Commando Archive

Thread: I can't believe CM's are cryin about it!

SolSpur
Tue Aug 10, 2004 1:28 pm
#14


I am going to try and stay out of this after this quick post. I went to the vette a couple of times this past weekend. If it wasnt for our CM's area heals and mind heals, ALL of my bars would have been toast. This is coming from a tanking TKM (no FT out so I could have the unarmed toughness)with 2700 HA buffs and 80% comp. You guys might not be the end all PvP template anymore, but trust me you arent anything near what you think you are in terms of being broken.


I forgot to talk about your purpose. Your purpose is to heal and to deal damage with your poisons and disease. Your healing looked decent to me on the vette, might need some work, but that isnt the issue is it. Your purpose before this patch and all the doctor add-ons was to kill anyone and everyone in PvP from 90m away with no PvP damage reduction and bypassing all armor. You were not just better than everyone at it, you were head and shoulders above the competition. Do you not think that a reduction was needed? Can you really come here and say that your weapons were justified and equal with the other classes? I think not.


/small rant off




PvP and PvE are two differnt things with similar circumstances. AI isnt smart enough to target mind while the pvping player is.




12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
RazerWolf
Tue Aug 10, 2004 1:39 pm
#15

Just CM vs just Commando, assuming full buffs and armour, the CM would still will every time. The commando -will- not hit the CM for more than 500 per hit every 10 seconds, and that's only from within 16m. The CM would have no trouble at all healing / regenerating that damage, especially with the fire tick being always health and only a couple of hundred again. The commando, meanwhile, would eventually get hit with a mind poison, with the 5% minimum hit rate, wihch would eventually take out his mind.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
TKA-MC
Tue Aug 10, 2004 1:44 pm
#16

He forgot about the 75% reduction for damage reduction. Also a smart CM would through a poison/disease that would dizzy and knock us down. Since they have a formidable range and Commando is typically a 16m range profession we gota gauntlet to run through while we are being poisoned. 4 second delay aint nothing compared to the typical commando delay (even if we hit or miss) CM are pretty accurate.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
RazerWolf
Tue Aug 10, 2004 1:58 pm
#17

Well, he was saying that assuming both unbuffed and unarmoured, Commando would win. If the CM kites though, he wins.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
vortexala
Tue Aug 10, 2004 2:09 pm
#18






TKA-MC wrote:

He forgot about the 75% reduction for damage reduction. Also a smart CM would through a poison/disease that would dizzy and knock us down. Since they have a formidable range and Commando is typically a 16m range profession we gota gauntlet to run through while we are being poisoned. 4 second delay aint nothing compared to the typical commando delay (even if we hit or miss) CM are pretty accurate.






Just wanted to step in and add a correction here. We do not have any poisons or diseases that inflict Dizzy(or any other state aside from that of Poison/Disease) nor do we have anything within our profession that would KD another player.



As for the accuracy level, once Doctors start stockpiling resources(as they did with the buffs), the innoculations WILL get very, very powerful. As it was, in testing I performed myself, the accuracy rate is about par, if not below, RL accuracy. And we all know RL accuracy pretty much sucks.



Look, CMs have a right to be wary of these nerfs. And they have a right to rail against them, same as you all do(and did) when the Devs came knocking on your doorstep. I'm not going to explain the hows, whys, and go through the numbers with you. Suffice it to say, these nerfs are over the top and the CM community(non-fotm) has a right to be upset.



All I'm asking is, step back and think about it before you begin ridiculing the CM community when you don't know all of our issues...






~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Ster
Tue Aug 10, 2004 2:32 pm
#19








vortexala wrote:



As for the accuracy level, once Doctors start stockpiling resources(as they did with the buffs), the innoculations WILL get very, very powerful. As it was, in testing I performed myself, the accuracy rate is about par, if not below, RL accuracy. And we all know RL accuracy pretty much sucks.



Look, CMs have a right to be wary of these nerfs. And they have a right to rail against them, same as you all do(and did) when the Devs came knocking on your doorstep. I'm not going to explain the hows, whys, and go through the numbers with you. Suffice it to say, these nerfs are over the top and the CM community(non-fotm) has a right to be upset.



All I'm asking is, step back and think about it before you begin ridiculing the CM community when you don't know all of our issues...






That is a fair statement. You are absolutelyallowed to talk against a nerf and explain why it should not happen.I am sounding like a broken record here, but my main problem with CM's disease and poison is the fact that it has something that no other classes have in combat; complete disregard of the 75% PvP reduction. Put this on top of the fact that it is to a pool that has the hardest time healing in the game and the least amount of high end buffs just makes it pretty ridiculous.


Maybe the reductions are over-the-top, but you cant turn a blind eye to the imbalances in PvP as they stand. This is an attempt to correct the terrible imbalance. Knee-jerk? I might agree with you on that, but something does need to be done.





Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
TKA-MC
Tue Aug 10, 2004 2:54 pm
#20

I am not ridiculing the CM community. I am angry with those people who cry we are now useless! Those who are Temploiting and feel that the changes are un-warrented. When a single person can level 4 players from 70+ meters then something is broken. I agree that any Nerfshould be taken with a grain of salt. I feel because I know what you are going through, but as a player that has gone through it I am angered by those who cry out nerf as if the profession is now dead.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
SolSpur
Tue Aug 10, 2004 3:05 pm
#21

I am not ridiculing the CM community. I am angry with those people who cry we are now useless! Those who are Temploiting and feel that the changes are un-warrented. When a single person can level 4 players from 70+ meters then something is broken. I agree that any Nerfshould be taken with a grain of salt. I feel because I know what you are going through, but as a player that has gone through it I am angered by those who cry out nerf as if the profession is now dead.



I'm sorry but this made me laugh. You'd be lucky to hit even 55 -60 meters.




12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
JohboBocal
Tue Aug 10, 2004 3:38 pm
#22






garvin wrote:

Yes...a reduction was probably needed, but I hate to see a NERF without fixes to other areas...if you are going to take something away, please provide other options...





Yet another VERY IMPORTANT point to bring with you to the correspondent summit.









Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
TKA-MC
Tue Aug 10, 2004 5:41 pm
#23

Laugh it up, it still does not argue against the fact the this is one of the best nerfs ever to come. =)



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
SolSpur
Wed Aug 11, 2004 12:34 am
#24

Its funny how nerf the cm posts can pop up anywhere and everywhere.


CMs are upset not that we lost power in pvp, but that were no where near worth 169 skill points. CMs are left with area heals and a debilitating mind heal. You can say area heals are powerful but are they really needed. How many people die from health or action damage? As it stands cm ranged and area heals are usless in pvp and now so are poisons and diseases. This leavs us with a single target mind heal that gives wounds to all mind dtats and bf. And when i say wounds I dont mean 5 here or there. I'm talking 40+ to each mind stat and bf. The more bf you get the more wounds it gives. 4 - 5 uses and were done.


Poisons are only effective in pve against high end mobs such as elders, kryates, and the deathwatch due to their high resistance to almost every from of attack. In pvp its no different with every player running around in 90% armors. Instead of fixing the real problem they went for the quick fix. Fixes like these most likly will never be changed even after professions are balanced.


I've been a cm since launch and spent well over a year making poisons. This change has forced me to close shop and loose everything I've worked so hard to build. But many of you dont see that side of cms. To the original poster I can understand how you may feel but theres more to it then a removal of power. Its a removal of purpose. One of which we no longer have. And that is why we're upset.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
TKA-MC
Wed Aug 11, 2004 12:48 am
#25

You think the Skill Point Costs for you are not worth it. Take a step back son. Commando and Bounty Hunter are tied for the highest skill point costs in the game. Bounty Hunter has recently gotten some love where as Commando continues to be kicked like a red headed step-child. We have ONE weapon worth using. ONE! and even this weapon is receiving nerfs with every update/patch. Also this one weapon has crap for mods. Thank you.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
SolSpur
Wed Aug 11, 2004 12:58 am
#26


You think the Skill Point Costs for you are not worth it. Take a step back son. Commando and Bounty Hunter are tied for the highest skill point costs in the game. Bounty Hunter has recently gotten some love where as Commando continues to be kicked like a red headed step-child. We have ONE weapon worth using. ONE! and even this weapon is receiving nerfs with every update/patch. Also this one weapon has crap for mods. Thank you.




First off, cm is tied with commando for skillpoints. Out goes that argument


You have one weapon worth using, cms have mind poison and mind disease, only viable weapons in out trees. Unlike your weapon that does initial damage on striking ours we have to wait 10 seconds for poison to tick and 40 seconds for our diseases, both of which will never tick if it manages to stick.


I'm not arguing about commando this or CM that. Just telling you how it is. It would be more suited to ridicule us on our forums in our face then behind our back.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
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