Commando Archive
Thread: Our Specials Aren't Gone...they are Built In!!!
And you have the one's that we get from our Marksman Pre-Req as well...it's not like we have no specials...we just get the one's via our pre-reqs then get to use them on our weapons (and as we progress, we increase in the power of the weapons that we use those specials with)...From there, we can go and get more specials (go shopping).
peope wrote:
Thatguyfubu wrote:
I am really liking the new changes. However the grind up to commando is not commando like at all. Since the pre-req is ranged support and unarmed, I am only doing unarmed and grenades. I have no reason at all right now to pick up a gun. Were as before I used lost of different weapons. I am not complaining and really like the lower pre-reqs, but it does feel weird that that this is the path to greatness. However I am getting the rep in my group as the tank that needs to keep the aggros off of everyone. I am some take with unramed 1...LOL
The requirements for Commando dont require a gun. But to use specials with your new guns in commando you would need to get some from other marksman skills AFAIKS.
Novock wrote:
So what or how does heavy weapon defense work? Is that like a toughness? If so does it work against all attacks or only range? What about Jedi attacks does help to mitigate there?
Not sure...when it was originally explained to me it was proposed as "toughness" that is weapon based (but that was awhile back and much has changed)...
I think it's going to be something we are going to have to see to understand it's full scope...
SugarWhite wrote:
I really shouldn't be looking at this at work. I can't stop smirking and even laughing.
Last Ditch and Low Blow with a flame thrower? Will it really work? If so... I may have a minor template change. This is great! LOL
Don't know for sure yet until we can test it...the thing everyone should make sure to be aware of is that certain specials may be restricted to or away from certain weapon because they may be to powerful...It's also very possible that we will see more specials become restricted or unrestrcted as a result of testing...so in otherwords, Low Blow may work with our FT, but if shown as over-powering, they'll restrict the FT from using it. Not every special will work with every weapons...
On a side note, and this is partially speculation on my part, another reason for us not having our own specials is that the devs didn't want folks doing a Flame Special via any weapon besides the FT...So they decided to convert our FT into a Flame Special generator that coverts other specials into Flame Specials...
garvin wrote:
Ugly_Duck wrote:
Now when they say "built in specials" does that mean were actualy performing a flamecone2 or whatever when we attack or are we just doing a crap area attack with the cool new graphics?
In my opinion taking commando's specials away completely is just wrong. I dont mind that flamesingle and what not is gone, not with the new cross weapon attacks anyways. But I do mind the fact that commandos get no such attacks. I'm not asking for anything on the scope of riflemen or carbineer, but something that makes us unique and not just "uber" dabblers. I'm TKM/Commando(kinda, I have to re-grind after being BH for a short while) and I love it. But now, I have to use something like riflemen or carbineer to improve my remplate on the commando end, ruining the template I was aiming for of TKM/Master Commando/BH 4xxx.
If I asked you for $100 and then gave you a Pre-Paid Credit card that you could spend up to $1000, would that be a pretty good trade?
Basically, we are losing 2 unique specials to gain the ability to turn any other ranged special we get INTO Flame specials...That makes us the MOST unique profession in this game in my book...
Besides, we DO have specials even without dabbling ANY other professions...we get them from Marksman....Remember, we turn even those into Flame Specials...
And beyond that, we have OTHER weapons now besides the FT that we'll want to use...We have MORE non-consumable weapons then ANY other profession AND we have our Grenades...our Role is "Heavy Damage Specialists"...sounds like we might just finally be that...
Does that mean we can use Fire Knockdown with our FT now?
/Evil laugh
/Cackle