Commando Archive
Thread: I can't believe CM's are cryin about it!
TKA-MC wrote:
You think the Skill Point Costs for you are not worth it. Take a step back son. Commando and Bounty Hunter are tied for the highest skill point costs in the game. Bounty Hunter has recently gotten some love where as Commando continues to be kicked like a red headed step-child. We have ONE weapon worth using. ONE! and even this weapon is receiving nerfs with every update/patch. Also this one weapon has crap for mods. Thank you.
Combat Medics costs the same as Commando and BH's for anyone who might not realized...
Just in case this thread is heading towards flames (since I havea feeling we'll see more CM's visiting) take a look at that last CM's post...Notice how he complains about feeling his profession doesn't match the skill point requirement...I've seen other posts that have stated that they feel like their best offense weapon has been nuked with nothing in return...As well as posts mentioning how other professions get good things while they get bad...Does that sound familiar to anyone...They are preaching to the choir...
We may not agree with their bad feelings...but that's partly because we aren't CMs...just like they aren't Commandos, what if some of them made posts in their forum that said "I don't know why Commandos are whining, they've got tons of other weapons...the LP, the HAR, grenades, etc...get over the FT NERF already"...most of us would be pretty upset by that...They don't know our issues as well as we know our issues...so it would feel like they are bad mouthing us without experiencing what we do...
This isn't meant to be targetted towards any poster...just a request that, even if you feel the NERF completely justified, please keep things courtious...We have pretty much been feeling the same things they are now...
TKA-MC wrote:
I am not ridiculing the CM community
With the area cures and poison/disease resists packs, there'll be much fewer to no non-75% reduction armor-hole killing poison+disease tossed from CMs at 60m+ away through base walls.
The area stimpacks is what I like most about CM, I can heal my entire group in the Corellian Corvette or on rancor hunts and I could care less about poison/disease packs except for when they help speed up kills on Tuskens or Nightsisters.
SpunkyKuma wrote:
I find it funny everytime I open up the combat medic forum I see a whole page of similar threads, and I don't have the heart to respond to any of them because they got what they deserve. Their "we have a huge skill sink" excuse is silly since commando and BH (I guess before the skill changes) and a few other profs are far worse than they are for the amount of skills required and little they realize they can still master an elite prof such as rifleman.
With the area cures and poison/disease resists packs, there'll be much fewer to no non-75% reduction armor-hole killing poison+disease tossed from CMs at 60m+ away through base walls.
The area stimpacks is what I like most about CM, I can heal my entire group in the Corellian Corvette or on rancor hunts and I could care less about poison/disease packs except for when they help speed up kills on Tuskens or Nightsisters.
I like you.
"I find it funny everytime I open up the combat medic forum I see a whole page of similar threads, and I don't have the heart to respond to any of them because they got what they deserve. Their "we have a huge skill sink" excuse is silly since commando and BH (I guess before the skill changes) and a few other profs are far worse than they are for the amount of skills required and little they realize they can still master an elite prof such as rifleman.
With the area cures and poison/disease resists packs, there'll be much fewer to no non-75% reduction armor-hole killing poison+disease tossed from CMs at 60m+ away through base walls.
The area stimpacks is what I like most about CM, I can heal my entire group in the Corellian Corvette or on rancor hunts and I could care less about poison/disease packs except for when they help speed up kills on Tuskens or Nightsisters."
LOL that reminds me when I was a commando in my old days (about 4 or so months ago) and was in a friendly PVP unbuffed using a launcher pistol, and accidentally hit the thermal detonator button on the toolbar and it took over half my ham away on the toss then incapped me on detonation, my opponment couldn't stop laughing after that.
lo all
i was a commando for awile (was my first holo) then i did some other stuff, and landed on Doc/4004 cm. (i just droped CM now to get finally my second holo -musician)
anyway many things here are correct, from both sides. garvin as usual is the voice of reason
CM is now very much like commnado. They are a one trick pony, like commnado's now. Ifyou take pure CM vs pure commando (no secondary prof def etc) the commandowill prollywin now, if he has the new inoculations, of that i have little doubt. But that is not the point here fellows.
The nerf treethat hit CM, was in some parts good, but using a tree was a bit too much.
when players compare and make "haha the CM's are now crying" posts, look deep inside yourself and check to make sure you are being truthfull.
saying things like "CM are suport" "CM are healers" is like saying "Commando's are heavy weapon SUPORT so they should not really be front line and they dont need fixing because they can use rockets from 64 meters"
really dont start telling other profs, what they are sposed to be. whether COMBAT medic, or combat MEDIC.
CM's were the first to admit they were overpowered, but that was from bugs and stuff. /sigh i keep gettign proff, jsut before/after they are nerfed.
hmm seems like i rambled here. lol ill post it anyway.