Commando Archive

Thread: Why the CRAP don't Commandos use Proton Grenades (or any grenades??)???

meeuki
Tue Aug 10, 2004 8:07 am
#40



Hellshot wrote:
Umm, what good is armor going to do me since it has no ls resists. The only thing that will protect you from a jedi is a imperial PSG, and even that won't last all that long before it gets burned out. Right now the simple fact is that only melee classes have enough toughness and defenses to stand toe to toe with a jedi. Everyone else is just riding the short bus at the moment.





sigh... the armor is to negate the blast damage from your own grenade....

"what if the jedi takes cake and dodge food too?" isn't a valid counterpoint. if the jedi were to take cake and dodge food then all other weapons you have available to you would be ineffectual as well. moreso, in fact, since you are gambling with every shot, as opposed to being assured a hit with accurate nades and cake.



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NyteTyGer
Tue Aug 10, 2004 8:09 am
#41






Bermag wrote:

Are you guys saying that grenades have a higher probability to hit a Jedi than normal ranged weapons? That they can't block the grenade?


D*n interesting to know. Think the imperial detonator might be a good choice (better price than protones which I really hate to make) and about 400-500 higher damage than Thermals. The good thing with Thermal is the Ap2 but since jedi is counted is unarmored you will not get the AP bonus.


I hope that you can get some loving from devs. It would be fun if grenades could be more popular/useful.


I have a special love for Commandos. First of all this was my niche before I was master ws. I made grenades which were decent, not as good as a master could make them but they usually didn't/don'tmake them. And I love making the heavy weapons (but hate making protones lol)


have been pretty lazy making grenades the last 3 months or so. My grenades sales have not been very good excpet for C12 and C22 (both good for grinding combat XP). Currently making a full run of c12 and C22 and 20 crates each of Thermals and Imp detonators to see if there is a renewed interest in grenades. lol most new commandos buy a crate of grenades but do not buy another after having no luck with them.









Yes, Grenades cannot be blocked by Jedi.


The key is getting the grenade to hit the jedi, and not you, so you need accuracy/rang madded grenades, and Skill enahncements.


And yes, a commando with good accurate disposables is a fantastic support force, as Teer said. Want some fun in PvP?


Find the Doc/Medic that's running arounding dragging incaps to a spot to rez/recap/heal/rebuff them. Now pull out a rocket launcher, target the doc, and let fly Doc drops if you hit him at the righttime (or in the head) and all those just recapped/just poisoned cured/just rezzed go down to, thanks to radius.


Just be ready for the TREMENDOUS amounts of nasty tells, because that one shot can turn a whole raid.




N Y T
E T Y

G E R...........//AI ( bh | wookiee overseer | doc )
Tyrst
Tue Aug 10, 2004 3:37 pm
#42

Exactly. The other fun thing to do is target someone close toa jedi with a RL. From my limited experience with this tactic it appears the Jedi can no block the AOE.


Grenades are usefull if you use them properly. People wonder why they can't hit defense stackers and whine because it is so unfair. The truth of the matter is they are so focused on being uber they never actually look to anything more than damage. I can hit even the most hard core defense stacker in PvP. The reason I can do this is because I understand the need to be able to hit my opponent. My FTs all have at least a 0 @ IR. I don't know about you but I have yet to see anyone stand still for me to shoot them with a FT at 0m. By having my weapons made for accuracy first I hit about 80% of the time in PvP while, moving and my opponent is stacked and using CoB. To me this is acceptable.



Teer Sanbar
Widow Makers

The Emperors Servant
VagabondGilgamesh
Thu Aug 12, 2004 3:24 am
#43

grenades would own jedi if only the jedi wouldnt force run all over the place during group PvP, they can run out of range between the time you start throwing the grenade and finish throwing it



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Brilyn
Thu Aug 12, 2004 5:24 am
#44

Just to drop an ad in here.



I'm on starsider, and I actually quite like making grenades.


I'm not the only smith out there who does too.


If you want the weaponry, just ask the smith if he makes them. Also, decide ahead of time what you feel is reasonable, per stack, and suggest that to him.



Me, when I make a weapon, everything goes into Damage/Speed. why? Because that's what people want.


If you, as a Commando, want Range ***TELL ME***. How the hell do I know what you want, if you don't tell me?




And it's good that Damage/Speed get's sacrificed for Range.



Tell me why you think it's ok that HAM costs get sacrificed for Damage/Speed?

Just another way to look at it.



Brilyn
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Bermag
Fri Aug 13, 2004 5:42 am
#45






NyteTyGer wrote:




Yes, Grenades cannot be blocked by Jedi.


The key is getting the grenade to hit the jedi, and not you, so you need accuracy/rang madded grenades, and Skill enahncements.


And yes, a commando with good accurate disposables is a fantastic support force, as Teer said. Want some fun in PvP?






What is the accuracy on your grenades? I max damage/speed and then put the remaining points in range mod (usually 2-3 points). How much do you think range mod should be to make a difference? Experimenting on range mod does not give much per experimentation point put in however (usually only 1-2 point per exp. point invested). Hmm need to check what my stats are when I login next time.





---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
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High quality and low price
Now playing Eve
Draconicius
Fri Aug 13, 2004 9:37 am
#46


I made Nyte's Grenades. His range mods are +33 @ 24m


Much different than the standard +0 @ 10m.


10% dmg variation on avg.


Note: Distance goes up when putting points into IR.

Message Edited by Draconicius on 08-13-2004 09:40 AM



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Annicca
Sat Aug 14, 2004 2:07 pm
#47






garvin wrote:

The best reason NOT to use a grenades is YES, they will do a lot of damage to your target, but they have a VERY good chance of doing the SAME damage to the user PLUS the user takes a heavy HAM cost to boot...That's why we call them Suicide Bombs...A Good many Commandos, including myself, have incapped ourselves using our own grenades...






LOL..I'm a commando and I can't stop laughing at your last statement....



Pain is my companion, fear is my ally and hate makes me strong. Suffering I leave for you.....
Warmaker01
Sat Aug 14, 2004 3:32 pm
#48

A bit of humor:


Commando sees the enemy take cover in a building.

He's a novice, and can't recall all his training.

He pulls a Proton grenade as well as the training manual.

He follows the instructions step by step.

"Hmm... pull pin, like so..."

"**edit** your arm back, like so, and..."

BOOM

Grenade blows up in his hand

Styreta
Sat Aug 14, 2004 3:57 pm
#49

http://www.imagedump.com/index.cgi?pick=get&tp=109161&poll_id=0&warned=y


How much fun would you commandos have with grenades made with this?





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Tyrst
Sat Aug 14, 2004 5:40 pm
#50

Ooo I can think of some Jedi that would hate me with that stuff.



Teer Sanbar
Widow Makers

The Emperors Servant
Wolfmann31
Sun Aug 15, 2004 1:58 am
#51

Grenades are my last ditch.

Pull em out if I'm outnumbered..and because everyone and their momma are melees...I go down before they hit me.


Altho..using Grenades to make lightshows and impress n00bs in Eisley is fun..they go "oooh aaah" everytime I toss one..until the darn thug decides to rush me..and I'm the one lying in front of the n00b..who then goes "oooh, n00b!"





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