Commando Archive

Thread: I can't believe CM's are cryin about it!

garvin
Wed Aug 11, 2004 12:58 am
#27






TKA-MC wrote:

You think the Skill Point Costs for you are not worth it. Take a step back son. Commando and Bounty Hunter are tied for the highest skill point costs in the game. Bounty Hunter has recently gotten some love where as Commando continues to be kicked like a red headed step-child. We have ONE weapon worth using. ONE! and even this weapon is receiving nerfs with every update/patch. Also this one weapon has crap for mods. Thank you.





Combat Medics costs the same as Commando and BH's for anyone who might not realized...


Just in case this thread is heading towards flames (since I havea feeling we'll see more CM's visiting) take a look at that last CM's post...Notice how he complains about feeling his profession doesn't match the skill point requirement...I've seen other posts that have stated that they feel like their best offense weapon has been nuked with nothing in return...As well as posts mentioning how other professions get good things while they get bad...Does that sound familiar to anyone...They are preaching to the choir...


We may not agree with their bad feelings...but that's partly because we aren't CMs...just like they aren't Commandos, what if some of them made posts in their forum that said "I don't know why Commandos are whining, they've got tons of other weapons...the LP, the HAR, grenades, etc...get over the FT NERF already"...most of us would be pretty upset by that...They don't know our issues as well as we know our issues...so it would feel like they are bad mouthing us without experiencing what we do...


This isn't meant to be targetted towards any poster...just a request that, even if you feel the NERF completely justified, please keep things courtious...We have pretty much been feeling the same things they are now...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

SolSpur
Wed Aug 11, 2004 9:55 am
#28






TKA-MC wrote:

I am not ridiculing the CM community





Then what are these quotes:


It is funny, you should just see them cry, complain, and kick their heals on the ground


I'm not bitching about CM's....well I kinda am


Also a smart CM would through a poison/disease that would dizzy and knock us down


Laugh it up, it still does not argue against the fact the this is one of the best nerfs ever to come. =)



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
SpunkyKuma
Wed Aug 11, 2004 10:12 am
#29

I find it funny everytime I open up the combat medic forum I see a whole page of similar threads, and I don't have the heart to respond to any of them because they got what they deserve. Their "we have a huge skill sink" excuse is silly since commando and BH (I guess before the skill changes) and a few other profs are far worse than they are for the amount of skills required and little they realize they can still master an elite prof such as rifleman.

With the area cures and poison/disease resists packs, there'll be much fewer to no non-75% reduction armor-hole killing poison+disease tossed from CMs at 60m+ away through base walls.

The area stimpacks is what I like most about CM, I can heal my entire group in the Corellian Corvette or on rancor hunts and I could care less about poison/disease packs except for when they help speed up kills on Tuskens or Nightsisters.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Ster
Wed Aug 11, 2004 11:14 am
#30






SpunkyKuma wrote:
I find it funny everytime I open up the combat medic forum I see a whole page of similar threads, and I don't have the heart to respond to any of them because they got what they deserve. Their "we have a huge skill sink" excuse is silly since commando and BH (I guess before the skill changes) and a few other profs are far worse than they are for the amount of skills required and little they realize they can still master an elite prof such as rifleman.

With the area cures and poison/disease resists packs, there'll be much fewer to no non-75% reduction armor-hole killing poison+disease tossed from CMs at 60m+ away through base walls.

The area stimpacks is what I like most about CM, I can heal my entire group in the Corellian Corvette or on rancor hunts and I could care less about poison/disease packs except for when they help speed up kills on Tuskens or Nightsisters.





I like you.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Stisrabet
Wed Aug 11, 2004 11:37 am
#31

AS tuff as Combat Medics have it I never saw a Cm poision or diease themselves Any commando's here ever blow themselves up???? I have!!



Rebel Colonel Stisrabet-Tkm,Master Fencer,and a Hint of Pistoleer!
-Epoo- Master Doctor
_______________________________________________________
Players ban from all auctions of mine for trolling posts!

-Guebacca-Drunkjedi-Tigga-Rubiusbrasion-riccosuave-Sligo
All bids by anyone named here will be void on any auction I hold !--
_______________________________________________________
TKA-MC
Wed Aug 11, 2004 2:03 pm
#32

SpunkyKuma wrote:
"I find it funny everytime I open up the combat medic forum I see a whole page of similar threads, and I don't have the heart to respond to any of them because they got what they deserve. Their "we have a huge skill sink" excuse is silly since commando and BH (I guess before the skill changes) and a few other profs are far worse than they are for the amount of skills required and little they realize they can still master an elite prof such as rifleman.

With the area cures and poison/disease resists packs, there'll be much fewer to no non-75% reduction armor-hole killing poison+disease tossed from CMs at 60m+ away through base walls.

The area stimpacks is what I like most about CM, I can heal my entire group in the Corellian Corvette or on rancor hunts and I could care less about poison/disease packs except for when they help speed up kills on Tuskens or Nightsisters."


I to like you. As for Solspur still waiting on a "good argument". Tell us all why this is considered a "Nerf" please.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
garvin
Wed Aug 11, 2004 2:21 pm
#33

Not to get to involved here (I'm no expert on CMs) but this might be a discussion you would want to take over to the Combat Medic forum...You'll probably gain more insight from those more directly involved on the Profession then just one sole CM visiting our Forum...


Just a friendly suggestion...take it or leave it...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

StarNick
Wed Aug 11, 2004 6:12 pm
#34





All Hail the mighty Garvin:



The key problem with the CM NERF is, that while most feel it was needed, the Devs didn't give them anything "in return"...they NERF'd them down, but didn't fix their other out-lying issues...Does that sound familiar to anyone?


I feel their pain...We too were once NERF'd because the Devs felt we were too powerful (and in preperation for the Combat Revamp)...We received a reduction in DoT power, but none of our other issues were fixed...so basically they took our one working weapon and weakened it...Same with CMs...they took their one working ability, NERF'd it without really correcting any of their outlying issues...and at the same time we they took their "opposite" profession (Doctors) and pumped them up a bit (kind of like when we got a the DoT NERF and Docs got Fire Blankets...adding insult to injury)...


Yes...a reduction was probably needed, but I hate to see a NERF without fixes to other areas...if you are going to take something away, please provide other options...


More then ever I feel a closer bond to the CM community as should all Commandos...We've felt their pain...






I must disagree...I do not feel for them whatsoever...only ranger do I really feel for and of course DE in their current economical situation. If they're whining about their changes (which btw is a good thing as CM was what was killing PvP)....then they were spoiled. They do not know how good they had it and for how long....yes the devs need to also fix stuff instead of simply nerfing....but if they whine THIS much for a MUCH NEEDED "fix" then they're just spoiled...


They're Medics as well as a combat role....they are TRUE support roles....yet they want to be dominant in combat? Yes they take a good deal amount of skills...but so does DoC...and they're much better in combat (CMs)....


Yes they have a right to **edit** and moan...but when you **edit** and moan and saytheir skills are not worth the benefit while their profession still has not only a PURPOSE but for the most part...is working as intended.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

SpunkyKuma
Thu Aug 12, 2004 12:28 am
#35

"AS tuff as Combat Medics have it I never saw a Cm poision or diease themselves Any commando's here ever blow themselves up???? I have!!"

LOL that reminds me when I was a commando in my old days (about 4 or so months ago) and was in a friendly PVP unbuffed using a launcher pistol, and accidentally hit the thermal detonator button on the toolbar and it took over half my ham away on the toss then incapped me on detonation, my opponment couldn't stop laughing after that.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
TKA-MC
Thu Aug 12, 2004 6:58 am
#36

I did post in their Forum, they came over here at their own accord. The only people who are typically posting in their forums currentlyare the temploiters that are mad because they lost the I win button as one of the true combat medics stated to one of them. When there posts read Cm is dead, or other's along the same lines. I am glad that some agree that something needed to be done and are fine with the changes.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
Zaax
Thu Aug 12, 2004 7:06 am
#37

lo all


i was a commando for awile (was my first holo) then i did some other stuff, and landed on Doc/4004 cm. (i just droped CM now to get finally my second holo -musician)


anyway many things here are correct, from both sides. garvin as usual is the voice of reason


CM is now very much like commnado. They are a one trick pony, like commnado's now. Ifyou take pure CM vs pure commando (no secondary prof def etc) the commandowill prollywin now, if he has the new inoculations, of that i have little doubt. But that is not the point here fellows.


The nerf treethat hit CM, was in some parts good, but using a tree was a bit too much.


when players compare and make "haha the CM's are now crying" posts, look deep inside yourself and check to make sure you are being truthfull.


saying things like "CM are suport" "CM are healers" is like saying "Commando's are heavy weapon SUPORT so they should not really be front line and they dont need fixing because they can use rockets from 64 meters"


really dont start telling other profs, what they are sposed to be. whether COMBAT medic, or combat MEDIC.


CM's were the first to admit they were overpowered, but that was from bugs and stuff. /sigh i keep gettign proff, jsut before/after they are nerfed.


hmm seems like i rambled here. lol ill post it anyway.






p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
TKA-MC
Thu Aug 12, 2004 7:43 am
#38

Zaax you also need to realize that Commando is a one trick poney with tricks that are no long making people go ohhhhhhh and ahhhhhh, Armor does not effect what a CM could....CAN still do, where as for us we are lucky to hit let alone DO any real damage. CM's role is yet undetermined, along with all other professions, I have seen people state that CM's lost focus of roll. I myself never seen a CM should be a 4 tick death. As for the Support topic it all is undetermined at this stage in the game.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
SolSpur
Thu Aug 12, 2004 8:59 am
#39



I did post in their Forum, they came over here at their own accord. The only people who are typically posting in their forums currentlyare the temploiters that are mad because they lost the I win button as one of the true combat medics stated to one of them. When there posts read Cm is dead, or other's along the same lines. I am glad that some agree that something needed to be done and are fine with the changes.




Do remember your the one who started this thread, not us. You were the one gloating about cms. You didnt have the deceancy to take this to our forums. I care very much for my profession as you probably do about yours. I will defend it on all fronts.


Broad assumption. Yes there are people who care only about winning, the fotm groupies. Many of us care for our profession and only want a purpose in swg and to be worth the points invested. CMs have area stims, mind heal, and poisons and diseases. Area stims are usless in pvp due to the fact everyone dies by mind damage. With area stims loosing their need cms are left with mind heal and poisons and diseases. Mind heal just screws the cms mind no matter how buffed your mind is. Valuable? Maybe but certinly not worth 169 skill points. Now poisons and diseases take a major blow. As a long time crafter I have spent well over a year making poisons and diseases. You dont realize what it takes to make them only the fact you dont like them. In all my time as a cm crafter I've sold one venom enhanced poison. I refuse to make or sell them as I see it overpowered. It takes no skill when everything relies on one looted sub component. Does this sound like a fotm/temploiter or someone who only cares about having an i win button.


You are fine with these changes cause they do not effect you. What if docs were given area fire cures that can one shot cure your attacks in a 30m radious. It would devistate your profession and your only working weapon. At least you would still do initial damage while a cms poison will never tick (remember 10 second timer). Theres a difference between wanting balance and wanting to destroy a profession. I hope you can at least understand that. Otherwise this thread has been a waste of yours and my time.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Page 3 of 4