Commando Archive
Thread: Logged in and new discoveries
I could be wrong, but I think the acid rifle is a dot too.
Luckily, my missions pay more. I'm happy.
Paying more attention, the launcher pistol misses much more at point blank, but is fine at range.
Dueled a guy.
Hit with flamesingle2 for 225. Peaced.
Waited.
He died.
Dot does much more damage now.
I'm starting to see something here. Now I'm not a commando yet, but I've noticed something that makes sense to me.Due to the extreemly high rate of misses on the Flame Thrower and the fact that it has a dot and the horrible delay, I am begining to think it is indeedmeant to be only used as asupport weapon meant to be used, then switch to another weapon and take over regular damage while the dot does it's work. I haven't heard anyone say what kind of damage the acid rifle does and what kind of delay it has so far. Since I'm not a commando yet I can't check, blah! Stupid 250k of exp needed...anyway...::cough:: I'm wondering if the Acid Rifle is meant to be pulled with, as it's running towards you, blast it with that or the Launcher pistol, once it get on you, whip out the flame thrower and blast it in the face, then run off using the pistol.
Just and idea ::shrugs:: Makes sense from my perspective of making weapon effectiveness.....to me at least. Then again, this could be the case and it's not working.
Ceryk
I do between 300-1600 dmg with flamesingle2
downtime is approximately 8 seconds between uses with a 4.3spd flamethrower 28-223dmg
accuracy is roughly about 80-90%
dot damage is about the same as pistol bleed 1 now. 200-300dmg a tick from what i have observed so far.
Crazed durni's give me the beat down.
What about the heavy acid rifle? There is NO dot on that?
Pull with launcher pistol. Bleed2
Switch to flame - flamesingle2
back to launcher pistol. Warning shot till dead.
Repeat.
Launcher pistol is giving HW exp with bodyshot2 and healthshot1 as well as normal attacks and warning shots.
HOWEVER..... Using suppressionfire You get pistol exp based on how much damage you do with suppression. So you'll get a mix of both if you use suppressionfire. I don't know if this is intential so I sent in a bug report.
Launcher pistol + fixed suppressionfire is almost betetr then warning shots. ![]()