Commando Archive

Thread: Our Specials Aren't Gone...they are Built In!!!

Sneakysmuggler
Fri Apr 01, 2005 10:41 pm
#40






garvin wrote:





Ugly_Duck wrote:

Now when they say "built in specials" does that mean were actualy performing a flamecone2 or whatever when we attack or are we just doing a crap area attack with the cool new graphics?

In my opinion taking commando's specials away completely is just wrong. I dont mind that flamesingle and what not is gone, not with the new cross weapon attacks anyways. But I do mind the fact that commandos get no such attacks. I'm not asking for anything on the scope of riflemen or carbineer, but something that makes us unique and not just "uber" dabblers. I'm TKM/Commando(kinda, I have to re-grind after being BH for a short while) and I love it. But now, I have to use something like riflemen or carbineer to improve my remplate on the commando end, ruining the template I was aiming for of TKM/Master Commando/BH 4xxx.





If I asked you for $100 and then gave you a Pre-Paid Credit card that you could spend up to $1000, would that be a pretty good trade?


Basically, we are losing 2 unique specials to gain the ability to turn any other ranged special we get INTO Flame specials...That makes us the MOST unique profession in this game in my book...


Besides, we DO have specials even without dabbling ANY other professions...we get them from Marksman....Remember, we turn even those into Flame Specials...


And beyond that, we have OTHER weapons now besides the FT that we'll want to use...We have MORE non-consumable weapons then ANY other profession AND we have our Grenades...our Role is "Heavy Damage Specialists"...sounds like we might just finally be that...








This also makes us sound like The most flexible and formidable Proff. in the game. Life has just become 1337 and UB3R for the Commando



#####Sneaky Smuggler#####
!!!!!Fight the Tide!!!!!
~~~~~Elder Commando~~~~~
JerecKatarn
Fri Apr 01, 2005 11:55 pm
#41

Is it just the flamethrower we can use any other ranged special with, or does that go for all of our new heavy weapons?
Kasyan
Sat Apr 02, 2005 12:16 am
#42

Not to burst anyones template bubble but I was to understand that the skill trees IN THE ELITE PROFESSIONS would be by ROWS and no longer by Columns...


Btw everyone --- Remember for anything we "think" we are loosing -- we are most certainly loosing one thing!


You attack nuna but miss...

Nuna hits you for 9 points of damage...

You shoot nunna but miss... (10 minutes latter)

You have been incapacitated by Nuna

You have been slain by Nuna




ANYONE UPSET ABOUT LOSING THAT??????????????




DIDN'T Think so.......



(Real Commando's use Rockets.....)



~Kass'yan ~
Imperial Army Major - Inquisition Squadron Ace Pilot.
11/03 Veteran -ΞTHRAWN'S HAMMERΞ-Elder Commando



zRhyno
Sat Apr 02, 2005 2:13 am
#43

So specials are built into our heavy weapons we get in Commando. So im thinking that we wont be able to do other specials with those weapons(FT, RL, etc), otherwise itll be like using 2 specials at once, thus dramatically increasing the output, something other profs wont be able to do. Is this right?






R H Y A I M E S
R o g u e U n d e r w o r l d
MANDALORIAN DUNGEONMASTER®
Cauil
Sat Apr 02, 2005 3:19 am
#44






garvin wrote:





Jessalyn_Bohicat wrote:
it seems to me that not giving the commandos any specials of our own really cheapens us as a standalone profession.

i dont want to be a riflemans powerup, i want to be a commando im getting kind of upset .. /sigh

Message Edited by Jessalyn_Bohicat on 03-31-2005 10:36 PM




Rifleman will look at us as a "power-up"...but we'll look at them as a "tasty snack" for us to take and use their specials BETTER then they can...I see us as the kings of the castle...we can take any ranged special and use it better then those other professions...


When someone in the navy goes on to be a navy seal, they don't lose those earlier skills...the navy is still apart of them...









So, does this mean a flame thrower can use headshot or a rocket launcher can use conceal shot? seemed to have been answered by reading more


Also, you mention that the consumables are regular weapons again, do you know if the DPS they figure and list in the weapon's description is from a base attack or doing something specific?

Message Edited by Cauil on 04-02-2005 02:24 AM



Cauil
Cauil
Sat Apr 02, 2005 3:23 am
#45

Do we have any idea if the general ranged mods work with thrown weapons?



Cauil
zero8404
Sat Apr 02, 2005 6:40 am
#46


When someone in the navy goes on to be a navy seal, they don't lose those earlier skills...the navy is still apart of them...



This is correct. in all of the armed forces, to be special forces, you must have come from a related job. for example, some eligable SEALs related jobs are ....... gunners mate, corpsman, radioman.



it appears that we have finally truelly have become commandos..........

neofghtr816
Sat Apr 02, 2005 8:14 pm
#47

wow...just wow, i cant wait to start testing some of this stuff out....



Ocu Atzoco (Proffession= NULL)- Ahazi - <-I->

Eze (Jedi) - Bloodfin - <>

Fish'lips Migue (Jedi)
Merc93
Sun Apr 03, 2005 4:09 am
#48

Well those ar great changes, but I'm not thrilled about loosing specials personally. I haven't looked at the Commando weapons and skills yet because the blue frogs are disabled and I'm grinding at a starter profession. The reason I don't much like the idea of loosing of our specials is because it makes us dependant on another profession to compete.and if they wre going to make the specials weapon effects (how do these work anyway?) it would have been nice to grant us something more, well, you know, Commando like as a special ability. Does this mean I have open my inventory, click on the weapon, and click on a firing mode from the radial menu now to use the "special" effect? How is that "faster"? What if I want to switch between firing modes (specials?) on the fly? Love the knuckler, but what good is it for? really? We don't get bonuses to use it or any specials with it. If we combo with TKA, it might be useful, but why wouldn't we use the ones from that Profession instead?...and can someone tell me, will FS bonuses finally apply to Commandos? does the /throwGrenade command work now? Can we use powerups, or did they get rid of those? Personally, I really liked the LP, but felt it needed it's own bonuses. We don't have enough skill points to be great all of our weapons. We get one, take your pick and the rest is somewhere down the road of mediocrity. I love the idea of armor certs or bonuses though. Maybe I'll feel better once I see one in action.



"To overcome others armies without fighting is the best of skills. The superior militarist foils enemies plots. Next best is to ruin their alliances. Next after that, is to attack their armed forces. Worst, is to besiege their cities.” -Sun Tzu: The Art of War
Page 4 of 4