Commando Archive
Thread: What's up Commandos...
Helios_SOE wrote:
If, hyptothetically speaking, I were to say "If you could snap your fingers and fix THREE (3) things with your profession right now, what would they be?", you would answer with...
Minimum / Maximum damage greeeatly increased on all Commando-certified weapons
Make grenades more useful.
2. Increase grenade stack size to 10.
3. Increse reliability of innate states and or DoT's to land. Especially from grenades.
As a side note, could you please let us know if these responses were helpful? Are there any ways that we as a community can assist the developers in fixing our profession?
KStarfire wrote:
I know you guys get tired of repeating youselves..
But when a dev comes in here and asks you for 3 things, post 3 things. They dont always have time to go looking thur various threads. It makes no sense to me why anyone would sit back and make silly comments instead of jumping on the chance to have their 3 major problems possibly reviewed and addressed by the Development team.
Granted im not a commando, but one thing i seem to hear a lot of (and see a lot of problems with) is the lack of single target weapons.
KStarfire
In defense of my Commando bretheren, our top 3 has relatively remained unchanged since Beta....We've grown a bit jaded in the last months.
1) Fix the aoe damage to be atleast 50% + elemental. 100% + elemental makes a whole lot more sense. If I'm going to purposefully aggro 10 guys I need to be able to shoot 10 guys at a time. We are supposed to be damage dealers after all, not tanks.
2) Change the requirements to drop brawler. Just like smuggler there is no reason to have those skills as the hybrid profession does not expand upon them at all. As most of our weapons are considered rifles I would make the requirement the same as rifleman, Rifles 4 and ranged support 4 with the difference being to get novice commando still requiring combat xp and rifleman rifles xp. I suppose what I'm saying is that how we've evolved through the CU there is no reason for commando to be a hybrid anymore. The ability to place area states isn't worth the skill point expense.
3) Give us a craftable heavy weapon at the novice box and the master box that doesn't have an AOE. There are so many situations where an AOE attack is suicide and being forced to grind the profession with them makes commandoes undesirable in groups. Off the top of my head I would say to just make the low level flame thrower and the proton rifle craftable non-aoe.
1. Damage output should increase considerably to be considered a 5 as role describes. This could be done with commando specific specials so as to not have to rely on other proffs for damage dealing ability.
2. AOE on weapons should be fixed - currently only elemental + 1. Would like to see 75% at least for splash.
3. Master certed variations of Rocket Launcher, HBC, Acid Rifle, etc. as well as some non AOE weapons. If everything is AOE we have little options to be cosidered a toolbox.
4. Grenades are horrible in damage and effects. By the time I throw one the effect has worn off, totally useless.
Sorry, I know thatis four but I could not figure out how to put 2 of them together as 1. Just being honest ![]()
Thanks for asking!
Xak Tsaroth
He who learns also teaches...
Helios_SOE wrote:
If, hyptothetically speaking, I were to say "If you could snap your fingers and fix THREE (3) things with your profession right now, what would they be?", you would answer with...
1 : roleback servers to preCU (publish14)
2 : upgrade the old combat system
3 : then you may think about enhancing professions
thanks for reading
Message Edited by Naseschwarz on 09-30-2005 09:32 AM
2. Replace pre req of brawler with scout or marksman: Provides a better match for combining ranged professions effectively.
3. Enable the use of power ups and scopes on heavy weapons.
Buku
Naritus
Message Edited by BukuJohnson on 09-30-2005 11:05 AM
Message Edited by cyrom on 09-30-2005 09:37 AM
Helios, if you want, I'll be glad to "sit down" and talk with you about the non-sensical design that is Commando.
I know you get loaded with PM's everyday, so if you want, shoot me a PM and I'll go over anything you want, prepare any presentation you want/need, research any information you need.
Cheers!
Naseschwarz wrote:
Helios_SOE wrote:
If, hyptothetically speaking, I were to say "If you could snap your fingers and fix THREE (3) things with your profession right now, what would they be?", you would answer with...
1 : roleback servers to preCU (publish14)
2 : upgrade the old combat system
3 : then you may think about enhancing professions
thanks for reading
Message Edited by Naseschwarz on 09-30-200509:32 AM
2. Fix AoE. And not in the "We have fixed tailor factory crate colors" way.
3. Make grenades work. The AoE beginning where the grenade is thrown instead of where it explodes is stupid. The insane timer is stupid. Small stacks are stupid. Doing better damage with a grenade while another weapon is equipped is stupid.
P.S. Go to every profession forum and ask this.
Message Edited by Bionic on 09-30-2005 12:44 PM