Commando Archive

Thread: commando specials

gorgwhacker
Mon Feb 23, 2004 11:53 pm
#14



tometaophion wrote:
I see, I see, so thousands of other people are wrong. Lmao. You are jsut protecting your comfy positions, as kill stealers extroidanaires.





You obviously have no clue what you are talking about. Until the recent change that counts bleeds and burns towards loot rights, the king of KS was rifleman. I am a master rifleman as well as a flame 4 commando. I do not KS anybody, ever. I certainly make sure that nobody kill steals me though

I can still outdamage a flame 4 commando on a juvie krayt using my sliced t-21 with powerup + muon + brandy.

Are thousands of other people wrong? I prefer the term ignorant.
Darkatrina
Tue Feb 24, 2004 12:52 am
#15

Har Awesome? Are you sure you are playing the same game? Even Mr 'blinkered' Thunderheart admits the Har needs to be revamped. I guess you should play the character for a while and remove you tongue from the buttcheeks of the devs.



Zabrina Lilac Rebel ElderJedi Chimaera Glaaxy

TH: We won't get another chance of this, Helios.
Helios: We have no choice, General Thunderheart. Our servers can't repel lag of that magnitude.
TH: swgmod001 will have that thread down. We've got to give him more time.
La-grange
Tue Feb 24, 2004 12:53 am
#16

The HAR doesn't have an ap for starters and has horrible accuracy. The recycle time and accuracy of the rocket launcher not to mention price, don't make it a very viable thing to use in pvp. And the flame thrower has a horrendous recycle time and specials are limited to 16 meters with nothing major in the way of melee defenses, and the dots don't do much more damage than most other peoples specials. Especially with the burn-vs-armor resist in place. Oh and lets not forget grenades can incap the user and have crappy accuracy as well.

I could rant about t-21's and jawa ion rifles and all but its not worth the time.

BTW I have a jawa and a tangle as well. Don't need to tell me the stats or the efficiency of PSG's and stun layered composite cause I have both of those as well.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
La-grange
Tue Feb 24, 2004 12:56 am
#17

LOL. Also forgot to mention the horrible accuracy of the acid stream launcher didn't I. Try using one. I would tell you but you wouldn't believe me.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
JohboBocal
Tue Feb 24, 2004 2:59 am
#18








tometaophion wrote:


Some nonsense, but anyway:



The devs dont think you are overpowered, they also do not think that you are broken.


Actually JustG's exact words were "broke all to hell."


You whine about 3/4th of your tree, because it is not viable in single player vs single player.


Well you are right about the whinning, sometimes, but it not only does not work in single player vs single player, but because it does not work anywhere.


Neither is pistoleer with many of its specials devoted to surviving pve mobs, Pikeman, or swordsman.


This is probably true, but we do not try to fix their problems in the commando forum, we go to the respective forum to try to better those professions.


Your use is in large battles, and against big creatures, vehicles, structures with multi million dollar pa's what is a 30k 32 use Heavy acid, particle, lightning beam or rocket launcher cost? Yet their use and ap is extraordinary.


I believe we are still arguing on what exactly a commando is for, once we figure that out, we can discuss this point further.


Im sorry but you are not meant for owning everything in sight.


Why not, lol. Just kidding. I do not want to own everything, I just want my profession to work. Most of our profession is broken.


The FT is the only item I have issue with. And my issue is mainly the faction kill stealing, or shall I say kill dominating, since kills dont 'belong' to anyone.


Pardon my ignorance, but what are you talking about? I do not undertand this point.


In PVP I dont have much of a problem except with the lucky hits that do 1500dmg.


OK.


You do not seem to understand the Concept of the HAR.


Concept? What the hell are you talking about. I can't go into a PvP battle and tell everyone to drop dead because tometaophion said the concept of the HAR is what matters, not reality. Actually reality is what counts. And the reality is that the HAR is the only acid weapon in the entire game with no AP. Its does not wrk, the accuracy does not work, etc.


You wish for it to be 'like the llc' but the HAR is 0 RANGE Weapon, and an AWESOME one, at 0 Range, It gets a +16, in addition to the +110 Master Commando Accuracy, or +126 Accuracy in O Range, Compare to Riflemans T21 at -70 Or +95 With Master Rifleman Accuracy, or +100 With To Hit Mod. Rifleman speed is still superior of course, but the dmg modifier on an acid CONE is high. If It is broken, that is one thing, but the data is ever apparent. Dont give me Rifleman stun crap, for jawa ion only -15 at pb is indeed matched by a 36% shield generator and 39% stun composite helmet.



I wish only for it to work, but you wish to come and tell commandos what is best for them when it appears that you have no personal knowledge of being one, or knowing some of the basic facts about the profession. You seem to want to make this profession weaker, instead of spending your time trying to make your own stronger.


I would really like to help you out, but your comming in here the wrong way.


Oh, could you please explain what you meant about the faction kill stealing.













Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
tometaophion
Tue Feb 24, 2004 9:26 am
#19

Bounty hunter specials are also restricted to 16 m.
tometaophion
Tue Feb 24, 2004 9:33 am
#20

Oh I see, so you know that swordsman are perfectly fine? Because of you a holes I cant have a bleed using my sword or rifle. And their is no increase in dmg, I have looked into it that is a lie. So dont give me this bull about learn your profession, lol the devs have played commandos since launch, or even before. One thing I do know is that when a weapon is ZERO range, you better get in their freaking face. They are just responding to your misperceptions, and promising to fix things so that they are more easy to use. I will demonstrate that you are just fine. Now go chew a grenade.
garvin
Tue Feb 24, 2004 10:51 am
#21

Bounty hunter specials are also restricted to 16 m.

Ok...you win the prize...the biggest talker with the most inaccuracies...Do you even know how to do research? Everyone keeps telling you to do your homework but you'd rather keep spouting off on things you don't understand in some vain effort to look like a bigger fool...


YES the LLC has specials that are restricted to 16m...but that's not their only specials...ALL OF OUR SPECIALS ARE RESTRICTED TO 16m...THAT's THE DIFFERENCE!!! If you are going to compare the 2 professions, at least look at what both get and don't get...Notice where BH is compensated...And yes, they too are a Profession in need of Dev attention/fixes...


As of the HAR...IT IS BROKEN!!! The mods don't stack...and even if it wasn't set the stats side by site with the FT...look at the specials...it's a weaker version of the FT with the same restrictions but NO DOT!!! The only reason a Commando would EVER use this weapon (if it was fixed) is if they were facing something with 100% Heat resists...and then, that Commando would be more likely to use the LP or the RL...If you spent even 5 minutes as a Commando you'd NEVER equip the HAR...


How can you keep coming into a forum and screaming NERF when you have no idea what you are talking about? You complain that the FT is a faction kill stealer...Get a grip...do the DPS analysis...Other's have done it for you in the past but you keep ignoring it on some stupid NERF vendetta...did some Commando hurt your feelings in game...did you get a boo boo or something? Get over it...


Did you even read JustG's recent post in our forum...He backs up EVERYTHING we've said...That should be enough for you to go away...


Until you've actually become a Commando you have no idea what you are talking about...Other forums are laughing at you for the same reasons...NOBODY TAKES YOU SERIOUSLY...your reputation is garbage thanks to your misinformed in misdirected posts over and over...All you are is a Flame Troll trying to see everyone NERF'd because you can't deal with the issues in your own profession...I spoken with other Swordsmans and they wish you'd leave their profession...you give them a bad name...Nobody likes a NERF Herder...


Until you can provide some ACCURATE information to back up your claims you are just full of crap...Stop ignoring what everyone is spelling out so clear to you...Do some research before you actually post...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Tue Feb 24, 2004 10:57 am
#22

Oh I see, so you know that swordsman are perfectly fine? Because of you a holes I cant have a bleed using my sword or rifle. And their is no increase in dmg, I have looked into it that is a lie. So dont give me this bull about learn your profession, lol the devs have played commandos since launch, or even before. One thing I do know is that when a weapon is ZERO range, you better get in their freaking face. They are just responding to your misperceptions, and promising to fix things so that they are more easy to use. I will demonstrate that you are just fine. Now go chew a grenade.


Perfect example of a flaming Troll...you've just proved what I and everyone else has been saying about you all along...thanks...


You've got a bug up your butt about your own profession's issues so you are just taking it out on other professions that you don't understand...


Swordsman's have issues....and I'm sure they need Dev attention...but there is one big difference...I don't claim to understand the Swordsman profession and I ESPECIALLY don't go into their forum and blast them on subjects I know nothing about...it's called RESPECT!!! something you have none of...If a Swordsman tells me their profession is screwed up, I believe them...if they tell me they are the most screwed up profession in the game I take their word that they believe that...I don't tell them they are wrong because for all I know they may be right...instead I continue to focus on fixing my own profession and offer my support to them...


You need to take a step back and read your posts...you're going off on issues you clearly don't comprehend...You show NOBODY any respect and you argue using wrong stats against experts who know their profession (what works and doesn't work)...This is why you have no credibility here or in the Swordsman forum...And this is why you are nothing but a Flameing NERF Troll...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tometaophion
Tue Feb 24, 2004 2:01 pm
#23

MY OWN PROFESSION? YOUR PROFESSION AFFECTS ME


FOR THE BLEED NERF WAS DIRECTLY BECAUSE OF YOU. THE DEVS SAID THAT THE FIRE DOT IS TOO POWERFUL. THEY SAID THAT INCAP, AFTER INCAP, AFTER INCAP WITH THE FIRE DOT MAKES YOU WOUNDED ALL TO HELL, AND IN FACT CALLED THAT GRIEF.


YOU PEOPLE ARE SO RETARDED, I SEE NOTHING BUT COMMANDOS, AND OTHER PROFESSIONS, THAT MYSTERIOUSLY USE FLAME THROWERS IN PVP. WHY DO YOU THINK IT IS THE DEVS FAVE. DO YOU THINK THEY LIKE BEING SCREWED, BROKEN, OR ARE COMPLETE MASOCHISTS. NO. THEY ARE PLAYING THE PVP PROFESSION EXTROIDANAIRE. Oh btw, having troubles? bring a friend, and then commando really is the second most overpowered profession in this game. Most of the time friends are not needed, lol.


tometaophion
Tue Feb 24, 2004 2:15 pm
#24

nope the attacks still have the same dmg output, EXCEPT commando. Come now friends did you REALLY think in lieu of bleeds they would up the other classes, particularly melee class dps, that formally had bleeds, putting them in less of a precarious and a more fair position with TKA? Indeed with the 'chef revamp' KD defense is in. Oh jump for joy! Now TKA are ours! lol, then cant knock you down, but they CAN attack you at a 60% higher dps than any other Melee profession, thanks to food that INCREASE UNARMED DMG. So you see friends, 'COMBAT BALANCE', means screw everyone except Commando, TKA, and BH, so we can flood the servers with new jedi, and they will have someone to fight becausethese professions are 'uber special' the comic books say so.
garvin
Tue Feb 24, 2004 2:18 pm
#25


Friends, I am sorry but, much like real flamethrowers in wwII, demolitions teams, and special forces, you are nothing alone. you must have backup! that is what the commando is. Much like the tank/infantry relationship. Infantry dare not go into the open without tanks to intimidate the opposing force. Tanks DARE not go into a village or town, or even go down a road, without infantry protecting them, for tanks are terrible at picking off anti tank teams. This is perhaps a stretch but I feel indeed synonymous with the commando position. You are made to support, and with much force, not to run around like Han Solo with a flamethrower. I misspoke about the Bounty hunter specials, I know their other specials are all range, I was thinking of the llc, for that is what you constantly aspire your HAR to be. And indeed the DEADLIEST rifle in the game, I said rifle not weapon, is the LLC, its balance is the limitation on range, so also is yours. Do you realize 16 m is close to 50 feet? Lol


Bravo...you actually admitted a few mistakes while sticking to your main opinion...that is a huge step...It shows you are reading what people are saying to you...


So for that reason I will not flame your last post...I will say this...you are taking a WAY to narrow view of Commandos in game...Your analysis of the LLC is right on track...with power comes restrictions...And we are Not all powerful...To use our power we must be in Melee Range...Now examine our Defenses...We are HUGELY vunerable to Melee attacks...more so then most Melee professions themselves and more vunerable to Melee attacks then any ranged profession (the exception being BH's...but as noted, they have ranged specials to compensate for this fact)....


So we can't tank on our own...I can tank on my own because I combine my Commando skills with my TKA defenses...But most other Commandos who chose a ranged profession to dabble can been hugely vunerable if they let their opponent get into 16m range...Our Speed, Delay and Accuracy means we typically have a 70% chance of actually connecting on our first Flame Special (and that's at Master)...If we miss, then a Swordsman, Fencer, TKA, etc easily has the advantage and can maintain it...


As for PvE...Again, if we can tank anything, it's because of our Dabbled skills...NOT COMMANDO...Commando supplies the power...but imagine a Real Life tank being used in war...now imagine if that tank kept it's power, but had wood for armor....How well would it fare in batte? The Dev's keep us honest by Giving us power shots, but then burying them in restrictions and remedies. Re-examine the LLC for BH's...they have similar power, and they have the same range restiction...but they have no DoT...this may make the FT seem more powerful, but then you have to take into account the speed on the LLC and the delay factor (I believe they don't have a delay or it's much smaller then ours)...that called balance...We get a DoT with a delay...The don't get a DoT but faster speed...


We are wooden tanks with lots of firepower...the sick thing is our whole power is in our initial blast of our flame special...if you break down how long it takes inbetween 2 flame specials (avg spd of a flame thrower and the delay factor) most other profession, Rifleman included, can out damage us in the same amount of time...Which would you rather have...A powerful one-shot with poor accuracy, or an almost as powerful but faster shot with more accuracy? Now compare the Defenses that Rifleman get to Commandos...Overall, I'd say Rifleman out power, out speed, out accuracy Commandos easy...Do I think Rifleman should be NERF'd? HELL NO!!!! If we have a problem with them, we should strive to be brought up to our level, knowing full well that it may cost us elsewhere...


Recently the Dev's seriously nerf'd our greatest assest...our DoT...they up'd our Initial Damage, but it still has the same accuracy, the same delay, and the same restrictions...Most of us would rather have our DoT back to the way it was...some like it the way it is now...everyone is entitled to their opinion...Personally, my tests have told me I'm not as able to solo as much as I once was (thanks mainly to Heat Resists now working properly...as they should)...So we've received a reduction, but we didn't receive anything back in return...no defense boost...no restrictions eased...etc...You are right...we are out of balance...but not in our favor as you keep saying...


JustG acknowleges our challenges...and has told us we will eventually see a fix...Most Commandos would use another weapon if we had something else rather then the FT...The next patch is suppose to enhance and fix the HAR...we'll see how that goes...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tometaophion
Tue Feb 24, 2004 2:24 pm
#26

um, they stated the 'problem' with kiting krayts AFTER the nerf. The True reason was to nerf you. If I solo a krayt what will it give me? Tissues perhaps, oh wow I can make a million dollars. And then what? can I buy your houses, can I make you my slave? can I steal your lunch. The ONLY problem was in pvp, which is where people compete and the classes should all be different but essentially equally dangerous.
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