Commando Archive

Thread: Why unarmed 4?

Confusion12345
Fri Feb 06, 2004 9:32 am
#40






Halfassedninja wrote:

I'm currently on unarmed 4 and I found a really quick way to fly through it. Vibroknuckers and berzerk. You aren't certed for knuckles but with berzerk you do a ton of damage with them. Last night I went to the tusken fort with My knuckles, A crate of Pixie and Some tatooine Sunburn. I was able to solo to captains at one time by myself. Granted wearing composite helps but it works





Bleeding a creature then switching to your unarmed or vibro knucklers also works As long as you hit them with unarmed after you bleed them, and not a pistol, you'll get the unarmed xp....this works better if you have a vehicle to drive in circles while the creature bleeds....though I don't know how well this would work with something like tuskens shooting at you



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Darkbladed
Fri Feb 06, 2004 10:35 am
#41






Tackoi wrote:

Why is unarmed 4 a pre-requisite for smuggler?






because ham solo punched a guy once in the movies lol



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blaisedinsd
Fri Feb 06, 2004 11:30 am
#42

Unarmed 4 is way better than a medic or artisan line for a pre requisite. It also makes the most sense and would be perfect if Dirty Fighting had some unarmed moves so a smuggler might actually use some unarmed skills after the grind is done. Yeah throw Vibro knuckle cert in unarmed 4 too would help smuggs actually use some unarmed.
Jaynis
Fri Feb 06, 2004 11:47 am
#43

If you think there shouldn't be any Artisan crafting requirements in getting novice smuggler, then you should take out the ability to craft spices and slicing tools. I mean howcouldyou possibly know how to craft spices or slicing tools unless you trained in the art of crafting? On top of that, forget the ability to slice armor and weapons since you need to know the basics of working with armor and weaponry before you could touch a blaster or composite armor.


ipp350
Sun Jun 12, 2005 7:04 pm
#44

Weren't we supposed to get some new things with commando that justified having unarmed 4 with the cu? Just sitting here trying to figure out why this is still a requirement for us as I grind out the rest of my template is all.







Bahmut Artillus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Artillus # 836
This used to be considered a slow night in Coronet
Draycan
Mon Jun 13, 2005 2:06 am
#45






ipp350 wrote:
Weren't we supposed to get some new things with commando that justified having unarmed 4 with the cu? Just sitting here trying to figure out why this is still a requirement for us as I grind out the rest of my template is all.




we are suppose to be kick butt fighters up close and personal, yet like most things in SWG this too is broken



Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
Xix13
Mon Jun 13, 2005 3:58 am
#46

For one day after CU, we had a CL 14/Master Commando melee weapon (?? CL 14/MASTER you say ??), the Massassi Knuckler. Realizing just how ludicrous a CL 14 master weapon really was, the devs removed the master cert requirement on day 2 of CU. So, no, there's still absolutely no reason for the brawler skill point sink (except "backstory" and "flavor"...yummy). However, it DOES give you one more weapons XP to max before heading out to the Village. I keep a blaster fist on me for the group's final missions after I've maxed carbs and HW.



-- Xixor (FS Master Doc/Master Pistoleer -- CANCELLED) "I know what you're thinking: Why, oh why, didn't I take the BLUE pill?"
-- Xixasaurus (Padawanasaurus/Privateer) "Green is Good"
-- Xixette (12pt-Master Artisan/12pt-Master DE/12pt-Master WS) "Think Pink!"
-- Xixell (FS Master Pikeman/Master Swordsman/Rebel Pilot) -- "Anybody for some ants?"
-- Xixdoggie Dawg (Master Rifledogg/Master Ranger) "Woof"
-- XixTheFish (12-pt Master Chef)
ipp350
Mon Jun 13, 2005 3:16 pm
#47



Xix13 wrote:
For one day after CU, we had a CL 14/Master Commando melee weapon (?? CL 14/MASTER you say ??), the Massassi Knuckler. Realizing just how ludicrous a CL 14 master weapon really was, the devs removed the master cert requirement on day 2 of CU. So, no, there's still absolutely no reason for the brawler skill point sink (except "backstory" and "flavor"...yummy). However, it DOES give you one more weapons XP to max before heading out to the Village. I keep a blaster fist on me for the group's final missions after I've maxed carbs and HW.





Lol well at least there is some good that comes from us needing this skill.







Bahmut Artillus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Artillus # 836
This used to be considered a slow night in Coronet
RoastyToasty
Tue Jun 14, 2005 11:30 am
#48

Wouldn't it be cool if we had some close attacks with our weapons like an improved firearm strike at Novice Commando or even Master? I just like the idea of smacking someone with my rifle butt or Flamer or whatever weapon when they try to get close to me. That just seems very commando-ish and would help justify the Unarmed pre-requisite. Would be neat if it used our unarmed accuracy modifiers too I think, so it's not a replacement for the specialized attacks that other profs get.
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