Commando Archive
Thread: Nerf Commando (really)
In any case, things that need to be nerfed for commando:
1) consider our weapons ranged weapons, not melee weapons (removes the dmg mod melee weapons get)
2) get rid of the god awful revenge TEF system. Every idiot commando and their grandmother who cant fight, fights with revenge TEF to wound grief
3) Lower the wound dmg from the flamethrower
Did I forget to mention that when defense mods start to work ours are getting removed so we will have none lol. Holocrons words....most likely will happen to offset whining fan boys who think all classes should eb equal regardless of skill points etc etc.
Being able to hit for large dmg comes at a price usually. I dropped to left hand weapon and opened up on someone in PVP to test these 1 shot theories I missed with 60% of my 30k 28 charge weapon and didnt even kill in 1 shot most of the time. (Armour is good stuff you know).
FlameThrower specials at my level have a 9 sec recharge - better hope i hit or Im a dead man which is true a lot of the time.
With an over the shoulder weapon I can be killed before Ive even stood up which is too funny for words to me when it happens as it was the guy I opened fire at killed me this morning lol.
So in essence the fact we can use some specials every 9 secs worries you? I assure you others can kill you in the same time pal, your just jealous you cant do those big old numbers you were talkng about. The numbers mean nothing as the devs probably measure damage over a given time period and ours is most likely in line with everyone elses given the delay and we have our own set of disadvantages. For example I was fighting a Dewback a gimp mob on Tatooine and got an add I used a special hit the first one second one just totally avoided the AOE and I Was incapped before i got another shot off. This happens a lot but for some reason you guys choose to ignore it, the devs do see it tho so you dont matter. BTW next time another class 1 shot kills you go post in their forums too I hope after all this is what its down too someone with a Commando tag musta shot you.
SistersLament wrote:
Hey guys, im sure I will get a lot of flames for this but thats fine. I realize you guys were TERRIBLE before the buff and a buff was in due order. But Cmon', you have to admit you guys are wayyyyy to powerfull right now. ATST is in due order, something must stop those and im an IMP. PVP is ridiculous though. I cant think of a valid argument to change my mind on this one but im open minded so please post a constructive and mature psot on this isssue. I think the damage versus players needs to be tuned down especially since everyone and their mom is a commando sicne they saw the bandwagon leaving for extreme power with low amount of points needed. Maybe im wrong, but show it in a mature way and tell me what makes you guys fair. Ive neevr been one but I have several friends who are and know a lot about them. Thanks guys
You simply have no idea what you're talking about. If you think we're over powered, try playing a commando. If you still feel overpowered, come back here and provide anumeric, comparitiveDPS analysis that takes into account our inability to target specific pools. We're not unreasonable, we'll listen. But as of yet, you clearly have nothing substantive to say.
I'm not a commando, so take this with a grain of salt, I ma however a novice BH 1-1-3-0, slowly making my way up the later.
Anyway, Commando, in and of itself, I've finally decided dosent need to be nerfed, but one of two things needs to happen fast, either...
A)Revenge TEF needs to be overhauled to prevent flame wound greifers(I've seen more people then I choose to, be forced to get a CSR to help them get up out of a spawn tank, simply because their wounds were to bad, for them to stand, and this wasnt after getting killed and running back into battle like a moron. This was basic, lets them sit on fire while incapped, lets them stand up and dont attack, take a hit or two, hit them with flame repeate untill they die, they now have more wounds then a boxer after fighting tyson.) I"m sure flame griefer, especially tef camping of med centers, doing wounds just to anoy(sorry cant spell, and it's late) people isnt representitive of the vast majority of commandos, but something must be done, I'm sure everyone can agree on that...
OR...
B)Some form of water pack, move or something could be instituted that would allow fire to be put out. I'm not saying that the second someone gets hit, they should be able to perform an action or use an item that gets rid of fire, but perhaps if you kill the commando as I often do (with a mix of bs2 bleed eyeshot, take commandos down in about 35-40 seconds) then you should be able to use it. Or maybe making it so when on fire, there is a much, much shoter fire time limit, or even when incapped the fire goes out.
Anyway, like I said, as a non-commando, take that with a grain of salt, I'm not going ot yell that your over-powered or you need a nerfing, theres enough of that going around, but I think anyone whose seen teh bug that prevents you from getting up, or seen a fellow commando TEF flame wound grief for 4 hours at a time(litterally, this needs to stop, its not cool to simply ruin another players day really, grow up, or like get a girl friend or something please), can agree SOMETHING must be done. I agree it shouldnt be a nerf(although AT-ST's need to be buffed, sorry, I'm on targ, us imps are outnumbered 3-4 to 1, and we cant even use an AT-ST because they would be goen in 30 seconds, as an imp I see one AT-ST maybe once every 4 days) but it should be something.
Read most of the comments here and tend to agree with both sides
I could care less that commados hit hard and are very strong that is what commados do and are in real life.
But in PVP something needs to be done about the flame/wound damage.
Im a master doc and can buff up to 3000 extra health and other stats
for example today
I attacked a Level 4 flame thrower
Took him 3 shots to hit me-happy with that cause it shouldnt be easy to hit
Hit me 1100 hp with that anyway still got 2000+ health and can easily heal myself
Killed the dude
Now10 minutes later I was still on fire???????????????????
Constantly spamming heal on myself as I was burning 600+ at a time.
At the end I was incapped with 1 point of heath on my ham bar - so I had been taken down not only 3000 hit points and then had full wound bar damage as well
And this was 10 minutes after the bloke had died.
Now Im not saying nerf commando
But the flame wound and damage should be surely based such like other people such as bleed shot
I can double bleed someone for 1000 hit points but in pvp bleed does 150 max
surely the flame should be brought in line with this
And also if they do decide to keep it the same, there should be a medical water shot or something you can use to put out the fire.
Because at the moment flamers do suck, not because of there hit ratio not because of there speed, its due to what they do in the aftermath.
Now if people dont agree or maybe consider this statment maybe true, then you really do want to be the hardest mofo in the world and I then hope you get nerfed to the ground!!!!
Otherwise happy playing
First:
You said you still burned after 10min. well i also had my mind diseadsed after 10min or something with 899 mind damage. And if you let a commando get close enough toyoutouse his flamesingle shot then your just dumb.
Second:
I still loose 75% of all duels against a skilled rifleman or a BH, also the CM mostly kills me.
Third:
Why are you all crying around to nerf everything? A CH with two Rancors at his side cant be killed by one person do you want to nerf Rancors down to deal 100 pvp dmg and reduce his HAM bar to 1000 in PvP? I get killed a lot of times and i never screamed out nerf this and nerf that it all is how it is and its your choice what you want to do against it. Accept that commandos deal a high amount of dmg as i have to accept that a rifleman kills me with two mind shots or a CH has two Rancors out which is impossible to beat (and if he's intelligent i am not able to kill him before his creatures hacked me to pieces)
CDalvren Oin'tvo - Imperial grenadeer - Scylla