Commando Archive

Thread: Challenge to Commando's

FURY_Chaser
Wed Oct 15, 2003 10:05 am
#27

its cool guys, but your the ones on your back.


In no way did I start this thread to go this direction, but your one track minds seem not want to help out people who are haveing problems. Thats cool, I dont need help Im not the one dieing all the time


And where the hell did I say that it shouldnt be fixed? Oh thats right I didnt, Im just trying to help people out so they can actually still play the game. ( Pardon **edit**ing me )


Keep on complaining like little girls, I will no longer take up your time, or mine trying to help you guys comprehend what I was trying to accomplish. Posting stats I guess in your minds is not constructive enough.


Oh and I never said I was a master commando


commando 0-0-4-0
doctor 0-4-3-4


Dishno
Wed Oct 15, 2003 10:08 am
#28

I am a master commando and fury what you are saying is really starting to irk me. I have already gone down the road of getting a pet (pvp purposes only). I dont feel I should use it in pve because well hell why should a master of an elite profession need a pet. Now to your statement of armor... I'm a wookiee pal what awe inspiring knowledge do you have to bestow upon me. Don't tell me to buy a shield generator those things are crap for protection and they wear out fast.



Intepid
Master Commando
Novice Medic 2,0,0,0
Novice CH 1,1,0,0
tacwraith
Wed Oct 15, 2003 10:17 am
#29

no zenan, he is saying that he is a doctor, only uses flamethrower 4, and uses a pet to do the fighting for him, the doctor skills to do the healing and just fires off the flamethrower to do the initial frontloaded damage then waits out the dot.Rinse and Repeat.


So tell me, what proffession in his example is really doing the 'deed'?


If you took away his medic skills, he would have to use pet stims to keep pet alive. Fine, even a master commando can do that.


Take away the pet...


And his only choice will be to flame and pray to heck that his doctor skills can be used before the creature bites his head off during the cooldown period. And that wont happen if he fires at social creatures (which are the vast majority of creatures in the game now), as he will die before the cooldown timer kicks out.


Is he, as a commando, winning by using commando skills or commando prerequisite skills? NO. He wins by using non-commando skills to do 90% of the workload so he can solo with his commando weapon. Thats VERY different from 'Challenge to Commandos'.


Yes, good for him he can solo using a commando weapon, but he is not commando, he is wannabeCH first, doctor 2nd and commando 3rd.


I got a challenge forhim though: Buff yourself with your doctor skills and go 'solo' with the flamethrower, no pet.


Then we will see just how differents things are and just how truly horrid this 2.5x nerf was to us.


OTH, another thing all commandos should try is to game the game and just take Smuggler Feign Death.


burst run, flamecone, run away, when timer is out feign death. safe, efficient and you can take out nests of almost any creature fast and without dying.


But then again, thats SSSSOOOOO commando like!





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

-Krillin-
Wed Oct 15, 2003 10:21 am
#30

The real point is that the 2.5x dmg mod is STUPID. Apparently having both hands on a wep means that you don't have that free hand (like pistoleer) to fend off blows!? The only thing a very poorly planned mod like this does is make the ranged professions more dependent on tanks. Seeing how the devs have mentioned they'd like to move away from Pet Wars, the first place to start is removal of all those mods in PvE. Leave them for PvP...they add some balance and tactics, but then 1k HAM is facing 1K HAM.....not 1k HAM facing 12k HAM.


I"m sure we'll all find work-arounds for this problem....but ask yourself these pointed questions:


1) does it make sense?


2) does it make the game more fun or balanced? (PvE here)


3) is it Star Wars'y?


Fight non-sensical game issues wherever they are....




-----------------------------------------------------------------------------------
IG: Nail
Rembering the pumba....sleep well, sweet princes.
Dishno
Wed Oct 15, 2003 10:21 am
#31

Lets look at the greater desert womp rats I could kill those things with a little bit of difficulty without a pet pre-patch. They would still beat me up pretty **edit** good reducing me down to 3/4 health becuase they spit. Now if I try to takeone downmy ass is incapped fast and all I can do is watch as the flame dot (if I was able to get it on him with the oooo so wonderful accuracy commandos have) burns away at his health.



What really gets me is that people always suggest armor... yes that might work for someone who isn't a wookiee. I understood when I made my character I wouldn't be getting armor and now I am actually thinking of starting a new character just becuase I can't operate any longer without it.




Intepid
Master Commando
Novice Medic 2,0,0,0
Novice CH 1,1,0,0
maddogs
Wed Oct 15, 2003 10:25 am
#32

zenandyen ya i have ben acting alitel chiledis and i apologize for it now i just want this stupid thing removed and any one that say we can get by with it actuly takes r changes of having it removed down


c im a master commando and a smugller/tk and if i were to just use tk and smuggler with noveic med{im not master of ithere by the way} vrs a master commando and u start me any rang u want 16-64 and we duel i woul win no mater wat he did 64 ok he uses a rl or a pbc well i can take 3 hits from ithere one and they usly miss any way wich gives me planty of time to hit u 3 times with lastdich and ur ded or charg u and kd and dizzy and ur ded


16-32m esy i just let u shoot ur burn specil at me and if it hist no biggy i have power boost and meditat to heal wounds and it stops afyar 4 heals any way{most ppl dont rilyz that how strang o well} and it gives me 8 secinds to kd=dizzy and creem ur butt so fast u wouldint no wat hapend


my point is that were sapos to be elit and any profeesion can kill us and i no were ment to kill big things not huminods well as it stands now u tryand kill that chs rancor and ull be the first one down so basicly commandos in and by them shelfs or even if they have 5 othere master commandos {i hunt with 5 all the time its my pa were all masters with all difrent sid jobs } r trash no were not as bad as we onec was but we still suck 5 master commandos should basicly creem any thing sent there way the primas official guide book says a 2 commandos should be abel to cover one sid of a battel fild by them shelfs and that were sapos to be abel to take a beeting but as it stands now we get creemd by any proffesion that can fight i gess i wasted my mony on buying the guide book becous most of wat it says ant true at all




===============================================================


Daniel' Judson-Leonheart

Gairon
Wed Oct 15, 2003 10:27 am
#33

Yeah tacwraith, I have feign death simply because it is an insanely good way to make money and tick off people in PvP.


When I'm out hunting for fun I never use it, because its not commando, its smuggler.


And you are right, the original poster is not using straight commando skills to get the job done. I originally wanted to make my character Master Commando/Master Medic, as things stand, that combo will not survive solo, the way things are now it is necessary to dabble in other professions just to survive, and that is what i have done, I dont like the fact that for the most part, the main reason i get thru fights is not on commando skills anymore.


And I'm still trying to figure out why I traineda whole line of a melee profession just so i could take 2.5x melee damage...


Gairon Absolam


Master Commando


Sunrunner




Seul Gnommer - Head of Clan Alya
FURY_Chaser
Wed Oct 15, 2003 10:39 am
#34






Zenandyen wrote:

Did you read my post? If so, you weren't including me in that burn were you?


Be irked if you like but don't get angry about it. Again, FURY_Chaser told us how he does it, that method works for some and not others. Don't get angry because he didn't cater to wookies or anything. Far be it from me to suggest you to maybe go in-game and find out a working strategy of your own and come write one instead of complaining about the lack of one.


Wanna give me props on the build guess? I could be the next Miss Cleo





yes props to you very good
Meredragon
Wed Oct 15, 2003 10:43 am
#35

you know what, I wont try to help anymore. Just keep crying like a little girl who lost thier dolly. I actually post a way for you all to test for yourselves and I get a reply of

"Now there's some fun..... Why don't I go back to fighting chuba's"

if your master commando sig is what you play in game guess what Chuba's will not con yellow to you, moron. Or maybe they do, maybe the game take into account on how much you cry and adjust the Con of creatures in game for you to handle.

have fun guys keep crying cause you guys cant kill 4 red cons solo anymore, but this commando is content with how it works now.



Isn't it time for you to take your "constructive" how to's to the doctor forum Chaser? See if you can convince all the master doctors to take up flame 4 for awhile, it'll be fun and that is where most of your spec is.

Mere



Meredragon Ebonfang - Rebel Warrant Officer II - Penumbra Burninator of Eclipse

Commando- 1/4/4/1
Creature Handler-3/3/0/0
Medic- 2/0/0/0
Master Marksman
Brawler- 4/0/0/0
Zenandyen
Wed Oct 15, 2003 10:45 am
#36

No need to apologize to me =^_^= I just don't like it that you all flamed him when he only offered advice. As for the other questions


1) Does it make sense? "I believe it does regardless of the unarmed you train. Holding a ranged weapon makes sense, to me, that you take damage. I'd like to pick the dev's brains to see where they got 2.5 from since I do feel it's a little much in comparison to wait times between attacks when compared with other professions. "


2) Does it make the game more fun/balanced? "Fun, no. I don't think a nerf for any profession makes the game more "fun" for anyone however it needs to be done. I think it is balanced.


3) Is it more Star Wars'y? "Star Wars'y? I think, like my last answer, nerfs don't typically make the game feel more Star Wars'y. Unfortunately. It's all about balance right now.


And I think the developers look at the questions in an order like this. At this point of SWg's development, Star Wars realism has to take a back seat although they want to do this as little as they can




Luui Ikoki
Master AS
Empath Abbey - Farstar
Visit Luui's Armory in Empath Abbey, 3103 5398, just behind the cantina.
Ivoni
Wed Oct 15, 2003 10:45 am
#37

FURY_Chaser said

"you want to be able to solo yellow con, aggro, pack MOBs, without the use of armour, without the use of Buffs, or Pets?"

Nope. Never said that. I said I want to be able to wear my armor and take more than 3 hits. As it stands, armor is pointless and melee=suicide. Everything else is tactics to kill. Being unable to take a hit whatsoever kind of removes the whole ooncept.

"is that about it, cause that is what I am gathering. I didnt want to start a huge argument I wanted to DISCUSS how we can get around the 2.5x damage, but it seems you all are too close minded, and/or just not willing to adjust to what you need to."

Ok. Well, you sir are a dabbler. That's all well and good for you. However, for those that went Master Commando (like myself) have found we are utterly screwed. At best we can get master medic or go 1/1 CH while retaining novice medic. The point is, we can no longer melee.

"If there was no need for buffs why are they in game, in 4 different varieties?"

Easy. To wear full armor, to have the use of more specials, to live longer. However, even fully buffed I get owned.

"If there was no need for armour, why did they not increase HAM with lvls?"

Armor is useless when you double the damage you are receiving. A 200 hit becomes 400. Three hits and you are done, instead of six giving you at least some time to run and heal.

"If there was no need for tanks, why doesnt every proffesion have toughness against melee?"

Again, it matters not. I have a friend who took the rifle/pistol lines to get massive defenses. Dies just as fast. It's irrelevant your defense when the damage is flat out doubled against you.

No offense, but your post isn't constructive or helpful. It only illustrates the issues with the class.

Master Commando is gimped.

Holding flamethrower = suicide in melee range.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
FURY_Chaser
Wed Oct 15, 2003 10:45 am
#38






tacwraith wrote:

I got a challenge forhim though: Buff yourself with your doctor skills and go 'solo' with the flamethrower, no pet.


Then we will see just how differents things are and just how truly horrid this 2.5x nerf was to us.



what do you want me to fight?
Jeren_Sehn
Wed Oct 15, 2003 10:46 am
#39

I agree that some of the angst over the modifier seems a bit extreme...though I believe the melee modifier is unjustified.


I don't necessarily want to be able to solo red cons...and without a pet or buffs I couldn't do that using only the flamer even pre-patch...what bugs me is the lack of parity between Commando and the other advanced combat professions.


While I know that I can return to attacking only white cons and have a decent survivability...no other Master level advanced combat profession is limited to white cons...most can fight yellow cons pretty easily and even take some of the easier red cons with a 50-50 chance of surviving it solo, no pets, no buffs. Other than Bounty Hunter and Combat Medic, though, no one has spent as many points mastering their profession, though, so why are they more powerful than we are?


With the sole exception (I think) of carbineer, which may actually be less powerful in PvE than Commando (because their dps is simply the worst of all the classesand they also get only very limited defenses), it seems to me that each class has a better shot at PvE than we do. (I am, of course assuming when I say that that we are excluding the use of limited-charge weapons (as they are tremendously expensive per attack)).


Why spend all the extra skill points on Master Commando, when a Master Pistoleer is twice as powerful and costshalf as much (169 points to Master Commando, 92 points to Master Pistoleer)? The answer must be that we cannot discount the limited-charge weapons, which can vastly tip the scales in a fight...at the cost of 1000 credits or so per shot (1500 for the Rocket Launcher). On a cost benefit basis, it's hard to see how that's worth giving up 77 skill points.


Or consider it the other way around. Suppose youchose Master Pistoleer over Master Commando and dutifully spent your 92 skill points. If the 77 extra skill points you have over the Master Commando, you can (if you want) also become a Master Rifleman. If you were given the option of playing a Master Commando or a combination Master Pistoleer/Master Riflemen in PvE (or PvP) in this game, which seems like themore desireabletemplate currently?


Opportunity cost matters, and each Master Commando in the game has passed on the opportunity to Master two separate advanced combat professions (albeit either two Marksman advanced professions or two Melee advanced professions) to get where he or she is and one would think there'd be something to show for that. I would have though that something would be "being really good at combat" (or at least as good as a Master Pistoleer/Master Riflemen would be), but evidently our reward comes instead in the form of good will. Whose good will? Weaponsmiths. I have several who think I am just the best customer ever, because since the melee damage modifier went into effect, I'm on pace todrop 60K per week buying stuff--if only I can keep my cash flow in the black.


And keeping a positive cash flow is an issue, since I can no longer solo level 25 missions reliably (at least not without using up the very weapons I'm running missions to pay for). Instead, I need to equip my LP to get a level 15 mission and do that. Since they only pay 1300-1700 credits per mission though, that's a fair time investment. In fact, it's most of the time I have available to play the game...so I get to grind through missions one week, then play for fun the next.


Wait....why did I forego Master Pistoller/Master Rifleman again?





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