Commando Archive
Thread: Commandos? The new Revamped Combat system?
Message Edited by Raptor2k1 on 03-13-2004 01:26 PM
I think making hard hitting weapons slow was just a design decision, since every weapon needs pro's and con's. Of course you could maybe implement a minigun-esque weapon, but it would cause major amounts of lag. So they rather thake, say, 5 rounds, put them into a single, more powerful shot and increase the weapon's delay accordingly.
Now, I'm not saying Commandos do not deserve a fast firing weapon. On the contrary, I think it would fit perfectly under a revamped HAR tree.
ok a personal opinion here but this is it none the less.
When i think of classes and what they mean to me i think that anyone who is a true master ofan eliteproffession is just that, a master. Which is why i think that any master elite shoult beat commandos in a duel 1vs1. Elite proffessions are people who have taken there time to do what they do the best. They are
oops wasnt done yet
a commando is a jack of all trades kind of guy. This is OBVIOUS by his prerequisites. He is capable of using all ranged classes. Speed is king and without it you will die, so why should someone who uses heavy weaps be able tobeat a pistoleer/carb/rifle.
Where your strengths lie are in prolonged fights. I wouldnt be against commandos having a extra tuffness rating. I dont think any proffession should be able to survive in prolonged fights like a commando. With elite proffesions the whole point is to be able to do your damage quickly. Look at sw in general. Take smugglers for instance(in the star wars world not the game) they are an array of combat proffesions designed to quickly kill ANY opponent fast enough for them to run befor the mob get them. A commando however should be designed to be a support character. His forte(sp) is that he DOESNT need to run befor reinforcements get to him. The longer the fight lasts the better it is in his favor( this is why i liked the ft prenerf). In my oppinion commando should be opposite from other classes as in it should have all area or cone attacks with the specials being designed to attack one target. How they should change you to be good in prolonged fights and get away from your problems i dont know but i dont think that a commando is supposed to be a 1vs1 guy. If you want that do a elite proffession ALSO.
srry if my thoughts arent the most organized and in no way am i trying to be an !@# or **edit** twords commando i am on my way to becoming on as well.
I'm just curious if you think commando should be a dueling class? You don't seem to be responding to that statement. You say 1 on 1 match to any profession, to me that means dueling profession. To me I just see a guy with a knife fighting a guy with a sledge hammer, if the guy with the knife is ready and they are both equally good with their weapons, I would think the guy with the knife would win seeing the guy with the sledge hammer is going to be slower. Now take that guy with the knife and have him caught off guard by the guy with the sledge hammer... no head right? Until they give you guys fast weapons I don't see why you should be all that great 1 on 1. The element of suprise should be your ally. You catch someone busy or unprepared blown up right? You're all offense no defense, so you "should" be very powerful, not saying you are, but you shouldn't be able to take a carbineer a bh a pistoleer, in my opinion unless you catch them off guard, b/c you get knocked down. Just my thoughts and everyone feel free to pick whatever you don't like about this and strictly comment on that and not answer my question should commando be a dueling class
I disagree withsome people on this board, I do think that a Commando should be the best all round combat class about. It is thehighest skill point spending profession that spends its points all on combat. i.e. a bounty hunter has to master scout which isnt a combat prof.
Yet we are the only combat class that dont progress with tht addition of an Elite class, ie none of the skills / bonus gained with the starting classes required to meet commando requirements have any relationship to the weapons we get for being commando, except for the launcher pistol but that ONLY uses the skills from the starter class ie your pistol skills get no better for being a commando.
We have a vast array of weapons all save the flamer & the laucher pistol do not function as they should.
As far as I am aware all of the 96 (?) skill point combat classes can use the same weapon for all of their specials, a commando has to swap and change about to make use of the weapons granted and then the specials for the other weapons either dont exist or simply are too poor to use.
Commandos do not ( again as far as i can tell ) get any "state" attacks ( except sometimes when i get a flame dot on an NPC an bleed also is added but think this is a bug ) nor do we get a KD attack ( or any healing like the TKMs )
Commados do not get any "state" defences ( well we get +5 KD big wow ) and get very poor normal combat defences.
Basically at master commando I get with the flamer : ( bear with me I am at work so am using a character builder for these stats so may be wrong )
Flamer Acc : +80
Flamer Speed : +45
General Ranged : +30
Ranged Def : +11 ( more than 50% from Marksman )
Mele Def : +7 ( about 30% from Marksman )
Alertness : +10
KD Defence : +5
Speacials : Flame single 1 & 2, Flame Cone 1& 2
Any thing else we get are for other weapons that dont stack with each other.
With those sort of stats I wouldnt mind being a support character if we only needed 96 points to get there. As it stands the commando is more like a starting class taking 45 points (?) to master.
So after my ramblings, yes I think the commando should own one on one in PvP against all commers, and if other profs dont like it spend the time and the points to become a combat prof not a TKM / cheif or a Pistoleer / Artisan etc. Or change the points required to be a commando plain and simple so they are costing 96 points not just acting like they cost 45 point.
And another patch fixing not a single of our issues.
Ok, we can deal hig ammounts of dammage and got our dot (at KD range and with an insanely delay)but:
We cant aim very good.
We cant go phrone and are easier to hit due this.
Acid is worthless, thats an entire skill line, even the launcher pistol is better, even without getting any modifications for it. Who uses Acid ?
AP of our non-consumable weapons sucks. We are anti-tank ? LoL
Our consumables we have to buy and are usually VERY expensive.