Commando Archive
Thread: Why the CRAP don't Commandos use Proton Grenades (or any grenades??)???
Dizzey wrote:
I still firmly disagree with you people regarding accuracy... I miss less than 20% of the time with my grenades.... What range are you all throwing at?? Are you using novice tactics still?? You need Master Tactics to have good accuracy.... and DON'T throw if the enemy is further tham 18m or so.... I've tossed hundreds and hundreds of my own self-made thermal detonators and I barely ever miss, evenagainst a moving target...are you people actually trying these grenades and seeing misses or are you lying and just claiming they miss??
I am seldom ever missing - pve or pvp.
I think the part that you are missing, at least my biggest complaint about grenades, is not the MISSING, but actually the HITTING...For me, missing is missing...we are a poor accuracy profession...we miss a lot with our various weapons...and Grenades may have better accuracy then some of our other weapons (especially if you use looted skill mods to help out)...that I can deal with...It's when we hit and get caught in the damage radius...It's very easy to do and is often greater (thanks to lag and such) then what is reported on the grenade...PLUS, if the target is moving, the Grenade often times follows them in and catches the user with the damage.
This is why Most commandos don't use Grenades...think about it...we have our opponents doing us damage...By us using a weapons that is capable of doing us high HAM costs PLUS Damage we are effectively helping our opponent...they only take the damage from the grenade...we take the damage and the HAM cost...Even if we are buff'd and can offset some of that damage+HAM cost, our opponent can offset the damage as well...and if it's an NPC who can now use specials, often times they can seriously take advantage of our down time while trying to heal...
Did you catch that when the Devs added Bomb Droids to the game they went out of their way to stress that "The user will NOT take any damage if caught in the blast radius"...right there that should tell you that our Grenades are bugged...
Grenades have their useful times, but like most of our weapons, they are SPECIAL situation use weapons...and in this case, meant currently to be used against a stationary target...a moving target WILL get the Commando seriously hurt by his own Grenade...
Message Edited by Draconicius on 08-06-2004 09:18 AM
Dizzey wrote:
Reality says you will almost always be engaging an enemy while buffed.. PVE or pvp
Electro5 wrote:
I have +19 Thrown Weapons Accuracy from skill attachments (Skill attachments are pretty cheap when your the only one who wants them, haha. Paid 120k for a +9 skill tape and a +10 armor attachment). And I can truly say that I still miss at least a third of the time I try and use grenades. Granted most times I can't attack from ideal range because I mostly fight creatures, and they don't really like to stay at 12-20m, but still. I can use it on a group of 5 enemies and expect to miss 2 of them. Then you factor in Counterattack, Block, and Dodge, which for some reason seem to apply more for grenades, and your probably only hitting a bit more than two fifths of the time. I can't imagine what a normal Master Commando's chances are if I miss that much with +19 accuracy.
Oh, and if you want to see some REALLY nasty grenades, get some Acklay Venom and have a weaponsmith make some protons with that. I've never seen any made with it, but I've seen the venom with +1.7k to damage, so that would be something like maybe 4-5k of damage unsliced.
Draconicius wrote:
Hi all. I am a smith on my server and I have been dabbling with the protons. It seems most smiths are simply worried about DPS. IMHO I think HITTING is much better than a higher possible damage. To that end I have made some test grenades.... these protons are +33m @ 24m. If you look at any standard dmg/spd experimented grenade you will notice maybe +12 @ 10m and +0 @ IR whatever that may be.
A SINGLE point into the range line will up not only the IR mods.. but also the total IR range. So far my cap for distance has been 24m.
Now.... after calculating the damage difference, there is no more than a 10% difference... but the kicker is the speed... approx 7.6 for a standard throw.
Slice/pup makes these puppies pretty vicious... yes . I am aware that gren tosses are slow.. but with a decent speed slice/pup speed will be in the 4 second range. VERY acceptable IMO since the IR has been upped.... Speed is comparable to a dmg experimented grenade... and with only a 10% max dmg loss.
Note : I made 8 various protons with different slices... but all were range experimented. Master commando was hitting 75-80% of the time. Targets included Jedi.. Unarmored Wooks (me) and some other stacked classes (not sure what). Hit rate stayed constant.
After speaking with a couple master commandos on my server I was able to determine what would be the best trade off.
Message Edited by Draconicius on 08-06-2004 09:18 AM
teer and I are the ones Kaimerai have been testing the nades with, we're probably the two most die hard commandos on our server ![]()
Let me tel you that what Kai says is true - Those accuracy tweaked nades he made were fabulous, and not shabby at all on damage. One I threw hit Kai himself in the mind for 1300+ damage, and I was 23m away, well clear of the blast radius. And that 80% hit ratio was from me, without any accuracy mods other than the ones from Master Commando. Now, if I were to pull on the Demolitions belt and a few AAs, well, how much fun would that be ![]()
Our goal is to get the best nades we can so we can drop a few jedi with me and teer lobbing nades at him. Gotta love that nades can't be blocked by Jedi ![]()
But yep, I gotta support my corespondant on this one, gonna do a bug submission everytime my nade splashes me.
Also, can't resist throwing this in here - How do you miss with a grenade? close only counts in horshoes and hand grenades is the saying, and the reason is AN EXPLOSIVE DOESN'T NEED TO LAND ON YOU TO REALLY FREAKING HURT!!!
Nades should always hit, always.......Sorry, just had to get it outta my system
Message Edited by Sseli on 08-08-2004 11:15 PM