Commando Archive

Thread: Nerf Commando (really)

mareek
Sat Sep 27, 2003 4:30 am
#14

well you just nooobed your self there the damage is fine the wounding is the problem
mareek
Sat Sep 27, 2003 4:37 am
#15

no the acctually the damage is fine but the wounding is the problem and rest assured im not to found of cb medic but they don't get flametrowers and with 1999-3000 base dam weapons and if you keep whining about the charges well here is a trick stop useing em
Kowo
Sat Sep 27, 2003 4:45 am
#16

I just don't see how they are gonna nerf the defense of the commando.


I'm gonna show you the result of a little fun I had with a char builder, now those may be a bit off, but since the defense mods change seldom I'd say they are quite accurate.


1) the master carbineer


Defense from marksman tree: Ranged def +2


Defense from Carbineer tree: Ranged def +5, def vs knockdown +15, def vs. intimidate +15


Total defense at master: Ranged def +7, def vs knockdown +15, def vs. intimidate +15


2) the master pistoleer


Defense from marksman tree: Ranged def +2


Defense from Pistoleer tree: ranged def +5, melee def +13, blind +20, dizzy +20, PC +20, KD +30, stun +20 and last but not least dodge +30


Total defense at master pistoleer: Ranged def +7, melee def +13, blind +20, dizzy +20, PC +20, KD +30, stun +20 and last but not least dodge +30


3) the master rifleman


Defense from marksman tree: Ranged def +2


Defense from Rifleman tree: Ranged def +18, melee def +20, PC +30, blind +10, dizzy +10, stun +10 and last but not least block +20


total defense at master Rifleman:Ranged def +20, melee def +20, PC +30, blind +10, dizzy +10, stun +10 and last but not least block +20


4) the master commando


Defense from markmans tree: Ranged def +17, melee def +2


Defense from commando (Brawler): Ranged def +5, melee def +7, def vs knockdown +5


Total defense at master: Ranged def +22, melee def +9, def vs. knockdown +5


5) the master bounty hunter


Defense from markmans tree: Ranged def +17, melee def +2


Defense from bounty hunter: Ranged def +7


Total defense at master: Ranged def +24, melee def +2


Pretty sad for the carbineer I'd say, and when something is nerfed they may aswell say: Bringing commando defense down to carbineer level.


But I assume they will be nerfing the defense in the marksman tree, and upping the mods you get in pistoleer, carbineer and rifleman tree. Otherwise even after a commando def nerf carbineers will still be the elite profession with the worst defensive skills out there.


You would assume that being able to do really high damage would leave you with very poor defense, and I guess that's what they want to do with the commando. But looking at the carbineer tree, that isn't the case (since we get low damage, low speed and low defense).




____________
Kowo A'mokk / Starsider
Circusninja
Sat Sep 27, 2003 5:00 am
#17

Hey, this will be my first post of any kind so here goes. You say nerf commandos hmm... let me see i can only do 5k dmg to someone in a range of 15m. but im overpowered with the fire thrower.Hmm.. the whole time that i am trying to run someone down to one shot them they are firing on me. So i say if you get hit by a commandos flame and fall over then you were standing to close.. hehe. Ya the fire sucks but is it any worse than the fire from the BH which can do it a lot faster than me and from a much greater distance. My flames speed ranges from 3.4 -4.6 and then add in the fact that the move adds time to your shot .Plus i only have +40 to flame spd wow way fast huh. Oh yea does the name commando mean anything to you when you think man i need to kill this tank do you say to yourself call in the pistoleers and the carbineers um no you dont you say call in the commandos .why is that we are made to do heavy dmg and as far as atst which more overpowered one imperial with the no skills required atst which they can pulls out three at a time i think or commandos hmm thats a tuffy. Let me think on that one for a sec ..... ding the 3 atst come on we are made for heavy dmg stop getting to close to the fire.Oh yes i hate revenge tef. Well thats all for now i guess let see what ppls have to say about this.


Master Creature Handler


Commando 0-4-4-0


P.S They call me the Ninja :CirCusNinja peace

Hydrotricithline
Sat Sep 27, 2003 5:04 am
#18

People completely over look the 'real' problems here..


Commando isn't over powered.


Flamethrowers aren't over powered.


It's a glitch in the combat system .. it's been there for ages. Dots are uneffected by armor.


Specifically in the Flamethrowers case the damage of the dot is based on the unmodified original hit (before armor damage reductions) bleeds have worked like this .. as with poisons since day 1 of release.


People grill us for having the FT .. meanwhile.. the BH's get a LLC that's 3x as fast with ap-1 .. and torso shot (fire damage/wounds) from 64m .. accuratley. suprised they haven't took heat for that. .a BH can pretty much do what a commando can.. only at longer range.. only the heavy support weapons really seperate us that way.




My thoughts;

Not yours.


-Tumblak Illumanaki-
"Spreading lies and misinformation since 04/15/2003..."
Sadius
Sat Sep 27, 2003 5:14 am
#19

Hydro it's the BH's that are crying about us... Well them and any IMP with an AT ST but the whole AT ST problem will fix itself here pretty soon, Can't wait untill they can only use those for faction fighting and not PVE, Man they are going to be crying only like an imperial can!



Sadu







Sadu - Master Commando (Lowca)
Straight from Merriam-Webster Online:
Commando: a military unit trained and organized as shock troops
especially for hit-and-run raids into enemy territory.


We can hit and run.... but it's mostly running while being hit.
MasterShanghai
Sat Sep 27, 2003 5:39 am
#20

Just sit down and do the Math. First place, commando is supposed to be the most powerful combat proffestion. BH is the richest combat proffestion, its not suppost to be the most powerful, second, they are more powerful, they can kill anyone in about 5 seconds, dumb people see our big numbers and they scream "nerf", but our numbers dont even compare to a BH, if were lucky and dont miss, and were at less that 16m, we can kill someone in one hit, then wait 15 seconds, and try to get lucky and do it again, in 15 seconds a BH can kill 2-3 people, at any range, moving, and dosent have to worry about missing, not even mentioning that the LLC, the bh heavy weapon, is superior to the flamethrowere in every way, if the bh has mastered the LLC, they can kill about 4-5 people in 15 seconds. Also we have to pay a lot of money for our weapons. And we are the hardest combat proffestion to get to because scout is so easy to master, just harvest the animals you kill, build a camp here and there, and throw some traps, by the time you have master marksman and 40k combat xp, you will definetly have master scout, and you can spend that 400kxp you get from getting the 40k on a skill tree in thebh proffestion. Commandos have to do more, they have to do that, then get unarmed specialist, which is basically killing gorgs all day since umarmed sucks. Plus we have to waste the 400k xp we get trying to get 40k combat xp since we cant get heavy weapons specialist till novice commando. And last, that 30k dmg is a bug, no one can do that dmg, ive seen bh do 10k dmg with there pistols, its just a bug.

Tamrael
Sat Sep 27, 2003 10:06 am
#21

The only thing that hasn't been said here is that 35k+ damage against a lair is NOT impossible. In fact, it's not even hard. Go find some weenie lair and empty it of creatures completely - make absolutely sure you've killed every creature the lair is going to spawn out. Get out to 48m, drop to one knee, and fire off a particle beam cannon shot - A damage-sliced particle cannon can reach over 5000 max damage base, which translates to around 13000 against an unarmored target, which in turn translates to about 40000 against a lair. Hitting for minimum damage with a good damage sliced HPBC should pull around 32000 easy.


Remember, though - the lair is EMPTY.... there's nothing left to defend it whatsoever, so who cares if we can take it apart in one shot? It's not like we can do that to a mission that just spawned - hitting a lair where creatures will still spawn connects for about 4000-7000, and a commando will get slaughtered by the creatures before we can do significant damage, especially if the critters go heal the lair.


The highest damage we can do in PvE combat is approx 20k. That means firing a damage HPBC against a knocked down opponent, or, alternatively, hitting a knocked-down, rifle-weilding opponent with FlameSingle2. Much of this damage will evaporate as soon as the HW-as-melee bug is fixed.




--Tamrael Megassi
Commando, Flurry Server
"I shall kill you..... with DEATH!" --Supervillian Rictus
Gairon
Sat Sep 27, 2003 11:14 am
#22

My two cents:


Everyone is screaming NERF!!! Cause of a couple of bugs...


If they actually stopped to think about it, they would realise that they're bugs... if they actually read posts other than their own, they'd realise they're bugs.


Fix the bugs... no more problems...



Gairon Absolam


Master Commando


Sunrunner


Narrowmindedness is shooting this game in the foot... and the knee... and the thigh... and the stomach... and its still shootin




Seul Gnommer - Head of Clan Alya
Strike4_9
Sat Sep 27, 2003 11:34 am
#23

Comando is a Damage dealing class with no defense. Of course we do huge damage!


I hit a dead lair for 41k once. Woop-di-do. It's dead.


In your cry to Nerf comando you didn't consider the other classes who have their own special abilities. Hell, BHs can hit just as hard with their LLC. High damage is nice, but if we miss we're dead in PvP againstprofessions like BH.


Play the class first, and if you still think it's overpowered come back and cry nerf.

SistersLament
Sat Sep 27, 2003 12:00 pm
#24

They did this is Warcraft 3 TFT Beta. No one would use the statues so they overbuffed them since people were leaving beta becuase it was no fun. Soon everyone was undead and using them and everyone was playing again. Eventually they put them back to a normal and fair state. Then everyone went to the next cheese... I imagine this will be the smae with commando
SistersLament
Sat Sep 27, 2003 12:08 pm
#25

hehe the excuse of the devs did it so it must be right is very comical. What else have the devs messed up? the lsit is endless
SistersLament
Sat Sep 27, 2003 12:11 pm
#26

Hehe course then theres people hitting lairs for 35k...
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