Commando Archive

Thread: My flame 2 is doing 10k plus dmg?

chibbs
Sun Feb 15, 2004 10:54 am
#14

lately ive been doing between 8-12k damage to npc's and critters


before the patch i was doing 5k-8k


hehe....i did the lair thing and got 2 consecutive hits of 33k and 49k


http://members.shaw.ca/chibb_s/pics/mega%20damage%202.jpg





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chibbs
member of WDMKR
Master Marksman, Brawler 4-0-0-0, Commando 2-3-4-0, Scout 4-0-0-0, Medic 4-0-0-0
Imperial Rank:Warrent Officer II
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Raanan
Sun Feb 15, 2004 2:12 pm
#15

Actually ArkanIrami, the second formula in my post is with ranged damage mitigation 3 added in. Damage mitigation is subtracted from the initial hit BEFORE everything else. It's a fact which makes a huge difference. in my first formulaif I took off 75% of the initial damage after everything else I'ld have ended up with 600 damage.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
DrakkoFett
Sun Feb 15, 2004 4:19 pm
#16

I used flamesingle2 on a lesser prophet of the dark side for 11K today.


Sasher Redo


Shadowfire


ArkanIrami
Sun Feb 15, 2004 6:33 pm
#17

600 damage is still a lot less than your original 1800 calculation in pvsp. Also, the 75% reduction is calculated before even mitigation, not after everything else (I did it wrong in my post above). It doesn't really matter though, 600 or 450 every 10 seconds, either way we suck in pvsp now.



Arkan Irami, Retired MSF Co-Leader
Raanan
Sun Feb 15, 2004 6:47 pm
#18



yeah, lol it's true, the point is still the same. We suck in pvp.


just to point out though, since I highly enjoy intelligent discussions like we're having, mitigation is the 75% reduction.


at any rate, my second formula is messed up anyway. I forgot to subtract the 75% from the original number and instead used the 75%. The second formula is waaaayyyyy off.

([x-{x*.75}]/2)-(([x-{x*.75}]/2)*y)=z


that's the correct formula and it paints a much darker picture =/

Message Edited by Raanan on 02-15-2004 04:52 PM




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
tometaophion
Sun Feb 15, 2004 11:56 pm
#19

What the hell are you whining about, a novice commando can beat a master anything else, with only one line in commando.
Raptor2k1
Sun Feb 15, 2004 11:57 pm
#20

I suppose if someone is AFK that anything is possible...



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


ArkanIrami
Mon Feb 16, 2004 12:59 am
#21

haha yeah we were all just joking around, this patch made grenadeers uber gods of swg, able to solo waves of jedi by tapping the /flamesingle2 hotkey.




*sigh*



Arkan Irami, Retired MSF Co-Leader
ThelaMisan
Mon Feb 16, 2004 2:52 am
#22

I got Flame2 right before the patch so I don't have much to compare too. However, prior to the patch, while hunting, I'd hit 8-10k regularly. I have a 1056 max 4.7 speed FT. Tonite while hunting on Yavin IV I hit a luker or kliknik for 17k, the highest I've hit anything. Later I hit a magaw lair for 37k. I used AIM first and then FlameSingle 2. Don't know what that would have been like pre-patch.

BTW....just a comment from someone who's new to commando. I started this game as a doctor and went commando from the holiday holocron. I'm 2/1/4/2 and use my flame thrower exclusively. Hunting with Master Marksmen and Master TKMs, I was the only one not getting incapp'd durning a 2 hr hunt. I managed to get close to 300k in heavy weapons xp and never had to heal myself. So when I come to the forums for information about this profession and all I see is whining, I fail to see the point. I manage to solo mobs that most others cannot. If it sucks so bad, do something else.





Thela Misan

De reir a cheile a thogtar na caisleain
Gwenny_Lariso
Mon Feb 16, 2004 3:34 am
#23

PvE reallyisn'ta problem. Any monkey in decent kinetic armor that doesn't spam specials can tank even krayts for a few hits.(until the armor hole is hit lol)


Go back and read most of the posts again,take yourFT into a PvP battle and see how well you do.


You may incap 1 person, 2 if you are lucky and the enemey CMs and Riflemen don't notice you and drop your mind before the timer is up on your special. Or you get delayed for an additional 10-20 seconds and laid out on your back. Chances are roughly 60% that you won't survive past your first special.


You would be even luckier if you were actually able to DB said incap! You can't until the timer is up and unless you managed to tag their mind pool, hell even then with a CM that knows what they are doing, they are healed before you can give em the coup de gras.


Now, I'm not saying the timer is the problem either I think it's important to have to counter-balance the fairly high damage.


The problem is we used to be able to count on the DoT to helpfinish our work for us while we were admiring the cloud formations, but now the enemycan let the burn go for the full duration and heal the damage once or twice, run into a medic friendly building, use up 1 charge of their health wound pak B'sand shrug it off. (Even with stacked flames, which yes, do still stack)


It didn't "suck so bad" until 9 days ago, it wasn't a cake walk before that but still.






Gwenny Lariso/ Tiriala
Wanderhome
-------
Work as if you don't need the money, love as though you've never been hurt, dance like no one is watching!
miji
Mon Feb 16, 2004 5:02 am
#24

since the latest post flame 2 is great. Up to 10k dam in pve. in pvp, if i get the chance i get 2k dam. secondary burn is like 200 dam. But with 2k damage on the first shot, if the person is not buffed, that person is down and out



garvin
Mon Feb 16, 2004 9:25 am
#25

since the latest post flame 2 is great. Up to 10k dam in pve. in pvp, if i get the chance i get 2k dam. secondary burn is like 200 dam. But with 2k damage on the first shot, if the person is not buffed, that person is down and out


And how well do those flame specials do on someone who never get's more the 20m close to you? OR...how well do you fair in PvP when you manage to get someone close enough to actually land a flame special, but thanks to all the resists the initial blast does barely any real damage and they spend the rest of the fight kiting out outside our range restrictions...


Think about it...How much damage can a good stim b do? Mine heals 450 damage each pop...so if our initial shot get's reduced down to say 500 that is healed fairly easy...the the DoT burn does at most around 200 each burn...no problem healing that until the DoT goes out...all the while the opponents speed out does ours enough to apply more damage at a faster rate...


How many people actually run into a fight with a Commando without at least having armor or at least abuff...if they do, just like if we did, they deserve to die quickly...If you run into a fight without protection then you are counting on not being hit or getting someone into a state where they can't fight back...so if you get hit you have to expect to die quickly...it's just common sense...but if the person is protected, since most armor comes with heat protection, our initial blast means nothing...what counts is the damage done AFTER the absorbtion has taken place...

Before the next person comes in here and makes any kind of "A commando can one-shot kill anyone" I challenge you to go get a set of at least 60% heat resistant composite armor (can be made by just about any AS these days)...now go fight a PvP with a Commando and let yourself get hit with a flame special...examine the actual damage done after the absorbtions has taken place...now try the same experiment adding in food buffs that improve your resistance...finally image what that damage would be like if you never got within 16m of the Commando...Until you perform this test and have numbers to back up your findings you are full of crap and shouldn't waste our time posting here...you words will mean nothing and will just be more whining...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

admisgd
Mon Feb 16, 2004 10:14 am
#26

Garvin the main problem is people are posting this stuff seeing this initial hit and no one bothers to look at the big picture other people are seeing these posts and starting the nerf screams already. This first hit does hit an unarmourd opponent with no heat resists in Pve for a significant amount of damg but that is it. The numbers in PvP are deplorable.


10,000 initial hit -75% for PvP = 2,500


2,500 -50% for an armoured opponent with light armour = 1,750


1,750 -65% heat resists (this is about averg for composite on my server) = 438


now factor in some ranged mitigation that doesn't leave you with much. take into account the horible delay on flame single 2 and the fact that it isn't a HAM spicific attack, it can hit a random ham and does. On top of all this our dot is also effected by resists wich means it's avg 100-200 a tick on a pvp opponent. This higher initial attack looks great in the combat screen but you really gotta start reading betweent he lines people.


Garvin keep up the great work man.






Adda
Master Commando / Master Smuggler


Zabin
Master Pikeman / Master Rifleman
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