Commando Archive
Thread: I can't believe CM's are cryin about it!
I am going to try and stay out of this after this quick post. I went to the vette a couple of times this past weekend. If it wasnt for our CM's area heals and mind heals, ALL of my bars would have been toast. This is coming from a tanking TKM (no FT out so I could have the unarmed toughness)with 2700 HA buffs and 80% comp. You guys might not be the end all PvP template anymore, but trust me you arent anything near what you think you are in terms of being broken.
I forgot to talk about your purpose. Your purpose is to heal and to deal damage with your poisons and disease. Your healing looked decent to me on the vette, might need some work, but that isnt the issue is it. Your purpose before this patch and all the doctor add-ons was to kill anyone and everyone in PvP from 90m away with no PvP damage reduction and bypassing all armor. You were not just better than everyone at it, you were head and shoulders above the competition. Do you not think that a reduction was needed? Can you really come here and say that your weapons were justified and equal with the other classes? I think not.
/small rant off
PvP and PvE are two differnt things with similar circumstances. AI isnt smart enough to target mind while the pvping player is.
TKA-MC wrote:
He forgot about the 75% reduction for damage reduction. Also a smart CM would through a poison/disease that would dizzy and knock us down. Since they have a formidable range and Commando is typically a 16m range profession we gota gauntlet to run through while we are being poisoned. 4 second delay aint nothing compared to the typical commando delay (even if we hit or miss) CM are pretty accurate.
vortexala wrote:
As for the accuracy level, once Doctors start stockpiling resources(as they did with the buffs), the innoculations WILL get very, very powerful. As it was, in testing I performed myself, the accuracy rate is about par, if not below, RL accuracy. And we all know RL accuracy pretty much sucks.
Look, CMs have a right to be wary of these nerfs. And they have a right to rail against them, same as you all do(and did) when the Devs came knocking on your doorstep. I'm not going to explain the hows, whys, and go through the numbers with you. Suffice it to say, these nerfs are over the top and the CM community(non-fotm) has a right to be upset.
All I'm asking is, step back and think about it before you begin ridiculing the CM community when you don't know all of our issues...
That is a fair statement. You are absolutelyallowed to talk against a nerf and explain why it should not happen.I am sounding like a broken record here, but my main problem with CM's disease and poison is the fact that it has something that no other classes have in combat; complete disregard of the 75% PvP reduction. Put this on top of the fact that it is to a pool that has the hardest time healing in the game and the least amount of high end buffs just makes it pretty ridiculous.
Maybe the reductions are over-the-top, but you cant turn a blind eye to the imbalances in PvP as they stand. This is an attempt to correct the terrible imbalance. Knee-jerk? I might agree with you on that, but something does need to be done.
I'm sorry but this made me laugh. You'd be lucky to hit even 55 -60 meters.
garvin wrote:
Yes...a reduction was probably needed, but I hate to see a NERF without fixes to other areas...if you are going to take something away, please provide other options...
Yet another VERY IMPORTANT point to bring with you to the correspondent summit.