Commando Archive

Thread: Why the CRAP don't Commandos use Proton Grenades (or any grenades??)???

Cobacca1
Mon Aug 09, 2004 10:44 am
#27

Honestly, listen to what weseasoned commando's (and our Commando correspodent) are saying. Gernades are not worth the expense, or the hassle of using them. Anyone who has played the game for more than one week knows that you can't attack an NPC or a creature, and keepitat a 12-15m distance from you. Melee creatures and NPC's run right at you, and ranged NPC's retreat to their ideal ranges (note: not 12-15m away). It's very difficult to use this tactic consistently. And as a Master Commando, I stopped using gernades and rockets because of the accuracy issues... the misses and the delays between uses is just too much when all things are considered.



___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

Sseli
Mon Aug 09, 2004 10:55 am
#28

I hear what your sayin...I would never consider using this against an NPC or critter...there are far more effective ways to deal with these threats. What I would like to try is hunting jedi with them. With saber block stopping 85% of ranged shots, it might help to get one or two thermal detonators in on a surprise attack and then switch to guns. Once fully engaged in combat I do not think they will continue to be effective because the jedi could/should just charge you.


Sseli



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SMG Stammel - Master Combat Medic/Master BH
Zjakato Shiro MCH/Pistoleer
JMI Resource Shop -5675 3379 (about 1km from Theed, Naboo)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skeptic666
Mon Aug 09, 2004 11:53 am
#29

dont forget the like 75% PvP Reduction or such



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Cobacca1
Mon Aug 09, 2004 2:07 pm
#30

And what if the Jedi eats food that decreases damage (synthsteak) and increases his dodge abilities (don't know the name, but I know it exists)?


A Jedi will probably say "Let them eat cake..."


You still miss and will be dead once the jedi realizes you are tossing boomsticks at him...



___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

Hellshot
Mon Aug 09, 2004 3:16 pm
#31

Umm, what good is armor going to do me since it has no ls resists. The only thing that will protect you from a jedi is a imperial PSG, and even that won't last all that long before it gets burned out. Right now the simple fact is that only melee classes have enough toughness and defenses to stand toe to toe with a jedi. Everyone else is just riding the short bus at the moment.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Tyrst
Mon Aug 09, 2004 4:03 pm
#32

Have any of you actually used a disposable that was accuracy modded? I have and I am here to tell you that they are worth it.Think of it this way. What good is a nuclear weapon if you never hit your target? If you are running around trying to use nukes without a guidance chip how smart are you? Commando is not the front line tanker in any encounter we are the ones on the back lines throwing grenades, firing rocket launchers, etc. My play style allows me to use my heavy weapons and grenades and it works. If you want it to work then you need to change your play style. I PvP with a team and when I PvP I am not the first one to charge into battle. I am the lone guy on the hill raining down fire and brimstone on the rebels. Have you ever had the satisfaction to hit someone for 1k+ damage and watch them freak out because they don't know who did it? I do and I continue to do it. Most people including Commandos under estimate the profession. Yes it is broken but if you use you head instead of your brawn it can work.



Teer Sanbar
Widow Makers

The Emperors Servant
meeuki
Tue Aug 10, 2004 12:09 am
#33

say you meet a jedi... do you:

A) use the flamer and hope to get lucky (15% dice roll with every shot)
B) use grenades and hit him every time. (assuming you have armor to block the blast)
C) give up, die and reroll a melee fotm

grenades may suck in pvp, pve, and have numerous problems. but for alot of people it's the best bet.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


Hellshot
Tue Aug 10, 2004 12:12 am
#34






meeuki wrote:
say you meet a jedi... do you:

A) use the flamer and hope to get lucky (15% dice roll with every shot)
B) use grenades and hit him every time. (assuming you have armor to block the blast)
C) give up, die and reroll a melee fotm

grenades may suck in pvp, pve, and have numerous problems. but for alot of people it's the best bet.




I think B) would be more like


B) Throw grenade and do 50 pts of damage to the jedi (if you hit) and 500pts of damage to yourself because the jedi closed inside the blast radius.





Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
meeuki
Tue Aug 10, 2004 12:29 am
#35

if the jedi has his shields up, and max toughness, you'll see something like that, but again, you are hitting him for more than that. if you do 50dmg to him you can at least take solace in the fact that you just knocked down his force pool by the total amount of the nade, they can't maintain the shield forever. if you are solo with no melee, you are dead meat, but in a group, with just commando available to you, it's a no brainer which weapon to go with. 1 hits, the other doesn't.

plus if you aren't wearing armor for the occasion that's nobody's fault but your own. 200 damage (before food/flameout) to yourself sucks, but again, is the alternative a 15% chance with every shot? or at least hitting the jedi?

unless i had the perfect fast uber flamer vs this hypothetical knight, i'm going with grenades and contributing to the fight.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


Cobacca1
Tue Aug 10, 2004 12:55 am
#36

As long as that Jedi is nice enough to stand no closer than 12m and no farther than 15m from you, and is willing to remain perfectly still while you repeatedly miss them with gernade after gernade... yes, gernades may be a good weapon to use against a Jedi. The gernade's accuracy is gone once one of the combatants is moving.



___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

meeuki
Tue Aug 10, 2004 12:56 am
#37

cake and accurate grenades.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


JohnAdams
Tue Aug 10, 2004 4:36 am
#38

I have two accounts. One is a master weaponsmith, the other a master Commando. I sell a fair amount of heavy weapons, but very few grenades. However I used a lot (mostly to get combat xp) and my experience is pretty negative.

Trust me, I wanted it to work. C22's did little damage. Cryobans sound cool, but they are crap. Imperial detonators are crap too. Glop grenades seem to work well. They seem to have a DOT effect. I might be crazy, but I do get more than just the initial damage from them. Thermals are great, butthey are also the ones most likeley to incap me. Their blast radius goes beyond what the specs say. Haven't used protons because I used them all in RL's.


For me, grenades work great on stationary objects, i.e. lairs. Throw 'em at a critter and they'll aggro and get to melle range before the grenade goes off. Throw 'em at an NPC and they'll either do the same or go out of range. The only the thing I have found that will park themselves at a good range are venom spitters like spiders.


I haven't PvP'd much, but I can't imagine anyone is going to stand still long enough for you to hit them. You might be able to ambush someone, but I can't see it happening too often. People catch on quick and they will simply move away.


I will say that I never experimented for accuracy. i go for the damage line simply for the speed aspect. Even with a speed powerup, you'll still be slow and you'd really have to be a smuggler with time on his hands to slice a bunch of grenades. And as with any weapon, range experimentation will yield small results. You might be able to move back from 12 to 15m. Not worth it IMO.


But the bottom line to me is that the FT just is way more effective. I think the biggest lair blast I got was 6k. With the FT I can hit 11-12k. Even when fighting MOB's with high heat resists, the Flame DOT will do more damage than anything else. You may be right and they may be effective against Jedi. But he either has to be stupid (I think I'll just stand in Ideal range for this grenade) or getting tanked by someone else. In that case, you are damaging the Jedi AND your buddy. But I guarantee that within a week or so word will get out. Anyone starts tossing grenades and they go down first. So it may be a nice advantage now, but don't get used to it.




CrazyBob - grumpy old weaponsmith
Check your global south of Dearic on Bria
Bermag
Tue Aug 10, 2004 4:44 am
#39

Are you guys saying that grenades have a higher probability to hit a Jedi than normal ranged weapons? That they can't block the grenade?


D*n interesting to know. Think the imperial detonator might be a good choice (better price than protones which I really hate to make) and about 400-500 higher damage than Thermals. The good thing with Thermal is the Ap2 but since jedi is counted is unarmored you will not get the AP bonus.


I hope that you can get some loving from devs. It would be fun if grenades could be more popular/useful.


I have a special love for Commandos. First of all this was my niche before I was master ws. I made grenades which were decent, not as good as a master could make them but they usually didn't/don'tmake them. And I love making the heavy weapons (but hate making protones lol)


have been pretty lazy making grenades the last 3 months or so. My grenades sales have not been very good excpet for C12 and C22 (both good for grinding combat XP). Currently making a full run of c12 and C22 and 20 crates each of Thermals and Imp detonators to see if there is a renewed interest in grenades. lol most new commandos buy a crate of grenades but do not buy another after having no luck with them.





---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
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