Commando Archive

Thread: Logged in and new discoveries

PoorCommando
Wed Aug 13, 2003 10:27 am
#27


I could be wrong, but I think the acid rifle is a dot too.

s_ripper
Wed Aug 13, 2003 10:28 am
#28

I've never seen flame dot work on a structure, so that probably had something to do with it. What has the flamesingle dot been doing for damage?



------------

Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
Theedage
Wed Aug 13, 2003 10:31 am
#29

Just ran a little test, the dmg from firesingle1 does indeed do dmg.



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
Ivoni
Wed Aug 13, 2003 10:39 am
#30

Ok. Lower missions pay a lot less. Lots of pissed of people.

Luckily, my missions pay more. I'm happy.

Paying more attention, the launcher pistol misses much more at point blank, but is fine at range.

Dueled a guy.

Hit with flamesingle2 for 225. Peaced.

Waited.

He died.

Dot does much more damage now.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Ceryk
Wed Aug 13, 2003 10:47 am
#31

I'm starting to see something here. Now I'm not a commando yet, but I've noticed something that makes sense to me.Due to the extreemly high rate of misses on the Flame Thrower and the fact that it has a dot and the horrible delay, I am begining to think it is indeedmeant to be only used as asupport weapon meant to be used, then switch to another weapon and take over regular damage while the dot does it's work. I haven't heard anyone say what kind of damage the acid rifle does and what kind of delay it has so far. Since I'm not a commando yet I can't check, blah! Stupid 250k of exp needed...anyway...::cough:: I'm wondering if the Acid Rifle is meant to be pulled with, as it's running towards you, blast it with that or the Launcher pistol, once it get on you, whip out the flame thrower and blast it in the face, then run off using the pistol.


Just and idea ::shrugs:: Makes sense from my perspective of making weapon effectiveness.....to me at least. Then again, this could be the case and it's not working.


Ceryk

MaDCoW8Me
Wed Aug 13, 2003 10:48 am
#32

I do between 300-1600 dmg with flamesingle2


downtime is approximately 8 seconds between uses with a 4.3spd flamethrower 28-223dmg


accuracy is roughly about 80-90%


dot damage is about the same as pistol bleed 1 now. 200-300dmg a tick from what i have observed so far.




Aipest Geera
CC Extraordinaire
Corran_3
Wed Aug 13, 2003 10:49 am
#33

You hit a player for 275 thata pretty good as pvp has a 75% reduction.



Jinnt Keterrik
Master Commando, Master Teras Kasi
Ivoni
Wed Aug 13, 2003 10:58 am
#34

Ugh. They made my bunnies harder.

Crazed durni's give me the beat down.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
WeaponsExpert
Wed Aug 13, 2003 11:00 am
#35

What about the heavy acid rifle? There is NO dot on that?

Ivoni
Wed Aug 13, 2003 11:08 am
#36

Oh this is so much better.

Pull with launcher pistol. Bleed2

Switch to flame - flamesingle2

back to launcher pistol. Warning shot till dead.

Repeat.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Ozzymydus
Wed Aug 13, 2003 11:22 am
#37

I have a question for you guys that are using flame single 2. At what range are you hitting you targets for the 300-1600 damage and the 80-90% accuracy? Are they point blank, medium or long range hits?



Guess who's back? Back again
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Member of the Intrepid Posting Squad
MaDCoW8Me
Wed Aug 13, 2003 11:37 am
#38

within 16m standing.



Aipest Geera
CC Extraordinaire
koitsu
Wed Aug 13, 2003 11:47 am
#39

Launcher pistol is giving HW exp with bodyshot2 and healthshot1 as well as normal attacks and warning shots.


HOWEVER..... Using suppressionfire You get pistol exp based on how much damage you do with suppression. So you'll get a mix of both if you use suppressionfire. I don't know if this is intential so I sent in a bug report.


Launcher pistol + fixed suppressionfire is almost betetr then warning shots.

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