Commando Archive

Thread: 100% Heat Resist still getting 1440 damage a tick fire damage, fix it.

ZelerianIA
Mon Sep 15, 2003 11:12 am
#27

Ohoud,



Nothing has gone to the heads of commandos, but we now have a bunch of bandwagoneers in our ranks and they are to blame for this in part.


To the original poster, while you have a valid point, next time try to be a bit ,mmore civil about it. Calling half the boards disagreeing with you ignorant and stupis wont get you nowhere.


As for the original point, I agree our DOT should be nearly inexistant on 100% heat resist creatures, BUT before they fix resistance, they need to fix our weapons. HAR and launcher are not viable weapons, only the flamer is.




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
OmicronotND
Mon Sep 15, 2003 11:28 am
#28

Why is it that people have such a hard time having a civil discussion about problems/bugs and other issues? Why must everyone take it personally? The guy was mad because his 100% resist creature died to what it could supposedly resist. Why must it regress into name calling and accusations about knowlege of the game and people's age etc.



That being said,as stated several times in previous posts it's not JUST flame DOT, it's all of them, yes they need to be fixed. When will it be fixed? Who knows, look how long some seemingly minor problems are taking to get fixed.


I imagine that the reasonsome of theCommandos that have respondedare acting so upset/insulted is because they're worried that there will be CHs with pets that they CAN'T KILL. Now, maybe I'm forgetting something here people but we do get other skills, have and HAR in your toolbar that you can whip out when someone has a flame resistant pet. Yeah, I know HAR sucks compared to Flamers right now, but ifyour target iscompletely or almost completely immune to fire damage it doesn't matter what the raw numbers are, it's going to take more damage from the weapon that it's not resistant to right? Also don't forget your hand dandy LP, even if it's heavily resistant to heatAND acid it's probobly not immune to blast damage. And last but not least, once you get the support weapons category up there you start carrying consumables, what are they for if not for just such an occasion? A CH thinks he's gonna have an easy time taking you out because his pet is nearly invulnerable to heat and acid...gee, what about this particle beam cannon? Is he immune to that too? 10 seconds later you've got a nuked creature and a fleeing CH. Not to mention the fact that if CHs just stocked up on "Commando Killer" pets, they'd be royaly screwed against other players...




Drailo Darkperson
ex Fencer/Doctor
ex Radiantite
-Krillin-
Mon Sep 15, 2003 11:48 am
#29

A pistoleer/CH template player accusing commandos of being l337 n00b powergamers? Sounds like a disgruntled former l337 n00b powergamer to me. Seriously, that template was THE vanillatemplate onall the servers until other pvp templates became reasonable.


First off, I don't disagree with the idea that resists should have something to do with DOT's, but they don't. We didn't make that rule and bleeding shots are the same. Edumacate yourself.


Second, since you are a former l337 n00b powergamer yourself I'll clue you in to a few things...


As soon as your pet takes the flameshot spam fanshot....you win. n00b commando is incapped, you can db or not, and run your pet to the water. The pet wasn't one-shotted and the commando is running around with a 10-15 sec hardlock. Essentially he just did a KD on himself to hit your pet, but you didn't get a timer for the shot. He can't stim, he can't fire any weapon, all he can do is run. FINISH HIM OFF. I would assert that your pet worked perfectly for you. He took the big special, didn't die, and allowed you to kill the commando. If you both took dmg then what can I tell you.....never let a commando in 16m of your pokeman trainer self and you'll do fine. I always look for the pet owner if I can before attacking the pet....but i was a commando before the patch.


Knowledge is power. Don't come trolling to a board and expect a warm reception here....esp when you don't know jack about the profession.




-----------------------------------------------------------------------------------
IG: Nail
Rembering the pumba....sleep well, sweet princes.
esadmf
Mon Sep 15, 2003 11:59 am
#30

I have an idea, master CH, instead of crying nerf why dont you read a few posts in the commando forum. Its not like we have repeatedly listed the bugs that our profession has, this fire resist included.


When this fix finallly goes in, why dont we add another that I am sure a lot of people wouldn't mind seeing. How about we add the 75% damage reduction of player pets too! How fun would that be? Its not like CHs are overpowered in pvp either. Heck, a few days ago i got attacked by a master CH and his personal army of gurrecks. I sure wish i could do 500, 600, then 700 damage in under 6 second in pvp without missing.


On a side note, I want to meet this commando that can drop your 8k+ HAM pets 'in udner 20 seconds' with fire. I'm down on the ground for at least 1 min with my 6 tick fire bleed trying to kill even a modest greater desert womp rat of 5k HAM.



Kami


Novice Commandoleer

Shahadet-Yokatsu
Mon Sep 15, 2003 12:40 pm
#31

I, as a master CH, invested the time and effort to get some anti-commando pets. It works fine and they dont take damage from the flamethrower itself. Yet, even tho immune to heat, they can get lit on fire and die in udner 20 secs from fire damage over time. Lame and needs to be fixed.



~Shahadet Yokatsu~

~Master Creature Handler~

Douth
Mon Sep 15, 2003 12:45 pm
#32

Are you suggesting that your pet should be able to stand there on fire and not take any damage?


Or, that is should be totally invernable to a flame thrower?




"Never tell me the odds"
Gi'za
Novice Smuggler
Novice Commando
Novice Pistoleer
Jezekiell
Mon Sep 15, 2003 12:48 pm
#33

Nothing is immune to damage regardless of it's resistances and armor rateing as it currently is. Maybe 100% to one resist is supposed to cause immunity but it isn't currently, and I dont belive it should either. Nothing should be immune to an attack unless it's a vehicle or droid or solid building.
Shahadet-Yokatsu
Mon Sep 15, 2003 12:52 pm
#34

Then you're ignorant.


I have a sulfer mynock, something that pretty much can swim in acidic heat intensive liquid care free. His other resists are not even good, thats the point, high one point, weak to others. They should never be on fire in the first place, make the commando use a lightning cannon or other weapon against it.


The flamethrower should not be 100% effective against every **edit** target in the game, there are reasons behind resists.




~Shahadet Yokatsu~

~Master Creature Handler~

XRXTypeO
Mon Sep 15, 2003 12:55 pm
#35

the problem is bleeds/dots ignore resists and ar, and hit per tick based on the dmg your inflicting shot should do(why do you think riflemen can mindbleed at-st's so well)

fixing that would go a long ways towards the devs goal of no more killing red cons with ease as well



XRX
master ranger
master CH
Typeoxrx
master doctor
2100 combat med
Shorty
2000 squad leader
1130 pistoleer
Douth
Mon Sep 15, 2003 12:55 pm
#36

How exactly did you get your mynock to swim in acidic heat intensives fluid to test this out?



"Never tell me the odds"
Gi'za
Novice Smuggler
Novice Commando
Novice Pistoleer
Shahadet-Yokatsu
Mon Sep 15, 2003 12:58 pm
#37

Its called Lok, its where they grow up. Where there are acid rivers every 200 meters pretty much.


90% of you commando's are ignorant power gamers that want to be effective with every weapon against every opponent. Something IMMUNE to heat should not be HARMED by heat. It's called variety, you guys need it in spades.




~Shahadet Yokatsu~

~Master Creature Handler~

Shahadet-Yokatsu
Mon Sep 15, 2003 1:01 pm
#38

Half of you are oblivous to the content in my posts. So let me spell it out for you and type in caps so you'll read it.



I AM NOT ASKING FOR MY 100% HEAT IMMUNE PET TO BE IMMUNE TO FLAMETHROWERS IN EVERY WAY/SHAPE/FORM.



That said, I'm simply asking for my pet to somewhat utilize that HIGH heat resistance against the flame dots(1-2.5k per tic is way too high for something immune to heat)


To all you commandos saying that since your gun is some napalm dispenser let me clue YOU in. The way damage is working in this game is it is divided into certain segments(Energy, heat, acid, kinetic, stun, blast etc. etc.) Your gun is a *HEAT* damage gun thus making your damage *HEAT* damage. End of story.


And to those commandos saying that I shouldn't post here since its something to do with all dots let me clue you in on something else. No other dot is as powerful or as deadly/non-curable(directly relating to all other dots and their ability to be cured by the medic/doctor lines, not the fact that you need water to put it out) so since you are dishing out the 80% of the dots in the game atm and the said dots are quite overpowered, this thread deserves to be here.




~Shahadet Yokatsu~

~Master Creature Handler~

Douth
Mon Sep 15, 2003 1:12 pm
#39

Where did you get the figure that commandos dish out 80% of the DOTs? Did Sony send you database figures on this? I'm not a commando and i've dealt out tons of damage in DOTs, not one of them being flamethrower. Is the damage from a flame thrower overpowered? I don't think so. Should a creature with high resist to heat damage take significantly less damage from the flame DOT? Sure. Does this mean the Flametrower or commandos should be nerfed? Not at all. Should the resist that don't apply to DOTs be fixed? Absolutly.


Most of us agree with you that the resists should be fixed to apply to DOTs. Yet you still complain about the FT being overpowered. Perhaps if you were a little more clear on what exactly you want done to fix the problem.


Do you want the FT nerfed, or are you asking to have resists to DOTs fixed?




"Never tell me the odds"
Gi'za
Novice Smuggler
Novice Commando
Novice Pistoleer
Page 3 of 5