Commando Archive
Thread: Our Specials Aren't Gone...they are Built In!!!
JohboBocal wrote:
Ok, I seea LOT of positive in this. But besides that lets test it on TC before we think negatively. We have not even tested this yet, but honestly it sounds pretty awesome to me. Also, think about how many weapons we can use now, not just the FL.
Just the simple grenades are cool, and FUN. Check out how you damage EVERYTHING around you when you throw them into a crowd.
c12's do knockdown now as well.. with a 22m radius.... and no back splash onto the commando!
1) The FT's default attack is a 25m range FlameCone. Nice. The FT fires no further than thet anymore though.
2) All the launchers are no longer consumable! And fire up to 65m! They are all equippable weapons too, and only have the same restrictions on firing as our other weapons. No more kneeling!
3) The HAR is currently at about 70% of the power of the FT, but 45m max range rather than 25m.
So the FT is close-range death, but the other weapons have their uses too.
Thatguyfubu wrote:I am really liking the new changes. However the grind up to commando is not commando like at all. Since the pre-req is ranged support and unarmed, I am only doing unarmed and grenades. I have no reason at all right now to pick up a gun. Were as before I used lost of different weapons. I am not complaining and really like the lower pre-reqs, but it does feel weird that that this is the path to greatness. However I am getting the rep in my group as the tank that needs to keep the aggros off of everyone. I am some take with unramed 1...LOL
The requirements for Commando dont require a gun. But to use specials with your new guns in commando you would need to get some from other marksman skills AFAIKS.
RazerWolf wrote:
From the looks of things so far:
1) The FT's default attack is a 25m range FlameCone. Nice. The FT fires no further than thet anymore though.
2) All the launchers are no longer consumable! And fire up to 65m! They are all equippable weapons too, and only have the same restrictions on firing as our other weapons. No more kneeling!
3) The HAR is currently at about 70% of the power of the FT, but 45m max range rather than 25m.
So the FT is close-range death, but the other weapons have their uses too.
Garvin wrote "When someone in the navy goes on to be a navy seal, they don't lose those earlier skills...the navy is still apart of them..."
Thought we were the seals there mate... ![]()
Hoot Gibson (Dusty Commando)
Ordo-Malleus wrote:
/wonders
/ponders
/hums
/thinks
will a rocket laucher do a sniper move???
/grin
/laugh
/cackle
Ugly_Duck wrote:
Now when they say "built in specials" does that mean were actualy performing a flamecone2 or whatever when we attack or are we just doing a crap area attack with the cool new graphics?
In my opinion taking commando's specials away completely is just wrong. I dont mind that flamesingle and what not is gone, not with the new cross weapon attacks anyways. But I do mind the fact that commandos get no such attacks. I'm not asking for anything on the scope of riflemen or carbineer, but something that makes us unique and not just "uber" dabblers. I'm TKM/Commando(kinda, I have to re-grind after being BH for a short while) and I love it. But now, I have to use something like riflemen or carbineer to improve my remplate on the commando end, ruining the template I was aiming for of TKM/Master Commando/BH 4xxx.
If I asked you for $100 and then gave you a Pre-Paid Credit card that you could spend up to $1000, would that be a pretty good trade?
Basically, we are losing 2 unique specials to gain the ability to turn any other ranged special we get INTO Flame specials...That makes us the MOST unique profession in this game in my book...
Besides, we DO have specials even without dabbling ANY other professions...we get them from Marksman....Remember, we turn even those into Flame Specials...
And beyond that, we have OTHER weapons now besides the FT that we'll want to use...We have MORE non-consumable weapons then ANY other profession AND we have our Grenades...our Role is "Heavy Damage Specialists"...sounds like we might just finally be that...
HootGibson wrote:
Garvin wrote "When someone in the navy goes on to be a navy seal, they don't lose those earlier skills...the navy is still apart of them..."
Thought we were the seals there mate...
We are...It was a hint that we still have the specials that we get via Marksman that our FT will convert into Flame Specials...so we aren't left with nothing...How many other professions can say they ADD to any special they get...our FT takes their specials and pumps them up adding a DoT and an AOE.
And that's just the FT...we now have a much increased non-consumable arsenal.