Commando Archive

Thread: Why unarmed 4?

GunRock
Thu Feb 05, 2004 5:21 pm
#27

I never want to see a CUPA again thanks to Unarmed 4. That being said, I look back and remember having a blast multitasking while punching the crap out of stuff. I think it fits for the profession. How many drug dealers out in the real world have business skills?

--Garm



For the love of god, think of the children and 5 star me. Have you no heart?
Tackoi
Thu Feb 05, 2004 6:19 pm
#28

This is star wars...Not the real world.



"You must learn Master Bounty Hunter in order to continue on your path to enlightenment"
"No reward is worth this!"
electricnomad
Thu Feb 05, 2004 7:10 pm
#29




JTGAlpha wrote:

How many drug dealers have business skills? Lots, actually. Some high ranking ones even graduated from prestigious colleges, like Harvard. But you mean street level dealers. You'd be amazed at how well they know the fundamentals like supply and demand. And that's all the Business 4 line is. Fundamentals.



Where do you think those street dealers learned the ropes of the "business" of smuggling?


Probably by getting beat up and issuing beatdowns of their own, not reading books or working as an intern. You pick up street smarts unconventionally, and Smugglers are unconventional businessmen at best.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

JTGAlpha
Thu Feb 05, 2004 7:11 pm
#30

Yeah but beating people up does not equal business sense. that equals button man, not smuggler.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Tackoi
Thu Feb 05, 2004 7:13 pm
#31

Unconventional businessmen....I walk into a store and find a vendor with spice and sliced weapons on it. Unconventional?



"You must learn Master Bounty Hunter in order to continue on your path to enlightenment"
"No reward is worth this!"
electricnomad
Thu Feb 05, 2004 7:13 pm
#32

The button man is the intern of the street.




"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

electricnomad
Thu Feb 05, 2004 7:14 pm
#33




Tackoi wrote:

Unconventional businessmen....I walk into a store and find a vendor with spice and sliced weapons on it. Unconventional?



Hehe, I'm talking my ideal, not the current incarnation of SWG.


I think if you want to put spice on your vendor, it should be open to raids by Imperials who can confiscate it.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Tackoi
Thu Feb 05, 2004 7:18 pm
#34

But this is SWG we are talking about, not an ideal world



"You must learn Master Bounty Hunter in order to continue on your path to enlightenment"
"No reward is worth this!"
JTGAlpha
Thu Feb 05, 2004 7:36 pm
#35

No, the button man is the strong arm. The hit man. That's all a button man is, and usually all he will be. Traditionally it's where you put the loyal but not so bright or capable types.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JediKozel
Fri Feb 06, 2004 8:23 am
#36

Well, they only smuggler in SW with Buss skills was Lando ... but he wasn't much of a smuggler any way, if you ask me ...







Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
Confusion12345
Fri Feb 06, 2004 8:47 am
#37

I could be wrong, but I'm guessing that smugglers need unarmed IV to keep them from having too many left over skill points, and also because it's a Hybrid profession, which needs to come from two basic professions. That's what I really think....they just throw away logic for the sake of the game


Why unarmed IV was the chosen skill requirement, I have no clue....I think the most logical one would be engineering IV....well....now that I think of it...probably not, because being able to make AND slice your own weapons and armorwould probably make you too powerful (crafting-wise)....at least too powerful for the fewer skill points it would take than the current system. The way we have it now, if you want to craft and slice your own stuff, you're gonna have to dish out an extra 29 skill points, and then even more for weaponsmith or armorsmith, so you'll have stuff WORTH making and slicing.




-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Halfassedninja
Fri Feb 06, 2004 9:10 am
#38

I'm currently on unarmed 4 and I found a really quick way to fly through it. Vibroknuckers and berzerk. You aren't certed for knuckles but with berzerk you do a ton of damage with them. Last night I went to the tusken fort with My knuckles, A crate of Pixie and Some tatooine Sunburn. I was able to solo to captains at one time by myself. Granted wearing composite helps but it works



Nalla Soulfire
~Smuggler, Pistoleer, Medic~
Jango Fett had stopping shot...for all the good it did him

HelRaiZer
Fri Feb 06, 2004 9:24 am
#39

I'm not sure why this argument about an all powerful Weaponsmith/Smuggler is too much. What that character would mean is ALL you can do is craft. Even removing the unarmed IV from the required skills and you still won't have enough to do much of anything but craft.


Crafting is a chore, crafting can be a hassle, that is why smugglers wanted to remove all crafting requirements from it because they said they hated crafting. Smuggler is a hybrid, it includes crafting. If you don't want to craft, then don't get smuggler.


People always bring up the Hybrid half of smuggler and pair it with Weaponsmith/Armorsmith. So to fix the Artisan requirements, they removed those and put Unarmed IV. So now smuggler is a uber Combatant. Lets make TKA/Smuggler/Pistoleer template. So now smuggler is completely unbalanced the otherway. Smuggler is NOT supposed to be the greatest warrior, in fact he doesn't want to fight. He is also not supposed to be the best salesman either, he's a hybrid, fighter/crafter. Their should be 1 comabt requirement and 1 artisan requirement. I think Engineering, for the fact its the crafting tree, but there could be a different one like business, I agree with those arguements as well.


Do you really care that a weaponsmith/armorsmith can slice his own weapons? I hate getting the 3 million tells all the time to slice stuff. Credits aren't a huge problem anymore, but there is not alot of weaponsmiths/armorsmiths in the game as opposed to smugglers and PvPers/combatant types. Give them a bonus of being able to slice there own gear. Also with this 'crackdown' coming, have the Imperial's remove any contraband from vendors that they scan. There's your control, won't be as easy to move the sliced weapons/armor as it was.


In my opinion a Smuggler should NOT be an Uber PvPer/Combat and should NOT be a uber craftsman. He shoudl stay a hybrid, I'd almost go as far to say, if you want to be a smuggler, the requirements are like BH, Master Marksman and Master Artisan. The there's no SP's left for either side of the coin, you are a smuggler, and that is what you are.


Just my 2 cents....
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