart player, and for casual players like myself, they will help as well. The PvP warlords also play smart and will get the most use out of these changes as possible.


I find the decay and cost of insurance to be small enough to not affect my desire to play in PvP or PvE. I also think that when people realize this truth and that their current angst is more due to a change in game play that may require them to change a little, many more will return. Before there was no death penelty, now there is a small one.

maddogs
Thu Nov 27, 2003 5:35 pm
#21

as you sed your not a pvp warlord so hens you dint spend 1mill on krayt comp armor or have months spent on gathering enhachsments that now decay away with your clouths when thisdecaysytm hit it hit the warlords the hardest



and yes group tef is cheap!!!!!!!!!!!!!!!!!!!!


it shows your lack of skill to use tatics and it is some thing that will get us nerfd useing one hit kills from tef is CHEAP!!!!!


ya i can wach my back for tef creeps but i cant shoot you befor you shoot me henc your cheap frend shoots me and kdme then you finly shoot me after following me around and becous im kd you kill me in one shot thats CHEAP





===============================================================


Daniel' Judson-Leonheart

lennoxa
Thu Nov 27, 2003 5:39 pm
#22

Does this mean we get better defense toward melee hits?



--------------------------------------------------------------------------------------


Aukul Skaul
Commando, Master Marksman, Master Scout, TKA Student
Pround Member of the Empire and It's Glory
maddogs
Thu Nov 27, 2003 5:45 pm
#23

no lennoxa


it meens that at master they 2.5mod is negated


and we dont get any + defenc vers melee or range


but a pistoler will be abel to take 3 shots+ from us but we wont be abel to take hardly any shots from them !!




===============================================================


Daniel' Judson-Leonheart

Plasmaboy
Thu Nov 27, 2003 7:41 pm
#24

I think Melee Mitigation for us is a very good thing. Since all the majority of our specials are at 16m range and dmg output by some of the Elite melee professions can hurt a bit If you want both go for Pistoleer or one of the other ranged spec professions.


Also the loss of the Dmg mod for everyone is a good move on the DEVS part but the thing you guys have missed is that the dmg mod has been replaced with a to hit modifier so someone running around with a range weapon will be easier to hit via meleethan someone who is not using a ranged weapon.


So that means while we reduce the melee dmg taken the guy will land hits more often which I think is a good way to balance it out.




"This class MUST have balance and MUST have penalties......" Wolve44
maddogs
Thu Nov 27, 2003 7:52 pm
#25

So that means while we reduce the melee dmg taken the guy will land hits more often which I think is a good way to balance it out.


um were you get that i deal are weps ar still rang weps so we will miss and get hit more !!


we get no + from this pach expt the 2.5 mod isnegated at master


but we do get - we will lose the rang defence we had and pistolers will esly kill us and we wont do hardly any dam to them




===============================================================


Daniel' Judson-Leonheart

SliverKing
Thu Nov 27, 2003 8:08 pm
#26

I am really disappointed with this change. I think that as master marksman we should really count as ranged profession. we have a few skill points in unarmed sure, but thats not our bread and butter. If they really wanted to make it make sense, we should get ranged mitigation 1 at Field Tactics 1, ranged mitigation 2 at Field tactics 2, Melee Mitigation 1 at Field Tactics 3, and Ranged MItigation 3 at Master Commando.


If we ever do get a correspondent I really hope they bring this up. SOme of us use Teras Kasi as a complement to our ranged skills. read that again... our RANGED skills.


-Belak


Teras Kasi Master,


Near-Commando Master


Starsider

Page 2 of 4